From 5d7c5db31a7159f73a2bec8e6e6741088bdb8ef9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Zolt=C3=A1n=20Mizsei?= Date: Sun, 1 Oct 2017 17:20:21 +0200 Subject: Godot: platform detection patch for AMD64 arch. diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index e38f06e..690c0a7 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -42,8 +42,12 @@ def configure(env): env.Append(CPPPATH=['#platform/haiku']) - env["CC"] = "gcc-x86" - env["CXX"] = "g++-x86" + if (is64): + env["CC"] = "gcc" + env["CXX"] = "g++" + else: + env["CC"] = "gcc-x86" + env["CXX"] = "g++-x86" if (env["target"] == "release"): if (env["debug_release"] == "yes"): -- 2.7.0 From 0fda477887db92077ee046e1aeaefbfce0e2a1ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Zolt=C3=A1n=20Mizsei?= Date: Sun, 1 Oct 2017 17:22:22 +0200 Subject: Build fix for Haiku diff --git a/core/image.h b/core/image.h index c2f556a..6a38726 100644 --- a/core/image.h +++ b/core/image.h @@ -30,6 +30,11 @@ #ifndef IMAGE_H #define IMAGE_H +/*Hack to get it work on Haiku*/ +#ifdef __HAIKU__ +#include_next +#endif + #include "color.h" #include "dvector.h" #include "math_2d.h" -- 2.7.0 From b8c1eec487ecc9aef959946b1686aac1b64b4ada Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Zolt=C3=A1n=20Mizsei?= Date: Sun, 1 Oct 2017 17:25:05 +0200 Subject: Sysleebs needst to be added manually as LDFLAGS diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index 690c0a7..b8cb77f 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -65,6 +65,10 @@ def configure(env): env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) + # Stuff for Haikuports + # You need to adjust it every time if you add or remove a syslib in the recipe + env.Append(LIBS=['GLEW', 'GLU', 'mpcdec', 'ogg', 'png16', 'ssl', 'crypto', 'theora', 'vorbis', 'vorbisfile', 'webp']) + import methods env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')}) env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')}) -- 2.7.0