/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Google, Inc. nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include namespace WebCore { // Encapsulates a state machine for FrameLoader. Note that this is different from FrameState, // which stores the state of the current load that FrameLoader is executing. class FrameLoaderStateMachine { WTF_MAKE_NONCOPYABLE(FrameLoaderStateMachine); public: FrameLoaderStateMachine(); // Once a load has been committed, the state may // alternate between CommittedFirstRealLoad and FirstLayoutDone. // Otherwise, the states only go down the list. enum State { CreatingInitialEmptyDocument, DisplayingInitialEmptyDocument, DisplayingInitialEmptyDocumentPostCommit, CommittedFirstRealLoad, FirstLayoutDone }; WEBCORE_EXPORT bool committingFirstRealLoad() const; bool committedFirstRealDocumentLoad() const; WEBCORE_EXPORT bool creatingInitialEmptyDocument() const; WEBCORE_EXPORT bool isDisplayingInitialEmptyDocument() const; WEBCORE_EXPORT bool firstLayoutDone() const; void advanceTo(State); State stateForDebugging() const { return m_state; } private: State m_state; }; } // namespace WebCore