/* * Copyright (C) 2009-2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGL) #include "WebGLSharedObject.h" #include namespace JSC { class ArrayBuffer; class ArrayBufferView; } namespace WebCore { class WebGLBuffer final : public WebGLSharedObject { public: static Ref create(WebGLRenderingContextBase&); virtual ~WebGLBuffer(); bool associateBufferData(GCGLsizeiptr size); bool associateBufferData(JSC::ArrayBuffer*); bool associateBufferData(JSC::ArrayBufferView*); bool associateBufferSubData(GCGLintptr offset, JSC::ArrayBuffer*); bool associateBufferSubData(GCGLintptr offset, JSC::ArrayBufferView*); bool associateCopyBufferSubData(const WebGLBuffer& readBuffer, GCGLintptr readOffset, GCGLintptr writeOffset, GCGLsizeiptr); void disassociateBufferData(); GCGLsizeiptr byteLength() const; const RefPtr elementArrayBuffer() const { return m_elementArrayBuffer; } // Gets the cached max index for the given type if one has been set. std::optional getCachedMaxIndex(GCGLenum type); // Sets the cached max index for the given type. void setCachedMaxIndex(GCGLenum type, unsigned value); GCGLenum getTarget() const { return m_target; } void setTarget(GCGLenum); bool hasEverBeenBound() const { return object() && m_target; } private: WebGLBuffer(WebGLRenderingContextBase&); void deleteObjectImpl(const WTF::AbstractLocker&, GraphicsContextGL*, PlatformGLObject) override; GCGLenum m_target { 0 }; RefPtr m_elementArrayBuffer; GCGLsizeiptr m_byteLength { 0 }; // Optimization for index validation. For each type of index // (i.e., UNSIGNED_SHORT), cache the maximum index in the // entire buffer. // // This is sufficient to eliminate a lot of work upon each // draw call as long as all bound array buffers are at least // that size. struct MaxIndexCacheEntry { GCGLenum type; unsigned maxIndex; }; // OpenGL ES 2.0 only has two valid index types (UNSIGNED_BYTE // and UNSIGNED_SHORT) plus one extension (UNSIGNED_INT). MaxIndexCacheEntry m_maxIndexCache[4]; unsigned m_nextAvailableCacheEntry { 0 }; // Clears all of the cached max indices. void clearCachedMaxIndices(); // Helper function called by the three associateBufferData(). bool associateBufferDataImpl(const void* data, GCGLsizeiptr byteLength); // Helper function called by the two associateBufferSubData(). bool associateBufferSubDataImpl(GCGLintptr offset, const void* data, GCGLsizeiptr byteLength); }; } // namespace WebCore #endif