/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include #include #include #include #include namespace WTF { TimeWithDynamicClockType TimeWithDynamicClockType::now(ClockType type) { switch (type) { case ClockType::Wall: return WallTime::now(); case ClockType::Monotonic: return MonotonicTime::now(); } RELEASE_ASSERT_NOT_REACHED(); return TimeWithDynamicClockType(); } TimeWithDynamicClockType TimeWithDynamicClockType::nowWithSameClock() const { return now(clockType()); } WallTime TimeWithDynamicClockType::wallTime() const { RELEASE_ASSERT(m_type == ClockType::Wall); return WallTime::fromRawSeconds(m_value); } MonotonicTime TimeWithDynamicClockType::monotonicTime() const { RELEASE_ASSERT(m_type == ClockType::Monotonic); return MonotonicTime::fromRawSeconds(m_value); } WallTime TimeWithDynamicClockType::approximateWallTime() const { switch (m_type) { case ClockType::Wall: return wallTime(); case ClockType::Monotonic: return monotonicTime().approximateWallTime(); } RELEASE_ASSERT_NOT_REACHED(); return WallTime(); } MonotonicTime TimeWithDynamicClockType::approximateMonotonicTime() const { switch (m_type) { case ClockType::Wall: return wallTime().approximateMonotonicTime(); case ClockType::Monotonic: return monotonicTime(); } RELEASE_ASSERT_NOT_REACHED(); return MonotonicTime(); } Seconds TimeWithDynamicClockType::operator-(const TimeWithDynamicClockType& other) const { RELEASE_ASSERT(m_type == other.m_type); return Seconds(m_value - other.m_value); } bool TimeWithDynamicClockType::operator<(const TimeWithDynamicClockType& other) const { RELEASE_ASSERT(m_type == other.m_type); return m_value < other.m_value; } bool TimeWithDynamicClockType::operator>(const TimeWithDynamicClockType& other) const { RELEASE_ASSERT(m_type == other.m_type); return m_value > other.m_value; } bool TimeWithDynamicClockType::operator<=(const TimeWithDynamicClockType& other) const { RELEASE_ASSERT(m_type == other.m_type); return m_value <= other.m_value; } bool TimeWithDynamicClockType::operator>=(const TimeWithDynamicClockType& other) const { RELEASE_ASSERT(m_type == other.m_type); return m_value >= other.m_value; } void TimeWithDynamicClockType::dump(PrintStream& out) const { out.print(m_type, "(", m_value, " sec)"); } void sleep(const TimeWithDynamicClockType& time) { Lock fakeLock; Condition fakeCondition; Locker fakeLocker { fakeLock }; fakeCondition.waitUntil(fakeLock, time); } bool hasElapsed(const TimeWithDynamicClockType& time) { // Avoid doing now(). if (!(time > time.withSameClockAndRawSeconds(0))) return true; if (std::isinf(time.secondsSinceEpoch().value())) return false; return time <= time.nowWithSameClock(); } } // namespace WTF