2018-10-12 10:22:27 +00:00
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SUMMARY="An alternative client for id Softwares Quake II"
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DESCRIPTION="Yamagi Quake II is an alternative client for id Softwares Quake \
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II. Our goal is to provide the best Quake II experience possible, we strive \
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to preserve the gameplay as it was back in 1997. Thus we aim mostly for bug \
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fixes, stability and gentle enhancements were appropriate.
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Features
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Yamagi Quake II has a lot of unique features. The most notables ones are:
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* A modern OpenGL 3.2 renderer, providing a greatly enhanced look and feel. \
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The original OpenGL 1.4 and even the Software renderers are still supported. \
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Both 3D accelerated renderers support anisotropic filtering and multisampling \
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anti aliasing.
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* Full support for widescreen displays and arbitrary resolutions. \
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The HUD can be scaled to be readable on high resolutions.
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* Support for surround sound, from stereo up to 7.1 channels and even HRTF. \
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The background music can be played from OGG/Vorbis files, a CD drive is no \
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longer necessary.
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* A rewritten savegame system. Yamagi Quake II savegames are completely \
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reliable and backward compatible between releases.
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* Highly precise timings. For example, on a flat panel display with a 59.95 \
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hertz refresh rate and vertical synchronisation (VSync) enabled Yamagi Quake \
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II is running at exactly 59.95 frames per second.
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* In comparison with the original client over 1.500 bugs were fixed. The \
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Yamagi Quake II client is very well tested and stable. The dedicated server \
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is able to run for weeks without a single restart. Last but not least the \
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code is fully 64 bit clean and highly portable."
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HOMEPAGE="https://www.yamagi.org/quake2/"
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COPYRIGHT="OpenArena Team"
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LICENSE="GNU GPL v2"
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2020-11-25 08:41:58 +00:00
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REVISION="1"
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2018-10-12 10:22:27 +00:00
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SOURCE_URI="https://deponie.yamagi.org/quake2/quake2-$portVersion.tar.xz"
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2020-11-25 08:41:58 +00:00
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CHECKSUM_SHA256="c7524567bf1aa6045f25619bea6e4fd9066284b3fb81863b581fb44f4f47ff65"
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2018-10-12 10:22:27 +00:00
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SOURCE_DIR="quake2-$portVersion"
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PATCHES="yamagi_quake2-$portVersion.patchset"
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ADDITIONAL_FILES="yamagi_quake2.rdef.in"
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2021-09-15 19:40:18 +00:00
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ARCHITECTURES="all !x86_gcc2"
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2018-10-12 10:22:27 +00:00
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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yamagi_quake2$secondaryArchSuffix = $portVersion
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app:Quake2
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libGL$secondaryArchSuffix
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lib:libglu$secondaryArchSuffix
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lib:libogg$secondaryArchSuffix
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lib:libopenal$secondaryArchSuffix
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lib:libSDL2_2.0$secondaryArchSuffix
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lib:libvorbis$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libcurl$secondaryArchSuffix
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devel:libGL$secondaryArchSuffix
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devel:libglu$secondaryArchSuffix
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devel:libogg$secondaryArchSuffix
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devel:libopenal$secondaryArchSuffix
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devel:libSDL2_2.0$secondaryArchSuffix
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devel:libvorbis$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:cmake
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cmd:gcc$secondaryArchSuffix
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cmd:ld$secondaryArchSuffix
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cmd:make
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"
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BUILD()
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{
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mkdir -p build
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cd build
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cmake -DSDL2_INCLUDE_DIR=/system/$relativeIncludeDir ..
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make $jobArgs
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}
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INSTALL()
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{
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cd build/release
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2018-10-27 09:32:56 +00:00
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mkdir -p $appsDir/Quake2/baseq2
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2018-10-12 10:22:27 +00:00
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cp quake2 $appsDir/Quake2/Quake2
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cp q2ded $appsDir/Quake2/Quake2_dedicated
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cp *.so $appsDir/Quake2/
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2018-10-27 09:32:56 +00:00
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cp baseq2/game.so $appsDir/Quake2/baseq2/
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2018-10-12 10:22:27 +00:00
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local APP_SIGNATURE="application/x-vnd.yamagi_quake2"
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local MAJOR="`echo "$portVersion" | cut -d. -f1`"
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local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
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# local MINOR="`echo "$portVersion" | cut -d. -f3`"
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local MINOR="0"
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local LONG_INFO="$SUMMARY"
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sed \
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-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
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-e "s|@MAJOR@|$MAJOR|" \
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-e "s|@MIDDLE@|$MIDDLE|" \
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-e "s|@MINOR@|$MINOR|" \
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-e "s|@LONG_INFO@|$LONG_INFO|" \
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$portDir/additional-files/yamagi_quake2.rdef.in > yamagi_quake2.rdef
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addResourcesToBinaries yamagi_quake2.rdef $appsDir/Quake2/Quake2
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addAppDeskbarSymlink $appsDir/Quake2/Quake2
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}
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