# We're targeting Windows 10 which will have DirectX 11 on it so require that # but make DirectX 9 optional list(APPEND ANGLE_DEFINITIONS GL_APICALL= GL_API= NOMINMAX ) # We're targeting Windows 10 which will have DirectX 11 list(APPEND ANGLE_SOURCES ${_d3d11_backend_sources} ${_d3d_shared_sources} ${angle_translator_hlsl_sources} ${libangle_gpu_info_util_sources} ${libangle_gpu_info_util_win_sources} ) list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D11 ANGLE_ENABLE_HLSL ) list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi) # DirectX 9 support should be optional but ANGLE will not compile without it list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources}) list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9) list(APPEND ANGLEGLESv2_LIBRARIES d3d9) # Use shared libraries set(GLESv2_LIBRARY_TYPE SHARED) set(EGL_LIBRARY_TYPE SHARED)