/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace WTF { // This class implements a basic priority queue. The class is backed as a binary heap, like std::priority_queue. // PriorityQueue has a couple of advantages over std::priority_queue: // // 1) The backing vector is fastMalloced. // 2) You can iterate the elements. // 3) It has in-place decrease/increaseKey methods, although they are still O(n) rather than O(log(n)). template, size_t inlineCapacity = 0> class PriorityQueue final { WTF_MAKE_FAST_ALLOCATED; using BufferType = Vector; using const_iterator = typename BufferType::const_iterator; public: size_t size() const { return m_buffer.size(); } bool isEmpty() const { return m_buffer.isEmpty(); } void enqueue(T element) { size_t location = m_buffer.size(); m_buffer.append(std::forward(element)); siftUp(location); } const T& peek() const { return m_buffer[0]; } T dequeue() { std::swap(m_buffer[0], m_buffer.last()); T result = m_buffer.takeLast(); siftDown(0); return result; } template void decreaseKey(const Functor& desiredElement) { for (size_t i = 0; i < m_buffer.size(); ++i) { if (desiredElement(m_buffer[i])) { siftDown(i); return; } } ASSERT(isValidHeap()); } template void increaseKey(const Functor& desiredElement) { for (size_t i = 0; i < m_buffer.size(); ++i) { if (desiredElement(m_buffer[i])) { siftUp(i); return; } } ASSERT(isValidHeap()); } const_iterator begin() const { return m_buffer.begin(); }; const_iterator end() const { return m_buffer.end(); }; bool isValidHeap() const { for (size_t i = 0; i < m_buffer.size(); ++i) { if (leftChildOf(i) < m_buffer.size() && !isHigherPriority(m_buffer[i], m_buffer[leftChildOf(i)])) return false; if (rightChildOf(i) < m_buffer.size() && !isHigherPriority(m_buffer[i], m_buffer[rightChildOf(i)])) return false; } return true; } protected: static inline size_t parentOf(size_t location) { ASSERT(location); return (location - 1) / 2; } static constexpr size_t leftChildOf(size_t location) { return location * 2 + 1; } static constexpr size_t rightChildOf(size_t location) { return leftChildOf(location) + 1; } void siftUp(size_t location) { while (location) { auto parent = parentOf(location); if (isHigherPriority(m_buffer[parent], m_buffer[location])) return; std::swap(m_buffer[parent], m_buffer[location]); location = parent; } } void siftDown(size_t location) { while (leftChildOf(location) < m_buffer.size()) { size_t higherPriorityChild; if (LIKELY(rightChildOf(location) < m_buffer.size())) higherPriorityChild = isHigherPriority(m_buffer[leftChildOf(location)], m_buffer[rightChildOf(location)]) ? leftChildOf(location) : rightChildOf(location); else higherPriorityChild = leftChildOf(location); if (isHigherPriority(m_buffer[location], m_buffer[higherPriorityChild])) return; std::swap(m_buffer[location], m_buffer[higherPriorityChild]); location = higherPriorityChild; } } Vector m_buffer; }; } // namespace WTF using WTF::PriorityQueue;