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Copy PerformanceTests/MotionMark to WebSites/browserbench.org/MotionMark1.2 https://bugs.webkit.org/show_bug.cgi?id=225287 Reviewed by Maciej Stachowiak and Ryosuke Niwa. This patch copies the files, and also updates the version in WebSites/browserbench.org to "1.2." It also updates the "about" page to include a description of the changes. No existing links have been updated to point to this new version. * MotionMark1.2/about.html: Added. * MotionMark1.2/developer.html: Added. * MotionMark1.2/index.html: Added. * MotionMark1.2/resources/debug-runner/d3.min.js: Added. * MotionMark1.2/resources/runner/benchmark-runner.js: Added. (BenchmarkRunnerState.Utilities.createClass): (this.next.currentSuite): (this.next.currentTest): (this.next.isFirstTest): (this.next.next): (this.next.frame.onload): (this.next.prepareCurrentTest): (this.next): (BenchmarkRunner.Utilities.createClass): (_appendFrame): (_removeFrame): (_runBenchmarkAndRecordResults): (step): (runAllSteps): (this._runNextIteration): (runMultipleIterations): (_finalize): * MotionMark1.2/resources/runner/crystal.svg: Added. * MotionMark1.2/resources/runner/lines.svg: Added. * MotionMark1.2/resources/runner/logo.svg: Added. * MotionMark1.2/resources/runner/motionmark.css: Added. (html,): (body): (body.showing-intro,): (body.showing-test-container): (body.images-loaded): (@media screen and (min-width: 667px) body): (@media screen and (min-width: 667px) body.showing-intro,): (@media screen and (min-width: 1025px) body.showing-intro,): (::selection): (.hidden): (section): (section.selected): (.logo): (.logo svg): (.logo div): (body.images-loaded .logo svg): (@media screen and (min-width: 667px) .logo svg): (@media screen and (min-width: 667px) .logo div): (section .body): (section .body p): (@media screen and (min-width: 667px) section .body): (@media screen and (min-width: 667px) section button): (button): (body.images-loaded button): (button:hover): (button:active): (button:disabled): (@media print button): (.portrait-orientation-check): (@media screen and (max-device-width: 1025px) and (orientation: portrait) .portrait-orientation-check): (@media screen and (max-device-width: 1025px) and (orientation: portrait) .landscape-orientation-check): (@keyframes background-fade): (@keyframes background-color): (12%, 20%): (22%, 30%): (32%, 40%): (42%, 50%): (52%, 60%): (62%, 70%): (72%, 80%): (82%, 90%): (92%, 100%): (@keyframes foreground-color): (#intro, #about): (#intro): (body.images-loaded #intro): (#about .body): (#about li): (#about button): (#about h3): (#about #log): (#about #log li): (@media screen and (min-width: 667px) #about .body): (@media screen and (min-width: 667px) #about ol, #about ul): (#intro a, #about a,): (.frame-container): (.frame-container > iframe): (body.small .frame-container): (body.medium .frame-container): (body.large .frame-container): (#results): (#results .body): (#results .score-container): (#results .table-container): (#results .table-container > div): (#results .score): (#results .confidence): (#results table): (#results table td,): (#results table td.suites-separator): (#results table tr:nth-child(even)): (#results #results-header): (#results #results-score): (#results #results-data span): (#results #results-header td,): (#results #results-score td,): (#results #results-score td): (@media screen and (min-width: 667px) #results .score,): (.detail span): (body.small .detail .small,): (#overlay): (@supports (-webkit-backdrop-filter: blur(10px))): (#overlay > div): (#overlay > div div): * MotionMark1.2/resources/runner/motionmark.js: Added. (ResultsDashboard.Utilities.createClass): (this._processData.push): (this._processData._processData): (this._processData.findRegression): (this._processData.): (this._processData.calculateScore): (this._processData.get data): (this._processData.get results): (this._processData.get options): (this._processData.get version): (this._processData._getResultsProperty): (this._processData.get score): (this._processData.get scoreLowerBound): (this._processData.get scoreUpperBound): (this._processData): (ResultsTable.Utilities.createClass): (this.clear.clear): (this.clear._addHeader): (this.clear._addBody): (this.clear._addEmptyRow): (this.clear): (this.clear._addIteration): (this.clear.showIterations): (window.benchmarkRunnerClient.initialize): (window.benchmarkRunnerClient.willStartFirstIteration): (window.benchmarkRunnerClient.didRunSuites): (window.benchmarkRunnerClient.didRunTest): (window.benchmarkRunnerClient.didFinishLastIteration): (window.sectionsManager.showSection): (window.sectionsManager.setSectionVersion): (window.sectionsManager.setSectionScore): (window.sectionsManager.populateTable): (window.benchmarkController.initialize): (window.benchmarkController.determineCanvasSize): (window.benchmarkController.addOrientationListenerIfNecessary): (window.benchmarkController._orientationChanged): (window.benchmarkController.updateStartButtonState): (window.benchmarkController._startBenchmark): (window.benchmarkController.startBenchmark): (window.benchmarkController.showResults): (window.benchmarkController.handleKeyPress): (window.benchmarkController.hideDebugInfo): (window.benchmarkController.data.onclick): (window.benchmarkController.button.onclick): (window.benchmarkController.showDebugInfo): (window.benchmarkController.selectResults): * MotionMark1.2/resources/runner/tests.js: Added. (Headers.details.text): (Suite): (suiteFromName): * MotionMark1.2/resources/statistics.js: Added. (Pseudo.resetRandomSeed): (Pseudo.random): (Statistics.sampleMean): (Statistics.unbiasedSampleStandardDeviation): (Statistics.geometricMean): (Statistics.cdf): (Statistics.erf): (Statistics.largestDeviationPercentage): (Experiment.Utilities.createClass): (this.reset.reset): (this.reset.get sampleCount): (this.reset.sample): (this.reset.mean): (this.reset.standardDeviation): (this.reset.cdf): (this.reset.percentage): (this.reset.concern): (this.reset.score): (this.reset): (Regression.Utilities.createClass): (valueAt): (setBest): (_calculateRegression): (bootstrap): * MotionMark1.2/resources/strings.js: Added. * MotionMark1.2/tests/3d/resources/webgl.js: Added. (Stage.call.initialize): (Stage.call._getFunctionSource): (Stage.call._resetIfNecessary): (Stage.call.tune): (Stage.call.animate): (Stage.call.complexity): (Stage.call): * MotionMark1.2/tests/3d/resources/webgpu.js: Added. (constant.float.uniforms.register): (Stage.call.initialize): (Stage.call._getFunctionSource): (Stage.call._resetIfNecessary): (Stage.call.tune): (Stage.call.animate): (Stage.call.complexity): (Stage.call): (new.WebGLStage.waitUntilReady): (new.WebGLStage): * MotionMark1.2/tests/3d/triangles-webgl.html: Added. * MotionMark1.2/tests/3d/triangles-webgpu.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-canvas-images.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-canvas-shapes.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-css-images.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-css-shapes.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-svg-images.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-svg-shapes.html: Added. * MotionMark1.2/tests/bouncing-particles/bouncing-tagged-images.html: Added. * MotionMark1.2/tests/bouncing-particles/resources/bouncing-canvas-images.js: Added. (_draw): (BouncingCanvasParticlesStage.call.initialize): (BouncingCanvasParticlesStage.call.createParticle): (BouncingCanvasParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-canvas-particles.js: Added. (applyRotation): (applyClipping): (_draw): (animate): (BouncingParticlesStage.call.initialize): (BouncingParticlesStage.call.animate): (BouncingParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-canvas-shapes.js: Added. (this._color1.Stage.randomColor._applyFill): (this._color1.Stage.randomColor._drawShape): (this._color1.Stage.randomColor._draw): (this._color1.Stage.randomColor): (BouncingCanvasParticlesStage.call.initialize): (BouncingCanvasParticlesStage.call.createParticle): (BouncingCanvasParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-css-images.js: Added. (this._move._move): (this._move.animate): (this._move): (BouncingParticlesStage.call.initialize): (BouncingParticlesStage.call.createParticle): (BouncingParticlesStage.call.particleWillBeRemoved): (BouncingParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-css-shapes.js: Added. (switch): (this._move._createSpan): (this._move._move): (this._move.animate): (this._move): (BouncingParticlesStage.call.initialize): (BouncingParticlesStage.call.createParticle): (BouncingParticlesStage.call.particleWillBeRemoved): (BouncingParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-particles.js: Added. (BouncingParticle): (BouncingParticle.prototype.get center): (BouncingParticle.prototype.animate): (initialize): (parseShapeParameters): (animate): (tune): (complexity): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-svg-images.js: Added. (BouncingSvgParticlesStage.call.initialize): (BouncingSvgParticlesStage.call.createParticle): (BouncingSvgParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-svg-particles.js: Added. (_applyClipping): (_move): (animate): (BouncingParticlesStage.call._createDefs): (BouncingParticlesStage.call._ensureDefsIsCreated): (BouncingParticlesStage.call._createClipStar): (BouncingParticlesStage.call.ensureClipStarIsCreated): (BouncingParticlesStage.call.particleWillBeRemoved): (BouncingParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-svg-shapes.js: Added. (this._move._createShape): (this._move._applyFill): (this._move): (BouncingSvgParticlesStage.call.initialize): (BouncingSvgParticlesStage.call.createGradient): (BouncingSvgParticlesStage.call.createParticle): (BouncingSvgParticlesStage.call.particleWillBeRemoved): (BouncingSvgParticlesStage.call): * MotionMark1.2/tests/bouncing-particles/resources/bouncing-tagged-images.js: Added. (this._move._move): (this._move.animate): (this._move): (BouncingParticlesStage.call.): (BouncingParticlesStage.call.initialize): (BouncingParticlesStage.call.img.onload): (BouncingParticlesStage.call._loadImage): (BouncingParticlesStage.call.createParticle): (BouncingParticlesStage.call.particleWillBeRemoved): (BouncingParticlesStage.call): (new.BouncingTaggedImagesStage.waitUntilReady): (new.BouncingTaggedImagesStage): * MotionMark1.2/tests/bouncing-particles/resources/image1.jpg: Added. * MotionMark1.2/tests/bouncing-particles/resources/image2.jpg: Added. * MotionMark1.2/tests/bouncing-particles/resources/image3.jpg: Added. * MotionMark1.2/tests/bouncing-particles/resources/image4.jpg: Added. * MotionMark1.2/tests/bouncing-particles/resources/image5.jpg: Added. * MotionMark1.2/tests/dom/compositing-transforms.html: Added. * MotionMark1.2/tests/dom/focus.html: Added. * MotionMark1.2/tests/dom/leaves.html: Added. * MotionMark1.2/tests/dom/multiply.html: Added. * MotionMark1.2/tests/dom/particles.html: Added. * MotionMark1.2/tests/dom/resources/compositing-transforms.js: Added. (this._move._move): (this._move.animate): (this._move): (BouncingParticlesStage.call.initialize): (BouncingParticlesStage.call.createParticle): (BouncingParticlesStage.call.particleWillBeRemoved): (BouncingParticlesStage.call): * MotionMark1.2/tests/dom/resources/dom-particles.js: Added. (Particle.call.reset): (Particle.call.move): (Particle.call): (ParticlesStage.call.initialize): (ParticlesStage.call.createParticle): (ParticlesStage.call.willRemoveParticle): (ParticlesStage.call): * MotionMark1.2/tests/dom/resources/focus.js: Added. (FocusElement.Utilities.createClass): (hide): (show): (animate): (Stage.call.initialize): (Stage.call.complexity): (Stage.call.tune): (Stage.call.animate): (Stage.call.getBlurValue): (Stage.call.getOpacityValue): (Stage.call): * MotionMark1.2/tests/dom/resources/leaves.js: Added. (SuperLeaf.call.move): (SuperLeaf.call): (switch): * MotionMark1.2/tests/dom/resources/multiply.js: Added. (switch): * MotionMark1.2/tests/master/canvas-stage.html: Added. * MotionMark1.2/tests/master/design.html: Added. * MotionMark1.2/tests/master/focus.html: Added. * MotionMark1.2/tests/master/image-data.html: Added. * MotionMark1.2/tests/master/leaves.html: Added. * MotionMark1.2/tests/master/multiply.html: Added. * MotionMark1.2/tests/master/resources/canvas-stage.js: Added. (initialize): (tune): (animate): (complexity): * MotionMark1.2/tests/master/resources/canvas-tests.js: Added. (CanvasLineSegment.Utilities.createClass): (draw): (CanvasArc.Utilities.createClass): (CanvasLinePoint.Utilities.createClass): (randomPoint): (SimpleCanvasStage.call.initialize): (SimpleCanvasStage.call.animate): (SimpleCanvasStage.call): (switch): * MotionMark1.2/tests/master/resources/compass.svg: Added. * MotionMark1.2/tests/master/resources/compass100.png: Added. * MotionMark1.2/tests/master/resources/console.svg: Added. * MotionMark1.2/tests/master/resources/console100.png: Added. * MotionMark1.2/tests/master/resources/contribute.svg: Added. * MotionMark1.2/tests/master/resources/contribute100.png: Added. * MotionMark1.2/tests/master/resources/debugger.svg: Added. * MotionMark1.2/tests/master/resources/debugger100.png: Added. * MotionMark1.2/tests/master/resources/design.js: Added. (initialize): (tune): (animate): (complexity): * MotionMark1.2/tests/master/resources/focus.js: Added. (FocusElement.Utilities.createClass): (this.animate.hide): (this.animate.show): (this.animate.animate): (this.animate): (Stage.call.initialize): (Stage.call.complexity): (Stage.call.tune): (Stage.call.animate): (Stage.call): * MotionMark1.2/tests/master/resources/image-data.js: Added. (initialize): (_loadImage): (tune): (_createTestElement): (_refreshElement): (animate): (_getRandomNeighboringPixelIndex): (complexity): (new.ImageDataStage.waitUntilReady): (new.ImageDataStage): * MotionMark1.2/tests/master/resources/inspector.svg: Added. * MotionMark1.2/tests/master/resources/inspector100.png: Added. * MotionMark1.2/tests/master/resources/layout.svg: Added. * MotionMark1.2/tests/master/resources/layout100.png: Added. * MotionMark1.2/tests/master/resources/leaves.js: Added. (Particle.call.reset): (Particle.call.animate): (Particle.call.move): (Particle.call): (initialize): (img.onload): (_loadImage): (animate): (createParticle): (willRemoveParticle): (new.ParticlesStage.waitUntilReady): (new.ParticlesStage): * MotionMark1.2/tests/master/resources/multiply.js: Added. (initialize): (_addTile): (complexity): (tune): (animate): * MotionMark1.2/tests/master/resources/particles.js: Added. (Particle): (Particle.prototype.reset): (Particle.prototype.animate): (Particle.prototype.move): (animate): (tune): (complexity): * MotionMark1.2/tests/master/resources/performance.svg: Added. * MotionMark1.2/tests/master/resources/performance100.png: Added. * MotionMark1.2/tests/master/resources/script.svg: Added. * MotionMark1.2/tests/master/resources/script100.png: Added. * MotionMark1.2/tests/master/resources/shortcuts.svg: Added. * MotionMark1.2/tests/master/resources/shortcuts100.png: Added. * MotionMark1.2/tests/master/resources/standards.svg: Added. * MotionMark1.2/tests/master/resources/standards100.png: Added. * MotionMark1.2/tests/master/resources/storage.svg: Added. * MotionMark1.2/tests/master/resources/storage100.png: Added. * MotionMark1.2/tests/master/resources/styles.svg: Added. * MotionMark1.2/tests/master/resources/styles100.png: Added. * MotionMark1.2/tests/master/resources/suits.js: Added. (this.initialize.initialize): (this.initialize.reset): (this.initialize.move): (this.initialize): (ParticlesStage.call.initialize): (ParticlesStage.call.createParticle): (ParticlesStage.call.willRemoveParticle): (ParticlesStage.call): * MotionMark1.2/tests/master/resources/timeline.svg: Added. * MotionMark1.2/tests/master/resources/timeline100.png: Added. * MotionMark1.2/tests/master/suits.html: Added. * MotionMark1.2/tests/resources/main.js: Added. (Sampler.Utilities.createClass): (record): (processSamples): (Controller.Utilities.createClass): (set isFrameLengthEstimatorEnabled): (start): (recordFirstSample): (mark): (containsMark): (filterOutOutliers): (_measureAndResetInterval): (update): (registerFrameTime): (intervalHasConcluded): (didFinishInterval): (tune): (shouldStop): (results): (_processComplexitySamples): (_processMarks): (_processControllerSamples): (_getComplexity): (_getFrameLength): (Stage.Utilities.createClass): (Stage.Utilities.createClass.initialize): (Stage.Utilities.createClass.get element): (Stage.Utilities.createClass.get size): (Stage.Utilities.createClass.complexity): (Stage.Utilities.createClass.tune): (Stage.Utilities.createClass.animate): (Stage.Utilities.createClass.clear): (random): (randomBool): (randomSign): (randomInt): (randomPosition): (randomSquareSize): (randomVelocity): (randomAngle): (randomColor): (randomStyleMixBlendMode): (randomStyleFilter): (randomElementInArray): (rotatingColor): (dateFractionalValue): (dateCounterValue): (randomRotater): (Rotater.Utilities.createClass): (get interval): (next): (degree): (rotateZ): (rotate): (Benchmark.Utilities.createClass): (get stage): (get timestamp): (backgroundColor): (run): (waitUntilReady): (_animateLoop): * MotionMark1.2/tests/resources/math.js: Added. (this._gain.error.sample): (this._gain.error.reset): (this._gain.error): (PIDController.Utilities.createClass): (_yPosition): (_distanceUltimate): (_distance): (_gainIncrement): (_updateStage): (_tuneP): (_tunePID): (_tune): (_saturate): (tune): * MotionMark1.2/tests/resources/stage.css: Added. (html): (body): (#stage): (#center-text): * MotionMark1.2/tests/resources/star.svg: Added. * MotionMark1.2/tests/resources/yin-yang.png: Added. * MotionMark1.2/tests/resources/yin-yang.svg: Added. * MotionMark1.2/tests/simple/resources/simple-canvas-paths.js: Added. (CanvasLineSegment.Utilities.createClass): (this._lineWidth.Stage.randomInt.draw): (this._lineWidth.Stage.randomInt): (CanvasLinePoint.Utilities.createClass): (draw): (CanvasQuadraticSegment.Utilities.createClass): (CanvasQuadraticPoint.Utilities.createClass): (CanvasBezierSegment.Utilities.createClass): (CanvasBezierPoint.Utilities.createClass): (CanvasArcToSegment.Utilities.createClass): (CanvasArcToSegmentFill.Utilities.createClass): (CanvasArcToSegment.call.draw): (CanvasArcToSegment.call): (CanvasArcSegment.Utilities.createClass): (CanvasArcSegmentFill.Utilities.createClass): (CanvasArcSegment.call.draw): (CanvasArcSegment.call): (CanvasRect.Utilities.createClass): (CanvasRectFill.Utilities.createClass): (CanvasRect.call.draw): (CanvasRect.call): (CanvasEllipse.Utilities.createClass): (CanvasEllipseFill.Utilities.createClass): (CanvasEllipse.call.draw): (CanvasEllipse.call): (CanvasStroke.Utilities.createClass): (this._object.new.draw): (this._object.new): (CanvasFill.Utilities.createClass): (SimpleCanvasStage.call.animate): (SimpleCanvasStage.call): (SimpleCanvasStage.call.initialize): (SimpleCanvasPathStrokeStage.call.initialize): (SimpleCanvasPathStrokeStage.call): (initialize): (animate): (switch): * MotionMark1.2/tests/simple/resources/simple-canvas.js: Added. (tune): (animate): (complexity): * MotionMark1.2/tests/simple/resources/tiled-canvas-image.js: Added. (CanvasImageTile.Utilities.createClass): (getImageData): (putImageData): (Stage.call.initialize): (Stage.call._setupTiles): (Stage.call._nextTilePosition): (Stage.call.tune): (Stage.call._drawBackground): (Stage.call.animate): (Stage.call.complexity): (Stage.call): * MotionMark1.2/tests/simple/simple-canvas-paths.html: Added. * MotionMark1.2/tests/simple/tiled-canvas-image.html: Added. * MotionMark1.2/tests/svg/suits.html: Added. * MotionMark1.2/tests/svg/suits.js: Added. (this.initialize.move): (this.initialize): (this.initialize.reset): (switch): * MotionMark1.2/tests/template/resources/template-canvas.js: Added. (TemplateCanvasObject): (TemplateCanvasObject.prototype._draw): (TemplateCanvasObject.prototype.animate): (Stage.call.initialize): (Stage.call.tune): (Stage.call.animate): (Stage.call): (new.TemplateCanvasStage.waitUntilReady): (new.TemplateCanvasStage): * MotionMark1.2/tests/template/resources/template-css.js: Added. (Stage.call.initialize): (Stage.call.tune): (Stage.call.animate): (Stage.call): * MotionMark1.2/tests/template/resources/template-svg.js: Added. (Stage.call.initialize): (Stage.call.tune): (Stage.call.animate): (Stage.call): * MotionMark1.2/tests/template/template-canvas.html: Added. * MotionMark1.2/tests/template/template-css.html: Added. * MotionMark1.2/tests/template/template-svg.html: Added. * MotionMark1.2/tests/text/design-6.html: Added. * MotionMark1.2/tests/text/design-6.js: Added. (switch): (dataset.forEach): * MotionMark1.2/tests/text/design.html: Added. * MotionMark1.2/tests/text/design.js: Added. (switch): (dataset.forEach): Canonical link: https://commits.webkit.org/237235@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@276889 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-05-03 03:11:56 +00:00
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<title>MotionMark developer</title>
<link rel="stylesheet" href="resources/runner/motionmark.css">
<link rel="stylesheet" href="resources/debug-runner/motionmark.css">
<script src="resources/strings.js"></script>
<script src="resources/extensions.js"></script>
<script src="resources/statistics.js"></script>
<script src="resources/runner/tests.js" charset="utf-8"></script>
<script src="resources/debug-runner/tests.js" charset="utf-8"></script>
<script src="resources/runner/motionmark.js"></script>
<script src="resources/debug-runner/motionmark.js" charset="utf-8"></script>
<script src="resources/runner/benchmark-runner.js"></script>
<script src="resources/debug-runner/d3.min.js"></script>
<script src="resources/debug-runner/graph.js" charset="utf-8"></script>
</head>
<body class="showing-intro">
<main>
<section id="intro" class="selected">
<header>
<h1>MotionMark</h1>
<h2>version <span class="version"></span></h2>
</header>
<div class="body">
<div>
<div id="suites">
<h2>Suites:</h2>
<ul class="tree"></ul>
<div><span id="drop-target">Drop results here</span></div>
</div>
<div id="options">
<h2>Options:</h2>
<form name="benchmark-options">
<ul>
<li>
<label>Warmup length: <input type="number" id="warmup-length" value="2000"> milliseconds</label>
</li>
<li>
<label>Warmup frame count: <input type="number" id="warmup-frame-count" value="30"> frames</label>
</li>
<li>
<label>First frame minimum length: <input type="number" id="first-frame-minimum-length" value="0"> ms</label>
</li>
<li>
<label>Test length: <input type="number" id="test-interval" value="30"> seconds each</label>
</li>
<li>
<h3>Display:</h3>
<ul>
<li><label><input name="display" type="radio" value="minimal" checked> Minimal</label></li>
<li><label><input name="display" type="radio" value="progress-bar"> Progress bar</label></li>
</ul>
</li>
<li>
<h3>Tiles:</h3>
<ul>
<li><label><input name="tiles" type="radio" value="big" checked> Big tiles</label></li>
<li><label><input name="tiles" type="radio" value="classic"> Classic tiles (512x512)</label></li>
</ul>
</li>
<li>
<h3>Adjusting the test complexity:</h3>
<ul>
<li><label><input name="controller" type="radio" value="ramp" checked> Ramp</label></li>
<li><label><input name="controller" type="radio" value="fixed"> Keep at a fixed complexity</label></li>
<li><label><input name="controller" type="radio" value="adaptive"> Maintain target FPS</label></li>
</ul>
</li>
<li>
<label>Target frame rate: <input type="number" id="frame-rate" value="50"> FPS</label>
</li>
<li>
<h3>Time measurement method:</h3>
<ul>
<li><label><input name="time-measurement" type="radio" value="performance" checked> <code>performance.now()</code> (if available)</label></li>
<li><label><input name="time-measurement" type="radio" value="raf"> <code>requestAnimationFrame()</code> timestamp</label></li>
<li><label><input name="time-measurement" type="radio" value="date"> <code>Date.now()</code></label></li>
</ul>
</li>
</ul>
</form>
</div>
</div>
<p>For accurate results, please take the browser window full screen, or rotate the device to landscape orientation.</p>
<div class="start-benchmark">
<p class="hidden">Please rotate the device to orientation before starting.</p>
<button id="run-benchmark" onclick="benchmarkController.startBenchmark()">Run benchmark</button>
</div>
</div>
</section>
<section id="test-container">
<div id="running-test" class="frame-container"></div>
<div id="progress">
<div id="progress-completed"></div>
</div>
</section>
<section id="results">
<div class="body">
<h1>MotionMark score</h1>
<div class="detail">
<span class="small">on a small screen (phone)</span>
<span class="medium">on a medium screen (laptop, tablet)</span>
<span class="large">on a large screen (desktop)</span>
</div>
<div>version <span class="version"></span></div>
<p class="score" onclick="benchmarkController.showDebugInfo()"></p>
<p class="confidence"></p>
<div id="results-tables" class="table-container">
<div>
<table id="results-score"></table>
<table id="results-data"></table>
</div>
<table id="results-header"></table>
</div>
<button onclick="benchmarkController.restartBenchmark()">Test Again</button>
<p>
'j': Show JSON results<br/>
's': Select various results for copy/paste (use repeatedly to cycle)
</p>
</div>
</section>
<section id="test-graph">
<div class="body">
<header>
<button onclick="benchmarkController.showResults()">&lt; Results</button>
<h1>Graph:</h1>
<p class="score"></p>
<p class="confidence"></p>
</header>
<nav>
<form name="graph-type">
<ul>
<li><label><input type="radio" name="graph-type" value="time"> Time graph</label></li>
<li><label><input type="radio" name="graph-type" value="complexity" checked> Complexity graph</label></li>
</ul>
</form>
<form name="time-graph-options">
<ul>
<li><label><input type="checkbox" name="markers" checked> Markers</label>
<span>time: <span class="time"></span></span></li>
<li><label><input type="checkbox" name="averages" checked> Averages</label></li>
<li><label><input type="checkbox" name="complexity" checked> Complexity</label>
<span class="complexity"></span></li>
<li><label><input type="checkbox" name="rawFPS" checked> Raw FPS</label>
<span class="rawFPS"></span></li>
<li><label><input type="checkbox" name="filteredFPS" checked> Filtered FPS</label>
<span class="filteredFPS"></span></li>
<li><label><input type="checkbox" name="regressions" checked> Regressions</label></li>
</ul>
</form>
<form name="complexity-graph-options">
<ul class="series">
<li><label><input type="checkbox" name="series-raw" checked> Series raw</label></li>
</ul>
<ul>
<li><label><input type="checkbox" name="regression-time-score"> Controller score</label></li>
<li><label><input type="checkbox" name="bootstrap-score" checked> Bootstrap score and histogram</label></li>
<li><label><input type="checkbox" name="complexity-regression-aggregate-raw" checked> Regression, series raw</label><span id="complexity-regression-aggregate-raw"></span></li>
</ul>
</form>
</nav>
<div id="test-graph-data"></div>
</div>
</section>
</main>
</body>
</html>