haiku/src/servers/launch/NetworkWatcher.cpp

166 lines
3.0 KiB
C++

/*
* Copyright 2015, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
//! The backbone of the NetworkAvailable event, and condition.
#include "NetworkWatcher.h"
#include <Application.h>
#include <Autolock.h>
#include <NetworkDevice.h>
#include <NetworkInterface.h>
#include <NetworkRoster.h>
#include "Utility.h"
static const bigtime_t kNetworkUpdateInterval = 1000000;
// Update network availability every second
static BLocker sLocker("network watcher");
static NetworkWatcher* sWatcher;
static bool sLastNetworkAvailable;
static bigtime_t sLastNetworkUpdate;
NetworkListener::~NetworkListener()
{
}
// #pragma mark -
NetworkWatcher::NetworkWatcher()
:
BHandler("network watcher"),
fAvailable(false)
{
if (be_app->Lock()) {
be_app->AddHandler(this);
start_watching_network(B_WATCH_NETWORK_INTERFACE_CHANGES
| B_WATCH_NETWORK_LINK_CHANGES, this);
be_app->Unlock();
}
}
NetworkWatcher::~NetworkWatcher()
{
if (be_app->Lock()) {
stop_watching_network(this);
be_app->RemoveHandler(this);
be_app->Unlock();
}
}
void
NetworkWatcher::AddListener(NetworkListener* listener)
{
BAutolock lock(sLocker);
fListeners.AddItem(listener);
if (fListeners.CountItems() == 1)
UpdateAvailability();
}
void
NetworkWatcher::RemoveListener(NetworkListener* listener)
{
BAutolock lock(sLocker);
fListeners.RemoveItem(listener);
}
int32
NetworkWatcher::CountListeners() const
{
BAutolock lock(sLocker);
return fListeners.CountItems();
}
void
NetworkWatcher::MessageReceived(BMessage* message)
{
switch (message->what) {
case B_NETWORK_MONITOR:
UpdateAvailability();
break;
}
}
/*static*/ void
NetworkWatcher::Register(NetworkListener* listener)
{
BAutolock lock(sLocker);
if (sWatcher == NULL)
sWatcher = new NetworkWatcher();
sWatcher->AddListener(listener);
}
/*static*/ void
NetworkWatcher::Unregister(NetworkListener* listener)
{
BAutolock lock(sLocker);
sWatcher->RemoveListener(listener);
if (sWatcher->CountListeners() == 0)
delete sWatcher;
}
/*static*/ bool
NetworkWatcher::NetworkAvailable(bool immediate)
{
if (!immediate
&& system_time() - sLastNetworkUpdate < kNetworkUpdateInterval) {
return sLastNetworkAvailable;
}
bool isAvailable = false;
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkInterface interface;
uint32 cookie = 0;
while (roster.GetNextInterface(&cookie, interface) == B_OK) {
uint32 flags = interface.Flags();
if ((flags & (IFF_LOOPBACK | IFF_CONFIGURING | IFF_UP | IFF_LINK))
== (IFF_UP | IFF_LINK)) {
isAvailable = true;
break;
}
}
sLastNetworkAvailable = isAvailable;
sLastNetworkUpdate = system_time();
return isAvailable;
}
void
NetworkWatcher::UpdateAvailability()
{
bool isAvailable = NetworkAvailable(true);
if (isAvailable != fAvailable) {
fAvailable = isAvailable;
BAutolock lock(sLocker);
for (int32 i = 0; i < fListeners.CountItems(); i++) {
fListeners.ItemAt(i)->NetworkAvailabilityChanged(fAvailable);
}
}
}