/* * Copyright (C) 2021 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ typedef unsigned long GLenum; typedef long GLint; typedef long GLsizei; typedef unsigned long GLuint; typedef (Int32Array or sequence) Int32List; [ LegacyNoInterfaceObject, Conditional=WEBGL, GenerateIsReachable=ImplWebGLRenderingContext ] interface WebGLMultiDraw { undefined multiDrawArraysWEBGL( GLenum mode, Int32List firstsList, GLuint firstsOffset, Int32List countsList, GLuint countsOffset, GLsizei drawcount); undefined multiDrawArraysInstancedWEBGL( GLenum mode, Int32List firstsList, GLuint firstsOffset, Int32List countsList, GLuint countsOffset, Int32List instanceCountsList, GLuint instanceCountsOffset, GLsizei drawcount); undefined multiDrawElementsWEBGL( GLenum mode, Int32List countsList, GLuint countsOffset, GLenum type, Int32List offsetsList, GLuint offsetsOffset, GLsizei drawcount); undefined multiDrawElementsInstancedWEBGL( GLenum mode, Int32List countsList, GLuint countsOffset, GLenum type, Int32List offsetsList, GLuint offsetsOffset, Int32List instanceCountsList, GLuint instanceCountsOffset, GLsizei drawcount); };