SUMMARY="An alternative client for id Softwares Quake II" DESCRIPTION="Yamagi Quake II is an alternative client for id Softwares Quake \ II. Our goal is to provide the best Quake II experience possible, we strive \ to preserve the gameplay as it was back in 1997. Thus we aim mostly for bug \ fixes, stability and gentle enhancements were appropriate. Features Yamagi Quake II has a lot of unique features. The most notables ones are: * A modern OpenGL 3.2 renderer, providing a greatly enhanced look and feel. \ The original OpenGL 1.4 and even the Software renderers are still supported. \ Both 3D accelerated renderers support anisotropic filtering and multisampling \ anti aliasing. * Full support for widescreen displays and arbitrary resolutions. \ The HUD can be scaled to be readable on high resolutions. * Support for surround sound, from stereo up to 7.1 channels and even HRTF. \ The background music can be played from OGG/Vorbis files, a CD drive is no \ longer necessary. * A rewritten savegame system. Yamagi Quake II savegames are completely \ reliable and backward compatible between releases. * Highly precise timings. For example, on a flat panel display with a 59.95 \ hertz refresh rate and vertical synchronisation (VSync) enabled Yamagi Quake \ II is running at exactly 59.95 frames per second. * In comparison with the original client over 1.500 bugs were fixed. The \ Yamagi Quake II client is very well tested and stable. The dedicated server \ is able to run for weeks without a single restart. Last but not least the \ code is fully 64 bit clean and highly portable." HOMEPAGE="https://www.yamagi.org/quake2/" COPYRIGHT="OpenArena Team" LICENSE="GNU GPL v2" REVISION="1" SOURCE_URI="https://deponie.yamagi.org/quake2/quake2-$portVersion.tar.xz" CHECKSUM_SHA256="c7524567bf1aa6045f25619bea6e4fd9066284b3fb81863b581fb44f4f47ff65" SOURCE_DIR="quake2-$portVersion" PATCHES="yamagi_quake2-$portVersion.patchset" ADDITIONAL_FILES="yamagi_quake2.rdef.in" ARCHITECTURES="all !x86_gcc2" SECONDARY_ARCHITECTURES="x86" PROVIDES=" yamagi_quake2$secondaryArchSuffix = $portVersion app:Quake2 " REQUIRES=" haiku$secondaryArchSuffix lib:libGL$secondaryArchSuffix lib:libglu$secondaryArchSuffix lib:libogg$secondaryArchSuffix lib:libopenal$secondaryArchSuffix lib:libSDL2_2.0$secondaryArchSuffix lib:libvorbis$secondaryArchSuffix " BUILD_REQUIRES=" haiku${secondaryArchSuffix}_devel devel:libcurl$secondaryArchSuffix devel:libGL$secondaryArchSuffix devel:libglu$secondaryArchSuffix devel:libogg$secondaryArchSuffix devel:libopenal$secondaryArchSuffix devel:libSDL2_2.0$secondaryArchSuffix devel:libvorbis$secondaryArchSuffix " BUILD_PREREQUIRES=" cmd:cmake cmd:gcc$secondaryArchSuffix cmd:ld$secondaryArchSuffix cmd:make " BUILD() { mkdir -p build cd build cmake -DSDL2_INCLUDE_DIR=/system/$relativeIncludeDir .. make $jobArgs } INSTALL() { cd build/release mkdir -p $appsDir/Quake2/baseq2 cp quake2 $appsDir/Quake2/Quake2 cp q2ded $appsDir/Quake2/Quake2_dedicated cp *.so $appsDir/Quake2/ cp baseq2/game.so $appsDir/Quake2/baseq2/ local APP_SIGNATURE="application/x-vnd.yamagi_quake2" local MAJOR="`echo "$portVersion" | cut -d. -f1`" local MIDDLE="`echo "$portVersion" | cut -d. -f2`" # local MINOR="`echo "$portVersion" | cut -d. -f3`" local MINOR="0" local LONG_INFO="$SUMMARY" sed \ -e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \ -e "s|@MAJOR@|$MAJOR|" \ -e "s|@MIDDLE@|$MIDDLE|" \ -e "s|@MINOR@|$MINOR|" \ -e "s|@LONG_INFO@|$LONG_INFO|" \ $portDir/additional-files/yamagi_quake2.rdef.in > yamagi_quake2.rdef addResourcesToBinaries yamagi_quake2.rdef $appsDir/Quake2/Quake2 addAppDeskbarSymlink $appsDir/Quake2/Quake2 }