/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(ASYNC_SCROLLING) #include "IntRect.h" #include "ScrollSnapOffsetsInfo.h" #include "ScrollableArea.h" #include "ScrollingTree.h" #include "ScrollingTreeNode.h" namespace WebCore { class ScrollingTree; class ScrollingStateScrollingNode; struct WheelEventHandlingResult; class WEBCORE_EXPORT ScrollingTreeScrollingNode : public ScrollingTreeNode { friend class ScrollingTreeScrollingNodeDelegate; #if PLATFORM(MAC) friend class ScrollingTreeScrollingNodeDelegateMac; #endif friend class ScrollingTree; public: virtual ~ScrollingTreeScrollingNode(); void commitStateBeforeChildren(const ScrollingStateNode&) override; void commitStateAfterChildren(const ScrollingStateNode&) override; void didCompleteCommitForNode() final; virtual bool canHandleWheelEvent(const PlatformWheelEvent&, EventTargeting) const; virtual WheelEventHandlingResult handleWheelEvent(const PlatformWheelEvent&, EventTargeting = EventTargeting::Propagate); FloatPoint currentScrollPosition() const { return m_currentScrollPosition; } FloatPoint currentScrollOffset() const { return ScrollableArea::scrollOffsetFromPosition(m_currentScrollPosition, toFloatSize(m_scrollOrigin)); } FloatPoint lastCommittedScrollPosition() const { return m_lastCommittedScrollPosition; } FloatSize scrollDeltaSinceLastCommit() const { return m_currentScrollPosition - m_lastCommittedScrollPosition; } const IntPoint& scrollOrigin() const { return m_scrollOrigin; } RectEdges edgePinnedState() const; bool isUserScrollProgress() const; void setUserScrollInProgress(bool); bool isScrollSnapInProgress() const; void setScrollSnapInProgress(bool); // These are imperative; they adjust the scrolling layers. void scrollTo(const FloatPoint&, ScrollType = ScrollType::User, ScrollClamping = ScrollClamping::Clamped); void scrollBy(const FloatSize&, ScrollClamping = ScrollClamping::Clamped); virtual void stopScrollAnimations() { }; void wasScrolledByDelegatedScrolling(const FloatPoint& position, std::optional overrideLayoutViewport = { }, ScrollingLayerPositionAction = ScrollingLayerPositionAction::Sync); #if ENABLE(SCROLLING_THREAD) OptionSet synchronousScrollingReasons() const { return m_synchronousScrollingReasons; } void addSynchronousScrollingReason(SynchronousScrollingReason reason) { m_synchronousScrollingReasons.add(reason); } bool hasSynchronousScrollingReasons() const { return !m_synchronousScrollingReasons.isEmpty(); } #endif const FloatSize& scrollableAreaSize() const { return m_scrollableAreaSize; } const FloatSize& totalContentsSize() const { return m_totalContentsSize; } bool horizontalScrollbarHiddenByStyle() const { return m_scrollableAreaParameters.horizontalScrollbarHiddenByStyle; } bool verticalScrollbarHiddenByStyle() const { return m_scrollableAreaParameters.verticalScrollbarHiddenByStyle; } bool canHaveHorizontalScrollbar() const { return m_scrollableAreaParameters.horizontalScrollbarMode != ScrollbarAlwaysOff; } bool canHaveVerticalScrollbar() const { return m_scrollableAreaParameters.verticalScrollbarMode != ScrollbarAlwaysOff; } bool canHaveScrollbars() const { return m_scrollableAreaParameters.horizontalScrollbarMode != ScrollbarAlwaysOff || m_scrollableAreaParameters.verticalScrollbarMode != ScrollbarAlwaysOff; } const FloatScrollSnapOffsetsInfo& snapOffsetsInfo() const; std::optional currentHorizontalSnapPointIndex() const; std::optional currentVerticalSnapPointIndex() const; void setCurrentHorizontalSnapPointIndex(std::optional); void setCurrentVerticalSnapPointIndex(std::optional); bool useDarkAppearanceForScrollbars() const { return m_scrollableAreaParameters.useDarkAppearanceForScrollbars; } bool eventCanScrollContents(const PlatformWheelEvent&) const; bool scrolledSinceLastCommit() const { return m_scrolledSinceLastCommit; } const LayerRepresentation& scrollContainerLayer() const { return m_scrollContainerLayer; } const LayerRepresentation& scrolledContentsLayer() const { return m_scrolledContentsLayer; } protected: ScrollingTreeScrollingNode(ScrollingTree&, ScrollingNodeType, ScrollingNodeID); virtual FloatPoint minimumScrollPosition() const; virtual FloatPoint maximumScrollPosition() const; FloatPoint clampScrollPosition(const FloatPoint&) const; virtual void willDoProgrammaticScroll(const FloatPoint&) { } virtual FloatPoint adjustedScrollPosition(const FloatPoint&, ScrollClamping = ScrollClamping::Clamped) const; virtual void currentScrollPositionChanged(ScrollType, ScrollingLayerPositionAction = ScrollingLayerPositionAction::Sync); virtual void updateViewportForCurrentScrollPosition(std::optional = { }) { } virtual bool scrollPositionAndLayoutViewportMatch(const FloatPoint& position, std::optional overrideLayoutViewport); virtual void repositionScrollingLayers() { } virtual void repositionRelatedLayers() { } void applyLayerPositions() override; const FloatSize& reachableContentsSize() const { return m_reachableContentsSize; } bool isLatchedNode() const; // If the totalContentsSize changes in the middle of a rubber-band, we still want to use the old totalContentsSize for the sake of // computing the stretchAmount(). Using the old value will keep the animation smooth. When there is no rubber-band in progress at // all, m_totalContentsSizeForRubberBand should be equivalent to m_totalContentsSize. const FloatSize& totalContentsSizeForRubberBand() const { return m_totalContentsSizeForRubberBand; } void setTotalContentsSizeForRubberBand(const FloatSize& totalContentsSizeForRubberBand) { m_totalContentsSizeForRubberBand = totalContentsSizeForRubberBand; } ScrollElasticity horizontalScrollElasticity() const { return m_scrollableAreaParameters.horizontalScrollElasticity; } ScrollElasticity verticalScrollElasticity() const { return m_scrollableAreaParameters.verticalScrollElasticity; } bool allowsHorizontalScrolling() const { return m_scrollableAreaParameters.allowsHorizontalScrolling; } bool allowsVerticalScrolling() const { return m_scrollableAreaParameters.allowsVerticalScrolling; } void dumpProperties(WTF::TextStream&, ScrollingStateTreeAsTextBehavior) const override; private: FloatSize m_scrollableAreaSize; FloatSize m_totalContentsSize; FloatSize m_totalContentsSizeForRubberBand; FloatSize m_reachableContentsSize; FloatPoint m_lastCommittedScrollPosition; FloatPoint m_currentScrollPosition; IntPoint m_scrollOrigin; FloatScrollSnapOffsetsInfo m_snapOffsetsInfo; std::optional m_currentHorizontalSnapPointIndex; std::optional m_currentVerticalSnapPointIndex; ScrollableAreaParameters m_scrollableAreaParameters; #if ENABLE(SCROLLING_THREAD) OptionSet m_synchronousScrollingReasons; #endif bool m_isFirstCommit { true }; bool m_scrolledSinceLastCommit { false }; LayerRepresentation m_scrollContainerLayer; LayerRepresentation m_scrolledContentsLayer; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_SCROLLING_NODE(ScrollingTreeScrollingNode, isScrollingNode()) #endif // ENABLE(ASYNC_SCROLLING)