/* * Copyright (C) 2012-2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include #if ENABLE(STACK_STATS) #include #include // Define the following flag if you want to collect stats on every single // checkpoint. By default, we only log checkpoints that establish new // max values. #define ENABLE_VERBOSE_STACK_STATS 1 namespace WTF { // CheckPoint management: Lock StackStats::s_sharedMutex; StackStats::CheckPoint* StackStats::s_topCheckPoint = 0; StackStats::LayoutCheckPoint* StackStats::s_firstLayoutCheckPoint = 0; StackStats::LayoutCheckPoint* StackStats::s_topLayoutCheckPoint = 0; // High watermark stats: int StackStats::s_maxCheckPointDiff = 0; int StackStats::s_maxStackHeight = 0; int StackStats::s_maxReentryDepth = 0; int StackStats::s_maxLayoutCheckPointDiff = 0; int StackStats::s_maxTotalLayoutCheckPointDiff = 0; int StackStats::s_maxLayoutReentryDepth = 0; StackStats::PerThreadStats::PerThreadStats() { const StackBounds& stack = Thread::current().stack(); m_reentryDepth = 0; m_stackStart = (char*)stack.origin(); m_currentCheckPoint = 0; dataLogF(" === THREAD new stackStart %p ========\n", m_stackStart); } StackStats::CheckPoint::CheckPoint() { Locker locker { StackStats::s_sharedMutex }; Thread& thread = Thread::current(); StackStats::PerThreadStats& t = thread.stackStats(); const StackBounds& stack = thread.stack(); bool needToLog = false; char* current = reinterpret_cast(this); char* last = reinterpret_cast(t.m_currentCheckPoint); // If there was no previous checkpoint, measure from the start of the stack: if (!last) last = t.m_stackStart; // Update the reentry depth stats: t.m_reentryDepth++; if (t.m_reentryDepth > StackStats::s_maxReentryDepth) { StackStats::s_maxReentryDepth = t.m_reentryDepth; needToLog = true; } // Update the stack height stats: int height = t.m_stackStart - current; if (height > StackStats::s_maxStackHeight) { StackStats::s_maxStackHeight = height; needToLog = true; } // Update the checkpoint diff stats: int diff = last - current; if (diff > StackStats::s_maxCheckPointDiff) { StackStats::s_maxCheckPointDiff = diff; needToLog = true; } // Push this checkpoint: m_prev = t.m_currentCheckPoint; t.m_currentCheckPoint = this; #if ENABLE(VERBOSE_STACK_STATS) needToLog = true; // always log. #endif // Log this checkpoint if needed: if (needToLog) dataLogF(" CHECKPOINT %p diff %d/%.1fk/max %.1fk | reentry %d/max %d | height %.1fk/max %.1fk | stack %p size %.1fk\n", this, diff, diff / 1024.0, StackStats::s_maxCheckPointDiff / 1024.0, t.m_reentryDepth, StackStats::s_maxReentryDepth, height / 1024.0, StackStats::s_maxStackHeight / 1024.0, stack.origin(), stack.size() / 1024.0); } StackStats::CheckPoint::~CheckPoint() { Locker locker { StackStats::s_sharedMutex }; Thread& thread = Thread::current(); StackStats::PerThreadStats& t = thread.stackStats(); // Pop to previous checkpoint: t.m_currentCheckPoint = m_prev; --t.m_reentryDepth; // Log this checkpoint if needed: #if ENABLE(VERBOSE_STACK_STATS) if (!m_prev) { const StackBounds& stack = thread.stack(); char* current = reinterpret_cast(this); int height = t.m_stackStart - current; dataLogF(" POP to %p diff max %.1fk | reentry %d/%d max | height %.1fk/max %.1fk | stack %p size %.1fk)\n", this, StackStats::s_maxCheckPointDiff / 1024.0, t.m_reentryDepth, StackStats::s_maxReentryDepth, height / 1024.0, StackStats::s_maxStackHeight / 1024.0, stack.origin(), stack.size() / 1024.0); } #endif } void StackStats::probe() { Locker locker { StackStats::s_sharedMutex }; Thread& thread = Thread::current(); StackStats::PerThreadStats& t = thread.stackStats(); const StackBounds& stack = thread.stack(); bool needToLog = false; int dummy; char* current = reinterpret_cast(&dummy); char* last = reinterpret_cast(t.m_currentCheckPoint); // If there was no previous checkpoint, measure from the start of the stack: if (!last) last = t.m_stackStart; // We did not reach another checkpoint yet. Hence, we do not touch the // reentry stats. // Update the stack height stats: int height = t.m_stackStart - current; if (height > StackStats::s_maxStackHeight) { StackStats::s_maxStackHeight = height; needToLog = true; } // Update the checkpoint diff stats: int diff = last - current; if (diff > StackStats::s_maxCheckPointDiff) { StackStats::s_maxCheckPointDiff = diff; needToLog = true; } #if ENABLE(VERBOSE_STACK_STATS) needToLog = true; // always log. #endif if (needToLog) dataLogF(" PROBE %p diff %d/%.1fk/max %.1fk | reentry %d/max %d | height %.1fk/max %.1fk | stack %p size %.1fk\n", current, diff, diff / 1024.0, StackStats::s_maxCheckPointDiff / 1024.0, t.m_reentryDepth, StackStats::s_maxReentryDepth, height / 1024.0, StackStats::s_maxStackHeight / 1024.0, stack.origin(), stack.size() / 1024.0); } StackStats::LayoutCheckPoint::LayoutCheckPoint() { // While a layout checkpoint is not necessarily a checkpoint where we // we will do a recursion check, it is a convenient spot for doing a // probe to measure the height of stack usage. // // We'll do this probe before we commence with the layout checkpoint. // This is because the probe also locks the sharedLock. By calling the // probe first, we can avoid re-entering the lock. StackStats::probe(); Locker locker { StackStats::s_sharedMutex }; Thread& thread = Thread::current(); StackStats::PerThreadStats& t = thread.stackStats(); const StackBounds& stack = thread.stack(); // Push this checkpoint: m_prev = StackStats::s_topLayoutCheckPoint; if (m_prev) m_depth = m_prev->m_depth + 1; else { StackStats::s_firstLayoutCheckPoint = this; m_depth = 0; } StackStats::s_topLayoutCheckPoint = this; // char* current = reinterpret_cast(this); char* last = reinterpret_cast(m_prev); char* root = reinterpret_cast(StackStats::s_firstLayoutCheckPoint); bool needToLog = false; int diff = last - current; if (!last) diff = 0; int totalDiff = root - current; if (!root) totalDiff = 0; // Update the stack height stats: int height = t.m_stackStart - current; if (height > StackStats::s_maxStackHeight) { StackStats::s_maxStackHeight = height; needToLog = true; } // Update the layout checkpoint diff stats: if (diff > StackStats::s_maxLayoutCheckPointDiff) { StackStats::s_maxLayoutCheckPointDiff = diff; needToLog = true; } // Update the total layout checkpoint diff stats: if (totalDiff > StackStats::s_maxTotalLayoutCheckPointDiff) { StackStats::s_maxTotalLayoutCheckPointDiff = totalDiff; needToLog = true; } #if ENABLE(VERBOSE_STACK_STATS) needToLog = true; // always log. #endif if (needToLog) dataLogF(" LAYOUT %p diff %d/%.1fk/max %.1fk | reentry %d/max %d | height %.1fk/max %.1fk | stack %p size %.1fk\n", current, diff, diff / 1024.0, StackStats::s_maxLayoutCheckPointDiff / 1024.0, m_depth, StackStats::s_maxLayoutReentryDepth, totalDiff / 1024.0, StackStats::s_maxTotalLayoutCheckPointDiff / 1024.0, stack.origin(), stack.size() / 1024.0); } StackStats::LayoutCheckPoint::~LayoutCheckPoint() { Locker locker { StackStats::s_sharedMutex }; // Pop to the previous layout checkpoint: StackStats::s_topLayoutCheckPoint = m_prev; if (!m_depth) StackStats::s_firstLayoutCheckPoint = 0; } } // namespace WTF #endif // ENABLE(STACK_STATS)