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haikuports/games-fps/openjk_outcast/openjk_outcast-2020.03.09.r...

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SUMMARY="Community-maintained Star Wars Jedi Knight II: Jedi Outcast, story version"
DESCRIPTION="OpenJK is an effort by the JACoders group to maintain and improve the \
game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while \
maintaining full backwards compatibility with the existing games. This project does \
not attempt to rebalance or otherwise modify core gameplay.
Our aims are to:
* Improve the stability of the engine by fixing bugs and improving performance.
* Provide a clean base from which new JO and JA code modifications can be made.
Make available this engine to more operating systems.
Currently, the most stable portion of this project is the Jedi Academy multiplayer code, \
with the single player code in a reasonable state.
Rough support for Jedi Outcast single player is also available, however this should be \
considered heavily work in progress. This is not currently actively worked on or tested. \
OpenJK does not have Jedi Outcast multiplayer support."
HOMEPAGE="https://github.com/JACoders/OpenJK"
COPYRIGHT="2003 Activision"
LICENSE="GNU GPL v2"
REVISION="4"
srcGitRev="52030235f052772008d99e6ccb16de48e7ddb688"
SOURCE_URI="https://github.com/JACoders/OpenJK/archive/$srcGitRev.tar.gz"
CHECKSUM_SHA256="2b6fadf16cca2fdf4cce32f977e0d0aa34e2a19d1c596b996f9857b6a97c7d32"
SOURCE_DIR="OpenJK-$srcGitRev"
srcGitRev2="68b5907feff0dda72fe5435e1108ccd2ad7e8ed5"
SOURCE_URI_2="https://github.com/EXL/BeGameLauncher/archive/$srcGitRev2.tar.gz"
CHECKSUM_SHA256_2="e564291d665ad3c9bb329e6849ab399d1ce0cbc59bd47bcc15a22f3c6e9345a1"
SOURCE_DIR_2="BeGameLauncher-$srcGitRev2"
PATCHES="openjk_outcast-$portVersion.patchset"
ADDITIONAL_FILES="openjk_outcast.rdef.in"
ARCHITECTURES="all !x86_gcc2"
SECONDARY_ARCHITECTURES="x86"
PROVIDES="
openjk_outcast$secondaryArchSuffix = $portVersion
app:JediOutcast$secondaryArchSuffix = $portVersion
"
REQUIRES="
haiku$secondaryArchSuffix
lib:libgl$secondaryArchSuffix
lib:libintl$secondaryArchSuffix
lib:libsdl2_2.0$secondaryArchSuffix
"
BUILD_REQUIRES="
haiku${secondaryArchSuffix}_devel
devel:libgl$secondaryArchSuffix
devel:libintl$secondaryArchSuffix
devel:libsdl2_2.0$secondaryArchSuffix
"
BUILD_PREREQUIRES="
cmd:cmake
cmd:gcc$secondaryArchSuffix
cmd:ld$secondaryArchSuffix
cmd:make
cmd:pkg_config$secondaryArchSuffix
"
BUILD()
{
mkdir -p build
cd build
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=$appsDir/JediOutcast \
-DUseInternalZlib=ON \
-DUseInternalPNG=ON \
-DUseInternalJPEG=ON \
-DBuildJK2SPEngine=ON \
-DBuildJK2SPGame=ON \
-DBuildJK2SPRdVanilla=ON \
-DBuildMPCGame=OFF \
-DBuildMPDed=OFF \
-DBuildMPEngine=OFF \
-DBuildMPGame=OFF \
-DBuildMPRdVanilla=OFF \
-DBuildMPUI=OFF \
-DBuildSPEngine=OFF \
-DBuildSPGame=OFF \
-DBuildSPRdVanilla=OFF \
-DBuildTests=OFF
make $jobArgs
cd $sourceDir2
mkdir -p build
cd build
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DLAUNCHER=openjk_outcast
make $jobArgs
}
INSTALL()
{
cd build
mkdir -p $appsDir/JediOutcast/lib
cp openjo_sp.* $appsDir/JediOutcast/JediOutcast
cp code/rd-vanilla/*.so $appsDir/JediOutcast/lib
cp codeJK2/game/*.so $appsDir/JediOutcast/lib
cp $sourceDir2/build/JediOutcastLauncher $appsDir/JediOutcast
local APP_SIGNATURE="application/x-vnd.JediOutcast"
local MAJOR="`echo "$portVersion" | cut -d. -f1`"
local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
local MINOR="`echo "$portVersion" | cut -d. -f3`"
local LONG_INFO="$SUMMARY"
sed \
-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
-e "s|@MAJOR@|$MAJOR|" \
-e "s|@MIDDLE@|$MIDDLE|" \
-e "s|@MINOR@|$MINOR|" \
-e "s|@LONG_INFO@|$LONG_INFO|" \
$portDir/additional-files/openjk_outcast.rdef.in > $sourceDir/build/openjk_outcast.rdef
addResourcesToBinaries $sourceDir/build/openjk_outcast.rdef $appsDir/JediOutcast/JediOutcast
addAppDeskbarSymlink $appsDir/JediOutcast/JediOutcastLauncher "StarWars Jedi Knight II: Jedi Outcast"
}