/* * Copyright (C) 2021 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLMultiDraw.h" #include "ExtensionsGL.h" #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLMultiDraw); static GCGLSpan makeSpanWithOffset(WebGLMultiDraw::Int32List& list, GCGLuint offset) { return makeGCGLSpan(list.data() + offset, list.length() - offset); } WebGLMultiDraw::WebGLMultiDraw(WebGLRenderingContextBase& context) : WebGLExtension(context) { context.graphicsContextGL()->getExtensions().ensureEnabled("GL_ANGLE_multi_draw"_s); context.graphicsContextGL()->getExtensions().ensureEnabled("GL_ANGLE_instanced_arrays"_s); } WebGLMultiDraw::~WebGLMultiDraw() = default; WebGLExtension::ExtensionName WebGLMultiDraw::getName() const { return WebGLMultiDrawName; } bool WebGLMultiDraw::supported(const WebGLRenderingContextBase& context) { return context.graphicsContextGL()->getExtensions().supports("GL_ANGLE_multi_draw"_s) && context.graphicsContextGL()->getExtensions().supports("GL_ANGLE_instanced_arrays"_s); } void WebGLMultiDraw::multiDrawArraysWEBGL(GCGLenum mode, Int32List firstsList, GCGLuint firstsOffset, Int32List countsList, GCGLuint countsOffset, GCGLsizei drawcount) { if (!m_context || m_context->isContextLost()) return; if (!validateDrawcount("multiDrawArraysWEBGL", drawcount) || !validateOffset("multiDrawArraysWEBGL", "firstsOffset out of bounds", firstsList.length(), firstsOffset, drawcount) || !validateOffset("multiDrawArraysWEBGL", "countsOffset out of bounds", countsList.length(), countsOffset, drawcount)) { return; } m_context->graphicsContextGL()->multiDrawArraysANGLE(mode, makeSpanWithOffset(firstsList, firstsOffset), makeSpanWithOffset(countsList, countsOffset), drawcount); } void WebGLMultiDraw::multiDrawArraysInstancedWEBGL(GCGLenum mode, Int32List firstsList, GCGLuint firstsOffset, Int32List countsList, GCGLuint countsOffset, Int32List instanceCountsList, GCGLuint instanceCountsOffset, GCGLsizei drawcount) { if (!m_context || m_context->isContextLost()) return; if (!validateDrawcount("multiDrawArraysInstancedWEBGL", drawcount) || !validateOffset("multiDrawArraysInstancedWEBGL", "firstsOffset out of bounds", firstsList.length(), firstsOffset, drawcount) || !validateOffset("multiDrawArraysInstancedWEBGL", "countsOffset out of bounds", countsList.length(), countsOffset, drawcount) || !validateOffset("multiDrawArraysInstancedWEBGL", "instanceCountsOffset out of bounds", instanceCountsList.length(), instanceCountsOffset, drawcount)) { return; } m_context->graphicsContextGL()->multiDrawArraysInstancedANGLE(mode, makeSpanWithOffset(firstsList, firstsOffset), makeSpanWithOffset(countsList, countsOffset), makeSpanWithOffset(instanceCountsList, instanceCountsOffset), drawcount); } void WebGLMultiDraw::multiDrawElementsWEBGL(GCGLenum mode, Int32List countsList, GCGLuint countsOffset, GCGLenum type, Int32List offsetsList, GCGLuint offsetsOffset, GCGLsizei drawcount) { if (!m_context || m_context->isContextLost()) return; if (!validateDrawcount("multiDrawElementsWEBGL", drawcount) || !validateOffset("multiDrawElementsWEBGL", "countsOffset out of bounds", countsList.length(), countsOffset, drawcount) || !validateOffset("multiDrawElementsWEBGL", "offsetsOffset out of bounds", offsetsList.length(), offsetsOffset, drawcount)) { return; } m_context->graphicsContextGL()->multiDrawElementsANGLE(mode, makeSpanWithOffset(countsList, countsOffset), type, makeSpanWithOffset(offsetsList, offsetsOffset), drawcount); } void WebGLMultiDraw::multiDrawElementsInstancedWEBGL(GCGLenum mode, Int32List countsList, GCGLuint countsOffset, GCGLenum type, Int32List offsetsList, GCGLuint offsetsOffset, Int32List instanceCountsList, GCGLuint instanceCountsOffset, GCGLsizei drawcount) { if (!m_context || m_context->isContextLost()) return; if (!validateDrawcount("multiDrawElementsWEBGL", drawcount) || !validateOffset("multiDrawElementsWEBGL", "countsOffset out of bounds", countsList.length(), countsOffset, drawcount) || !validateOffset("multiDrawElementsWEBGL", "offsetsOffset out of bounds", offsetsList.length(), offsetsOffset, drawcount) || !validateOffset("multiDrawElementsWEBGL", "countsOffset out of bounds", instanceCountsList.length(), instanceCountsOffset, drawcount)) { return; } m_context->graphicsContextGL()->multiDrawElementsInstancedANGLE(mode, makeSpanWithOffset(countsList, countsOffset), type, makeSpanWithOffset(offsetsList, offsetsOffset), makeSpanWithOffset(instanceCountsList, instanceCountsOffset), drawcount); } bool WebGLMultiDraw::validateDrawcount(const char* functionName, GCGLsizei drawcount) { if (drawcount < 0) { m_context->synthesizeGLError(GraphicsContextGL::INVALID_VALUE, functionName, "negative drawcount"); return false; } return true; } bool WebGLMultiDraw::validateOffset(const char* functionName, const char* outOfBoundsDescription, GCGLsizei size, GCGLuint offset, GCGLsizei drawcount) { if (drawcount > size) { m_context->synthesizeGLError(GraphicsContextGL::INVALID_OPERATION, functionName, "drawcount out of bounds"); return false; } if (offset >= static_cast(size)) { m_context->synthesizeGLError(GraphicsContextGL::INVALID_OPERATION, functionName, outOfBoundsDescription); return false; } return true; } } // namespace WebCore #endif // ENABLE(WEBGL)