haiku/src/servers/registrar/MessageEvent.h

56 lines
2.1 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: MessageEvent.h
// Author: Ingo Weinhold (bonefish@users.sf.net)
// YellowBites (http://www.yellowbites.com)
// Description: A special event that sends a message when executed.
//------------------------------------------------------------------------------
#ifndef MESSAGE_EVENT_H
#define MESSAGE_EVENT_H
#include <Message.h>
#include <Messenger.h>
#include "Event.h"
class BHandler;
class MessageEvent : public Event {
public:
MessageEvent(bigtime_t time, BHandler* handler, uint32 command);
MessageEvent(bigtime_t time, BHandler* handler, const BMessage *message);
MessageEvent(bigtime_t time, const BMessenger& messenger, uint32 command);
MessageEvent(bigtime_t time, const BMessenger& messenger,
const BMessage *message);
virtual ~MessageEvent();
virtual bool Do(EventQueue *queue);
protected:
BMessage fMessage;
BMessenger fMessenger;
BHandler *fHandler;
};
#endif // MESSAGE_EVENT_H