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16 Commits

Author SHA1 Message Date
waddlesplash 4f180bdb94
Utilize the new "all" ARCHITECTURES keyword in most recipes. (#6189)
x86_64 is used as a baseline: the "x86_64" entry, whatever status it has,
is transformed into "all", and then the other entries in ARCHITECTURES
either dropped or rearranged appropriately.
2021-09-15 15:40:18 -04:00
Augustin Cavalier e23e9be3cf Bump revisions of all packages that depend on OpenSSL. 2020-03-19 20:08:50 -04:00
kenmays 7b390e7e54 Godot: Bump to Godot 2.1.6 (#3976) 2019-08-23 14:47:43 +02:00
miqlas 190c0cc273
Godot: use syslibs (#3448) 2018-12-06 21:45:02 +01:00
miqlas df3dea737a
Preliminary x86 support (#3447) 2018-12-06 19:34:57 +01:00
miqlas 0fc3bda012
Godot: OpenSSL required (#3444) 2018-12-05 13:00:43 +01:00
miqlas 730809188d
Godot: fix build for x86-64, untested for x86 (#3395)
Godot: build fix for 64 bit, still hangs at start
2018-12-04 22:01:54 +01:00
Jerome Duval 276db7385a godot: use pkgconfig directly...
as the scons configure script doesn't like pkgconf.
2018-11-24 16:21:57 +01:00
Jérôme Duval e55607d79b
godot: add a version on libwebp dependency. 2018-11-21 06:56:20 +01:00
Jérôme Duval 69645ecf7c
godot: rebuild. 2018-11-16 10:16:19 +01:00
Jerome Duval bf0308bfbe godot: remove useless CHECKSUM. 2018-08-07 10:10:49 +02:00
Jerome Duval f67b534c07 COMMIT/commit => srcGitRev.
* code style.
2018-08-07 08:56:57 +02:00
Adrien Destugues 495a02b62d Godot: also add a recipe for current trunk.
Unfortunately it does not run any better (stuck on splash screen).
2018-07-10 15:35:04 +02:00
Adrien Destugues 7b02219735 Godot: add a recipe for latest release.
Just to keep things up to date.
On my machine, complains that GLSL 3.3 is not supported. We may need to
fix some things in Mesa.
2018-07-09 16:15:01 +02:00
Schrijvers Luc c2645a90e7 godot: bump version (#1681) 2017-10-01 20:31:32 +03:00
miqlas 2e9a42ccdf Godot: new recipe (#1277) 2017-04-16 15:34:39 -04:00