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haikuports/games-sports/billardgl/billardgl-1.75.recipe

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SUMMARY="A 3D OpenGL Billard Simulator"
DESCRIPTION="BillardGL is a very nice looking OpenGL pool billiard simulation,\
which was developed within the scope of the course \"Computergraphics\" at the \
University of Freiburg (Germany)"
HOMEPAGE="https://sourceforge.net/projects/billardgl/"
COPYRIGHT="2001-2008 Tobias Nopper"
LICENSE="GNU GPL v2"
REVISION="4"
SOURCE_URI="http://prdownloads.sourceforge.net/billardgl/BillardGL-$portVersion.tar.gz"
CHECKSUM_SHA256="9b865b1254aa30125480ec7ea2ce00d91524db066a524b78492545782856df96"
SOURCE_DIR="BillardGL-$portVersion/src"
PATCHES="billardgl-$portVersion.patchset"
ADDITIONAL_FILES="billardgl.rdef.in"
ARCHITECTURES="all !x86_gcc2"
SECONDARY_ARCHITECTURES="x86"
PROVIDES="
billardgl$secondaryArchSuffix = $portVersion
app:BillardGL$secondaryArchSuffix
"
REQUIRES="
haiku$secondaryArchSuffix
lib:libGL$secondaryArchSuffix
lib:libGLU$secondaryArchSuffix
"
BUILD_REQUIRES="
haiku${secondaryArchSuffix}_devel
devel:libGL$secondaryArchSuffix
devel:libglu$secondaryArchSuffix
"
BUILD_PREREQUIRES="
cmd:gcc$secondaryArchSuffix
cmd:make
"
BUILD()
{
make $jobArgs
}
INSTALL()
{
mkdir -p $appsDir/BillardGL
cp BillardGL $appsDir/BillardGL
cp -r lang $appsDir/BillardGL
cp -r Texturen $appsDir/BillardGL
local APP_SIGNATURE="application/x-vnd.BillardGL"
local MAJOR="`echo "$portVersion" | cut -d. -f1`"
local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
local LONG_INFO="$SUMMARY"
sed \
-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
-e "s|@MAJOR@|$MAJOR|" \
-e "s|@MIDDLE@|$MIDDLE|" \
-e "s|@LONG_INFO@|$LONG_INFO|" \
$portDir/additional-files/billardgl.rdef.in > $sourceDir/billardgl.rdef
addResourcesToBinaries $sourceDir/billardgl.rdef \
$appsDir/BillardGL/BillardGL
addAppDeskbarSymlink $appsDir/BillardGL/BillardGL
}