# This file was generated with the command: # "./gni-to-cmake.py" "src/libANGLE/renderer/metal/BUILD.gn" "Metal.cmake" "--prepend" "src/libANGLE/renderer/metal/" # Copyright 2019 The ANGLE Project Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # # This file houses the build configuration for the ANGLE Metal back-end. set(_metal_backend_sources "src/libANGLE/renderer/metal/BufferMtl.h" "src/libANGLE/renderer/metal/BufferMtl.mm" "src/libANGLE/renderer/metal/CompilerMtl.h" "src/libANGLE/renderer/metal/CompilerMtl.mm" "src/libANGLE/renderer/metal/ContextMtl.h" "src/libANGLE/renderer/metal/ContextMtl.mm" "src/libANGLE/renderer/metal/DisplayMtl.h" "src/libANGLE/renderer/metal/DisplayMtl.mm" "src/libANGLE/renderer/metal/DisplayMtl_api.h" "src/libANGLE/renderer/metal/FrameBufferMtl.h" "src/libANGLE/renderer/metal/FrameBufferMtl.mm" "src/libANGLE/renderer/metal/IOSurfaceSurfaceMtl.h" "src/libANGLE/renderer/metal/IOSurfaceSurfaceMtl.mm" "src/libANGLE/renderer/metal/ProgramMtl.h" "src/libANGLE/renderer/metal/ProgramMtl.mm" "src/libANGLE/renderer/metal/QueryMtl.h" "src/libANGLE/renderer/metal/QueryMtl.mm" "src/libANGLE/renderer/metal/RenderBufferMtl.h" "src/libANGLE/renderer/metal/RenderBufferMtl.mm" "src/libANGLE/renderer/metal/RenderTargetMtl.h" "src/libANGLE/renderer/metal/RenderTargetMtl.mm" "src/libANGLE/renderer/metal/SamplerMtl.h" "src/libANGLE/renderer/metal/SamplerMtl.mm" "src/libANGLE/renderer/metal/ShaderMtl.h" "src/libANGLE/renderer/metal/ShaderMtl.mm" "src/libANGLE/renderer/metal/SurfaceMtl.h" "src/libANGLE/renderer/metal/SurfaceMtl.mm" "src/libANGLE/renderer/metal/SyncMtl.h" "src/libANGLE/renderer/metal/SyncMtl.mm" "src/libANGLE/renderer/metal/TextureMtl.h" "src/libANGLE/renderer/metal/TextureMtl.mm" "src/libANGLE/renderer/metal/TransformFeedbackMtl.h" "src/libANGLE/renderer/metal/TransformFeedbackMtl.mm" "src/libANGLE/renderer/metal/VertexArrayMtl.h" "src/libANGLE/renderer/metal/VertexArrayMtl.mm" "src/libANGLE/renderer/metal/mtl_buffer_pool.h" "src/libANGLE/renderer/metal/mtl_buffer_pool.mm" "src/libANGLE/renderer/metal/mtl_command_buffer.h" "src/libANGLE/renderer/metal/mtl_command_buffer.mm" "src/libANGLE/renderer/metal/mtl_common.h" "src/libANGLE/renderer/metal/mtl_common.mm" "src/libANGLE/renderer/metal/mtl_format_table_autogen.mm" "src/libANGLE/renderer/metal/mtl_format_utils.h" "src/libANGLE/renderer/metal/mtl_format_utils.mm" "src/libANGLE/renderer/metal/mtl_glslang_mtl_utils.h" "src/libANGLE/renderer/metal/mtl_glslang_mtl_utils.mm" "src/libANGLE/renderer/metal/mtl_glslang_utils.h" "src/libANGLE/renderer/metal/mtl_glslang_utils.mm" "src/libANGLE/renderer/metal/mtl_occlusion_query_pool.h" "src/libANGLE/renderer/metal/mtl_occlusion_query_pool.mm" "src/libANGLE/renderer/metal/mtl_render_utils.h" "src/libANGLE/renderer/metal/mtl_render_utils.mm" "src/libANGLE/renderer/metal/mtl_resources.h" "src/libANGLE/renderer/metal/mtl_resources.mm" "src/libANGLE/renderer/metal/mtl_state_cache.h" "src/libANGLE/renderer/metal/mtl_state_cache.mm" "src/libANGLE/renderer/metal/mtl_utils.h" "src/libANGLE/renderer/metal/mtl_utils.mm" "src/libANGLE/renderer/metal/shaders/constants.h" "src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc" )