Reduce the side-effects of animations turning off overlap testing
https://bugs.webkit.org/show_bug.cgi?id=92791
Reviewed by Dean Jackson.
Source/WebCore:
When a layer is running a transition or animation of the transform property,
we would simply disable overlap testing for later layers, which had the side-effect
of promoting lots of unrelated elements into layers temporarily.
Fix by maintaining overlap, but computing an overlap extent that takes the animation
into account.
Rotations are currently treated as full rotations. If an extent for the overlap is
hard to compute (e.g. 3d transforms, or matrix animations with a rotation component),
then we fall back to the current behavior.
Tests: compositing/layer-creation/mismatched-rotated-transform-animation-overlap.html
compositing/layer-creation/mismatched-rotated-transform-transition-overlap.html
compositing/layer-creation/mismatched-transform-transition-overlap.html
compositing/layer-creation/multiple-keyframes-animation-overlap.html
compositing/layer-creation/scale-rotation-animation-overlap.html
compositing/layer-creation/scale-rotation-transition-overlap.html
compositing/layer-creation/translate-animation-overlap.html
compositing/layer-creation/translate-scale-animation-overlap.html
compositing/layer-creation/translate-scale-transition-overlap.html
compositing/layer-creation/translate-transition-overlap.html
* page/animation/AnimationBase.cpp:
(WebCore::containsRotation):
(WebCore::AnimationBase::computeTransformedExtentViaTransformList): When we have matched
transform lists, we can map a rectangle through the various operations. Transform-origin
is used to shift the origin of the box first, and then unshift after. If we encounter
a rotation, for now assume it's a full rotation (a future patch could tighten this up).
(WebCore::AnimationBase::computeTransformedExtentViaMatrix): If we're using matrix
interpolation, we have to decompose the matrix to see if there's any rotation component,
and, if there is, fall back to current behavior.
* page/animation/AnimationBase.h:
* page/animation/AnimationController.cpp:
(WebCore::AnimationControllerPrivate::computeExtentOfAnimation):
(WebCore::AnimationController::computeExtentOfAnimation):
* page/animation/AnimationController.h:
* page/animation/AnimationControllerPrivate.h:
* page/animation/CompositeAnimation.cpp:
(WebCore::CompositeAnimation::computeExtentOfTransformAnimation): Ask active keyframe
animations and transitions to compute the bounds extent.
* page/animation/CompositeAnimation.h:
* page/animation/ImplicitAnimation.cpp:
(WebCore::ImplicitAnimation::computeExtentOfTransformAnimation): Compute the extent
of the start and end transforms, and union them.
* page/animation/ImplicitAnimation.h:
* page/animation/KeyframeAnimation.cpp:
(WebCore::KeyframeAnimation::animate):
(WebCore::KeyframeAnimation::getAnimatedStyle): Some nullptr goodness.
(WebCore::KeyframeAnimation::computeExtentOfTransformAnimation): Compute an extent
for each keyframe, and take their union.
* page/animation/KeyframeAnimation.h:
* platform/graphics/GeometryUtilities.cpp:
(WebCore::euclidianDistance): Use Pythagoras to compute a distance.
(WebCore::boundsOfRotatingRect): Given a rect whose location is relative
to the rotation origin, compute a bounds for the rotated rect by computing
the furthest corner from the origin, and sweeping out a circle.
* platform/graphics/GeometryUtilities.h:
* platform/graphics/transforms/Matrix3DTransformOperation.h:
* platform/graphics/transforms/MatrixTransformOperation.h:
* platform/graphics/transforms/PerspectiveTransformOperation.h:
* platform/graphics/transforms/RotateTransformOperation.h:
* platform/graphics/transforms/ScaleTransformOperation.h:
* platform/graphics/transforms/SkewTransformOperation.h:
* platform/graphics/transforms/TransformOperation.h:
(WebCore::TransformOperation::isAffectedByTransformOrigin):
* platform/graphics/transforms/TransformOperations.cpp:
(WebCore::TransformOperations::affectedByTransformOrigin): Ask all the operations if
they are affected by transform-origin.
(WebCore::TransformOperations::blendByMatchingOperations): nullptr.
* platform/graphics/transforms/TransformOperations.h:
* rendering/RenderBox.cpp:
(WebCore::RenderBox::pushMappingToContainer): Comment fix. Only take transforms into account
if the geometry map says so (which is most of the time).
* rendering/RenderGeometryMap.cpp:
(WebCore::RenderGeometryMap::mapToContainer): RenderLayerCompositor is now using the
geometry map in a way that is incompatible with this assertion; it deliberately ignores
transforms sometimes, so we can't easily verify that the mapping matches mapping through
renderers.
(WebCore::RenderGeometryMap::pushMappingsToAncestor): Save and restore the UseTransforms
bit.
* rendering/RenderGeometryMap.h:
* rendering/RenderLayer.cpp:
(WebCore::RenderLayer::boundingBox): Whitespace.
(WebCore::RenderLayer::getOverlapBoundsIncludingChildrenAccountingForTransformAnimations): Helper
function to get the bounds of a layer, including descendants, when a transform animation is running.
* rendering/RenderLayer.h:
* rendering/RenderLayerCompositor.cpp:
(WebCore::RenderLayerCompositor::CompositingState::CompositingState): Add a ancestorHasTransformAnimation
flag to detect nested animated transforms.
(WebCore::RenderLayerCompositor::OverlapExtent::knownToBeHaveExtentUncertainty): This returns true when
the layer is animating transform, and the transition/animation is such that we can't easily compute the
bounds of the animation.
(WebCore::RenderLayerCompositor::computeExtent): const RenderLayer&.
Compute the animated bounds if there's a transform animation running.
(WebCore::RenderLayerCompositor::addToOverlapMap): const RenderLayer&
(WebCore::RenderLayerCompositor::addToOverlapMapRecursive): const RenderLayer&
(WebCore::RenderLayerCompositor::computeCompositingRequirements):
Delay the call to pushMappingsToAncestor() until knowing if there's a transform animation running, and
if there is, push the mapping while ignoring transforms (since the transform is implicitly taken into account
for overlap via the computed animated bounds).
If this layer is running a transform animation, set the childState.ancestorHasTransformAnimation flag so
that descendants will know (nested transform animations fall back to current behavior).
The if (.... && isRunningAcceleratedTransformAnimation()) is what previously caused us to turn off overlap
testing in the face of animations. That now only happens if we were unable to easily compute the animation bounds.
(WebCore::RenderLayerCompositor::isRunningTransformAnimation): This previously tested whether an accelerated animation
was running, but that's timing sensitive; AnimationController can start the transform animation, but it's not yet
considered accelerated until we get an async callback from GraphicsLayer, yet this code needed to know if the
animation was running.
Since transform animations are always accelerated, we can just test for a running transform animation.
(WebCore::RenderLayerCompositor::isRunningAcceleratedTransformAnimation): Deleted.
* rendering/RenderLayerCompositor.h:
* rendering/style/RenderStyle.cpp:
(WebCore::requireTransformOrigin): Some FIXME comments.
LayoutTests:
These test overlay an animated element with a grid of position: relative squares.
These reveal the overlap area by selectively getting composited.
* compositing/layer-creation/animation-overlap-with-children-expected.txt:
* compositing/layer-creation/mismatched-rotated-transform-animation-overlap-expected.txt: Added.
* compositing/layer-creation/mismatched-rotated-transform-animation-overlap.html: Added.
* compositing/layer-creation/mismatched-rotated-transform-transition-overlap-expected.txt: Added.
* compositing/layer-creation/mismatched-rotated-transform-transition-overlap.html: Added.
* compositing/layer-creation/mismatched-transform-transition-overlap-expected.txt: Added.
* compositing/layer-creation/mismatched-transform-transition-overlap.html: Added.
* compositing/layer-creation/multiple-keyframes-animation-overlap-expected.txt: Added.
* compositing/layer-creation/multiple-keyframes-animation-overlap.html: Added.
* compositing/layer-creation/scale-rotation-animation-overlap-expected.txt: Added.
* compositing/layer-creation/scale-rotation-animation-overlap.html: Added.
* compositing/layer-creation/scale-rotation-transition-overlap-expected.txt: Added.
* compositing/layer-creation/scale-rotation-transition-overlap.html: Added.
* compositing/layer-creation/translate-animation-overlap-expected.txt: Added.
* compositing/layer-creation/translate-animation-overlap.html: Added.
* compositing/layer-creation/translate-scale-animation-overlap-expected.txt: Added.
* compositing/layer-creation/translate-scale-animation-overlap.html: Added.
* compositing/layer-creation/translate-scale-transition-overlap-expected.txt: Added.
* compositing/layer-creation/translate-scale-transition-overlap.html: Added.
* compositing/layer-creation/translate-transition-overlap-expected.txt: Added.
* compositing/layer-creation/translate-transition-overlap.html: Added.
Canonical link: https://commits.webkit.org/160718@main
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@181515 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2015-03-15 23:07:37 +00:00
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2017-12-14 09:39:59 +00:00
|
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(offsetFromRenderer width=-14 height=-14)
|
Reduce the side-effects of animations turning off overlap testing
https://bugs.webkit.org/show_bug.cgi?id=92791
Reviewed by Dean Jackson.
Source/WebCore:
When a layer is running a transition or animation of the transform property,
we would simply disable overlap testing for later layers, which had the side-effect
of promoting lots of unrelated elements into layers temporarily.
Fix by maintaining overlap, but computing an overlap extent that takes the animation
into account.
Rotations are currently treated as full rotations. If an extent for the overlap is
hard to compute (e.g. 3d transforms, or matrix animations with a rotation component),
then we fall back to the current behavior.
Tests: compositing/layer-creation/mismatched-rotated-transform-animation-overlap.html
compositing/layer-creation/mismatched-rotated-transform-transition-overlap.html
compositing/layer-creation/mismatched-transform-transition-overlap.html
compositing/layer-creation/multiple-keyframes-animation-overlap.html
compositing/layer-creation/scale-rotation-animation-overlap.html
compositing/layer-creation/scale-rotation-transition-overlap.html
compositing/layer-creation/translate-animation-overlap.html
compositing/layer-creation/translate-scale-animation-overlap.html
compositing/layer-creation/translate-scale-transition-overlap.html
compositing/layer-creation/translate-transition-overlap.html
* page/animation/AnimationBase.cpp:
(WebCore::containsRotation):
(WebCore::AnimationBase::computeTransformedExtentViaTransformList): When we have matched
transform lists, we can map a rectangle through the various operations. Transform-origin
is used to shift the origin of the box first, and then unshift after. If we encounter
a rotation, for now assume it's a full rotation (a future patch could tighten this up).
(WebCore::AnimationBase::computeTransformedExtentViaMatrix): If we're using matrix
interpolation, we have to decompose the matrix to see if there's any rotation component,
and, if there is, fall back to current behavior.
* page/animation/AnimationBase.h:
* page/animation/AnimationController.cpp:
(WebCore::AnimationControllerPrivate::computeExtentOfAnimation):
(WebCore::AnimationController::computeExtentOfAnimation):
* page/animation/AnimationController.h:
* page/animation/AnimationControllerPrivate.h:
* page/animation/CompositeAnimation.cpp:
(WebCore::CompositeAnimation::computeExtentOfTransformAnimation): Ask active keyframe
animations and transitions to compute the bounds extent.
* page/animation/CompositeAnimation.h:
* page/animation/ImplicitAnimation.cpp:
(WebCore::ImplicitAnimation::computeExtentOfTransformAnimation): Compute the extent
of the start and end transforms, and union them.
* page/animation/ImplicitAnimation.h:
* page/animation/KeyframeAnimation.cpp:
(WebCore::KeyframeAnimation::animate):
(WebCore::KeyframeAnimation::getAnimatedStyle): Some nullptr goodness.
(WebCore::KeyframeAnimation::computeExtentOfTransformAnimation): Compute an extent
for each keyframe, and take their union.
* page/animation/KeyframeAnimation.h:
* platform/graphics/GeometryUtilities.cpp:
(WebCore::euclidianDistance): Use Pythagoras to compute a distance.
(WebCore::boundsOfRotatingRect): Given a rect whose location is relative
to the rotation origin, compute a bounds for the rotated rect by computing
the furthest corner from the origin, and sweeping out a circle.
* platform/graphics/GeometryUtilities.h:
* platform/graphics/transforms/Matrix3DTransformOperation.h:
* platform/graphics/transforms/MatrixTransformOperation.h:
* platform/graphics/transforms/PerspectiveTransformOperation.h:
* platform/graphics/transforms/RotateTransformOperation.h:
* platform/graphics/transforms/ScaleTransformOperation.h:
* platform/graphics/transforms/SkewTransformOperation.h:
* platform/graphics/transforms/TransformOperation.h:
(WebCore::TransformOperation::isAffectedByTransformOrigin):
* platform/graphics/transforms/TransformOperations.cpp:
(WebCore::TransformOperations::affectedByTransformOrigin): Ask all the operations if
they are affected by transform-origin.
(WebCore::TransformOperations::blendByMatchingOperations): nullptr.
* platform/graphics/transforms/TransformOperations.h:
* rendering/RenderBox.cpp:
(WebCore::RenderBox::pushMappingToContainer): Comment fix. Only take transforms into account
if the geometry map says so (which is most of the time).
* rendering/RenderGeometryMap.cpp:
(WebCore::RenderGeometryMap::mapToContainer): RenderLayerCompositor is now using the
geometry map in a way that is incompatible with this assertion; it deliberately ignores
transforms sometimes, so we can't easily verify that the mapping matches mapping through
renderers.
(WebCore::RenderGeometryMap::pushMappingsToAncestor): Save and restore the UseTransforms
bit.
* rendering/RenderGeometryMap.h:
* rendering/RenderLayer.cpp:
(WebCore::RenderLayer::boundingBox): Whitespace.
(WebCore::RenderLayer::getOverlapBoundsIncludingChildrenAccountingForTransformAnimations): Helper
function to get the bounds of a layer, including descendants, when a transform animation is running.
* rendering/RenderLayer.h:
* rendering/RenderLayerCompositor.cpp:
(WebCore::RenderLayerCompositor::CompositingState::CompositingState): Add a ancestorHasTransformAnimation
flag to detect nested animated transforms.
(WebCore::RenderLayerCompositor::OverlapExtent::knownToBeHaveExtentUncertainty): This returns true when
the layer is animating transform, and the transition/animation is such that we can't easily compute the
bounds of the animation.
(WebCore::RenderLayerCompositor::computeExtent): const RenderLayer&.
Compute the animated bounds if there's a transform animation running.
(WebCore::RenderLayerCompositor::addToOverlapMap): const RenderLayer&
(WebCore::RenderLayerCompositor::addToOverlapMapRecursive): const RenderLayer&
(WebCore::RenderLayerCompositor::computeCompositingRequirements):
Delay the call to pushMappingsToAncestor() until knowing if there's a transform animation running, and
if there is, push the mapping while ignoring transforms (since the transform is implicitly taken into account
for overlap via the computed animated bounds).
If this layer is running a transform animation, set the childState.ancestorHasTransformAnimation flag so
that descendants will know (nested transform animations fall back to current behavior).
The if (.... && isRunningAcceleratedTransformAnimation()) is what previously caused us to turn off overlap
testing in the face of animations. That now only happens if we were unable to easily compute the animation bounds.
(WebCore::RenderLayerCompositor::isRunningTransformAnimation): This previously tested whether an accelerated animation
was running, but that's timing sensitive; AnimationController can start the transform animation, but it's not yet
considered accelerated until we get an async callback from GraphicsLayer, yet this code needed to know if the
animation was running.
Since transform animations are always accelerated, we can just test for a running transform animation.
(WebCore::RenderLayerCompositor::isRunningAcceleratedTransformAnimation): Deleted.
* rendering/RenderLayerCompositor.h:
* rendering/style/RenderStyle.cpp:
(WebCore::requireTransformOrigin): Some FIXME comments.
LayoutTests:
These test overlay an animated element with a grid of position: relative squares.
These reveal the overlap area by selectively getting composited.
* compositing/layer-creation/animation-overlap-with-children-expected.txt:
* compositing/layer-creation/mismatched-rotated-transform-animation-overlap-expected.txt: Added.
* compositing/layer-creation/mismatched-rotated-transform-animation-overlap.html: Added.
* compositing/layer-creation/mismatched-rotated-transform-transition-overlap-expected.txt: Added.
* compositing/layer-creation/mismatched-rotated-transform-transition-overlap.html: Added.
* compositing/layer-creation/mismatched-transform-transition-overlap-expected.txt: Added.
* compositing/layer-creation/mismatched-transform-transition-overlap.html: Added.
* compositing/layer-creation/multiple-keyframes-animation-overlap-expected.txt: Added.
* compositing/layer-creation/multiple-keyframes-animation-overlap.html: Added.
* compositing/layer-creation/scale-rotation-animation-overlap-expected.txt: Added.
* compositing/layer-creation/scale-rotation-animation-overlap.html: Added.
* compositing/layer-creation/scale-rotation-transition-overlap-expected.txt: Added.
* compositing/layer-creation/scale-rotation-transition-overlap.html: Added.
* compositing/layer-creation/translate-animation-overlap-expected.txt: Added.
* compositing/layer-creation/translate-animation-overlap.html: Added.
* compositing/layer-creation/translate-scale-animation-overlap-expected.txt: Added.
* compositing/layer-creation/translate-scale-animation-overlap.html: Added.
* compositing/layer-creation/translate-scale-transition-overlap-expected.txt: Added.
* compositing/layer-creation/translate-scale-transition-overlap.html: Added.
* compositing/layer-creation/translate-transition-overlap-expected.txt: Added.
* compositing/layer-creation/translate-transition-overlap.html: Added.
Canonical link: https://commits.webkit.org/160718@main
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@181515 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2015-03-15 23:07:37 +00:00
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