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10 Commits

Author SHA1 Message Date
Schrijvers Luc 0499ed01b2
openxcom and supermariowar, revbump for -DCMAKE_BUILD_TYPE=Release (#6388) 2021-11-11 12:05:22 +01:00
Schrijvers Luc 453e9c678b
Revbump recipes for new yaml-cpp version (#6387) 2021-11-11 11:35:43 +01:00
waddlesplash 4f180bdb94
Utilize the new "all" ARCHITECTURES keyword in most recipes. (#6189)
x86_64 is used as a baseline: the "x86_64" entry, whatever status it has,
is transformed into "all", and then the other entries in ARCHITECTURES
either dropped or rearranged appropriately.
2021-09-15 15:40:18 -04:00
Rafał Bernacki 9ecf409c6a openxcom: clean up libSDL dependencies (#4605) 2020-01-26 13:01:07 +01:00
Jerome Duval 127b7ff1a9 openxcom: fix build.
the locale problem still stands.
2020-01-26 12:28:08 +01:00
Jerome Duval 3b10cbdba8 fix missing $secondaryArchSuffix
clean up.
2018-09-05 07:37:48 +02:00
Jerome Duval 5596d1541f openxcom: code style. 2018-08-03 13:32:28 +02:00
fbrosson b07a900824
OpenXcom: add a SOURCE_FILENAME, use a nicer SOURCE_URI. 2018-07-19 23:44:47 +00:00
Jérôme Duval 0b340f60aa
openxcom: update HOMEPAGE. 2018-05-30 08:01:35 +02:00
Mikołaj 'lich' Halber 482b251cf2 Openxcom: Added recipe, patches and icon for 1.0
Running OpenXcom in Haiku requires a workaround as there is system
locale problem which causes game to crash with an error:

terminate called after throwing an instance of 'std::runtime_error'
  what():  locale::facet::_S_create_c_locale name not valid
Abort
Abort

The problem is only happening when there is no config file generated
to fix it, game has to be run once like this:

LC_ALL=C exec /system/apps/OpenXcom

Then game creates config and can be run from menu. I am not including
the fix in recipe as this would hide this system locale bug.

Also the game data subfolders (GEODATA, GEOGRAPH, MAPS, ROUTES,
SOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS) should be provided
to /settings/OpenXcom.
2016-01-06 21:54:35 +01:00