/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include #include #include #include #include #include #include #include namespace WTF { WallTime Seconds::operator+(WallTime other) const { return other + *this; } MonotonicTime Seconds::operator+(MonotonicTime other) const { return other + *this; } TimeWithDynamicClockType Seconds::operator+(const TimeWithDynamicClockType& other) const { return other + *this; } WallTime Seconds::operator-(WallTime other) const { return WallTime::fromRawSeconds(value() - other.secondsSinceEpoch().value()); } MonotonicTime Seconds::operator-(MonotonicTime other) const { return MonotonicTime::fromRawSeconds(value() - other.secondsSinceEpoch().value()); } TimeWithDynamicClockType Seconds::operator-(const TimeWithDynamicClockType& other) const { return other.withSameClockAndRawSeconds(value() - other.secondsSinceEpoch().value()); } void Seconds::dump(PrintStream& out) const { out.print(m_value, " sec"); } TextStream& operator<<(TextStream& ts, Seconds seconds) { ts << seconds.value() << "s"; return ts; } void sleep(Seconds value) { // It's very challenging to find portable ways of sleeping for less than a second. On UNIX, you want to // use usleep() but it's hard to #include it in a portable way (you'd think it's in unistd.h, but then // you'd be wrong on some OSX SDKs). Also, usleep() won't save you on Windows. Hence, bottoming out in // lock code, which already solves the sleeping problem, is probably for the best. Lock fakeLock; Condition fakeCondition; Locker fakeLocker { fakeLock }; fakeCondition.waitFor(fakeLock, value); } } // namespace WTF