/* * Copyright (C) 2015-2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include // It's a good idea to avoid including this header in too many places, so that it's possible to change // the lock algorithm slow path without recompiling the world. Right now this should be included in two // places (Lock.cpp and JSCell.cpp). namespace WTF { template void LockAlgorithm::lockSlow(Atomic& lock) { // This magic number turns out to be optimal based on past JikesRVM experiments. static constexpr unsigned spinLimit = 40; unsigned spinCount = 0; for (;;) { LockType currentValue = lock.load(); // We allow ourselves to barge in. if (!(currentValue & isHeldBit)) { if (lock.compareExchangeWeak(currentValue, Hooks::lockHook(currentValue | isHeldBit))) return; continue; } // If there is nobody parked and we haven't spun too much, we can just try to spin around. if (!(currentValue & hasParkedBit) && spinCount < spinLimit) { spinCount++; Thread::yield(); continue; } // Need to park. We do this by setting the parked bit first, and then parking. We spin around // if the parked bit wasn't set and we failed at setting it. if (!(currentValue & hasParkedBit)) { LockType newValue = Hooks::parkHook(currentValue | hasParkedBit); if (!lock.compareExchangeWeak(currentValue, newValue)) continue; currentValue = newValue; } if (!(currentValue & isHeldBit)) { dataLog("Lock not held!\n"); CRASH_WITH_INFO(currentValue); } if (!(currentValue & hasParkedBit)) { dataLog("Lock not parked!\n"); CRASH_WITH_INFO(currentValue); } // We now expect the value to be isHeld|hasParked. So long as that's the case, we can park. ParkingLot::ParkResult parkResult = ParkingLot::compareAndPark(&lock, currentValue); if (parkResult.wasUnparked) { switch (static_cast(parkResult.token)) { case DirectHandoff: // The lock was never released. It was handed to us directly by the thread that did // unlock(). This means we're done! RELEASE_ASSERT(isLocked(lock)); return; case BargingOpportunity: // This is the common case. The thread that called unlock() has released the lock, // and we have been woken up so that we may get an opportunity to grab the lock. But // other threads may barge, so the best that we can do is loop around and try again. break; } } // We have awoken, or we never parked because the byte value changed. Either way, we loop // around and try again. } } template void LockAlgorithm::unlockSlow(Atomic& lock, Fairness fairness) { // We could get here because the weak CAS in unlock() failed spuriously, or because there is // someone parked. So, we need a CAS loop: even if right now the lock is just held, it could // be held and parked if someone attempts to lock just as we are unlocking. for (;;) { uint8_t oldByteValue = lock.load(); if ((oldByteValue & mask) != isHeldBit && (oldByteValue & mask) != (isHeldBit | hasParkedBit)) { dataLog("Invalid value for lock: ", oldByteValue, "\n"); CRASH_WITH_INFO(oldByteValue); } if ((oldByteValue & mask) == isHeldBit) { if (lock.compareExchangeWeak(oldByteValue, Hooks::unlockHook(oldByteValue & ~isHeldBit))) return; continue; } // Someone is parked. Unpark exactly one thread. We may hand the lock to that thread // directly, or we will unlock the lock at the same time as we unpark to allow for barging. // When we unlock, we may leave the parked bit set if there is a chance that there are still // other threads parked. ASSERT((oldByteValue & mask) == (isHeldBit | hasParkedBit)); ParkingLot::unparkOne( &lock, [&] (ParkingLot::UnparkResult result) -> intptr_t { // We are the only ones that can clear either the isHeldBit or the hasParkedBit, // so we should still see both bits set right now. ASSERT((lock.load() & mask) == (isHeldBit | hasParkedBit)); if (result.didUnparkThread && (fairness == Fair || result.timeToBeFair)) { // We don't unlock anything. Instead, we hand the lock to the thread that was // waiting. lock.transaction( [&] (LockType& value) -> bool { LockType newValue = Hooks::handoffHook(value); if (newValue == value) return false; value = newValue; return true; }); return DirectHandoff; } lock.transaction( [&] (LockType& value) -> bool { value &= ~mask; value = Hooks::unlockHook(value); if (result.mayHaveMoreThreads) value |= hasParkedBit; return true; }); return BargingOpportunity; }); return; } } } // namespace WTF