haiku/src/servers/app/Screen.cpp

276 lines
5.3 KiB
C++

/*
* Copyright 2001-2013, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
* Adi Oanca <adioanca@myrealbox.com>
* Axel Dörfler, axeld@pinc-software.de
* Stephan Aßmus, <superstippi@gmx.de>
*/
#include "Screen.h"
#include "BitmapManager.h"
#include "DrawingEngine.h"
#include "HWInterface.h"
#include <Accelerant.h>
#include <Point.h>
#include <GraphicsDefs.h>
#include <stdlib.h>
#include <stdio.h>
static float
get_mode_frequency(const display_mode& mode)
{
// Taken from Screen preferences
float timing = float(mode.timing.h_total * mode.timing.v_total);
if (timing == 0.0f)
return 0.0f;
return rint(10 * float(mode.timing.pixel_clock * 1000)
/ timing) / 10.0;
}
// #pragma mark -
Screen::Screen(::HWInterface *interface, int32 id)
:
fID(id),
fDriver(interface ? interface->CreateDrawingEngine() : NULL),
fHWInterface(interface)
{
}
Screen::Screen()
:
fID(-1)
{
}
Screen::~Screen()
{
Shutdown();
}
/*! Finds the mode in the mode list that is closest to the mode specified.
As long as the mode list is not empty, this method will always succeed.
*/
status_t
Screen::Initialize()
{
status_t status = B_NO_INIT;
if (fHWInterface.IsSet()) {
// init the graphics hardware
status = fHWInterface->Initialize();
}
return status;
}
void
Screen::Shutdown()
{
if (fHWInterface.IsSet())
fHWInterface->Shutdown();
}
status_t
Screen::SetMode(const display_mode& mode)
{
display_mode current;
GetMode(current);
if (!memcmp(&mode, &current, sizeof(display_mode)))
return B_OK;
gBitmapManager->SuspendOverlays();
status_t status = fHWInterface->SetMode(mode);
// any attached DrawingEngines will be notified
gBitmapManager->ResumeOverlays();
return status;
}
status_t
Screen::SetMode(uint16 width, uint16 height, uint32 colorSpace,
const display_timing& timing)
{
display_mode mode;
mode.timing = timing;
mode.space = colorSpace;
mode.virtual_width = width;
mode.virtual_height = height;
mode.h_display_start = 0;
mode.v_display_start = 0;
mode.flags = 0;
return SetMode(mode);
}
status_t
Screen::SetBestMode(uint16 width, uint16 height, uint32 colorSpace,
float frequency, bool strict)
{
// search for a matching mode
display_mode* modes = NULL;
uint32 count;
status_t status = fHWInterface->GetModeList(&modes, &count);
if (status < B_OK)
return status;
if (count <= 0)
return B_ERROR;
int32 index = _FindBestMode(modes, count, width, height, colorSpace,
frequency);
if (index < 0) {
debug_printf("app_server: Finding best mode for %ux%u (%" B_PRIu32
", %g Hz%s) failed\n", width, height, colorSpace, frequency,
strict ? ", strict" : "");
if (strict) {
delete[] modes;
return B_ERROR;
} else {
index = 0;
// Just use the first mode in the list
debug_printf("app_server: Use %ux%u (%" B_PRIu32 ") instead.\n",
modes[0].timing.h_total, modes[0].timing.v_total, modes[0].space);
}
}
display_mode mode = modes[index];
delete[] modes;
float modeFrequency = get_mode_frequency(mode);
display_mode originalMode = mode;
bool adjusted = false;
if (modeFrequency != frequency) {
// adjust timing to fit the requested frequency if needed
// (taken from Screen preferences application)
mode.timing.pixel_clock = ((uint32)mode.timing.h_total
* mode.timing.v_total / 10 * int32(frequency * 10)) / 1000;
adjusted = true;
}
status = SetMode(mode);
if (status != B_OK && adjusted) {
// try again with the unchanged mode
status = SetMode(originalMode);
}
return status;
}
status_t
Screen::SetPreferredMode()
{
display_mode mode;
status_t status = fHWInterface->GetPreferredMode(&mode);
if (status != B_OK)
return status;
return SetMode(mode);
}
void
Screen::GetMode(display_mode& mode) const
{
fHWInterface->GetMode(&mode);
}
void
Screen::GetMode(uint16 &width, uint16 &height, uint32 &colorspace,
float &frequency) const
{
display_mode mode;
fHWInterface->GetMode(&mode);
width = mode.virtual_width;
height = mode.virtual_height;
colorspace = mode.space;
frequency = get_mode_frequency(mode);
}
status_t
Screen::GetMonitorInfo(monitor_info& info) const
{
return fHWInterface->GetMonitorInfo(&info);
}
void
Screen::SetFrame(const BRect& rect)
{
// TODO: multi-monitor support...
}
BRect
Screen::Frame() const
{
display_mode mode;
fHWInterface->GetMode(&mode);
return BRect(0, 0, mode.virtual_width - 1, mode.virtual_height - 1);
}
color_space
Screen::ColorSpace() const
{
display_mode mode;
fHWInterface->GetMode(&mode);
return (color_space)mode.space;
}
/*! \brief Returns the mode that matches the given criteria best.
The "width" argument is the only hard argument, the rest will be adapted
as needed.
*/
int32
Screen::_FindBestMode(const display_mode* modes, uint32 count,
uint16 width, uint16 height, uint32 colorSpace, float frequency) const
{
int32 bestDiff = 0;
int32 bestIndex = -1;
for (uint32 i = 0; i < count; i++) {
const display_mode& mode = modes[i];
if (mode.virtual_width != width)
continue;
// compute some random equality score
// TODO: check if these scores make sense
int32 diff = 1000 * abs(mode.timing.v_display - height)
+ int32(fabs(get_mode_frequency(mode) - frequency) * 10)
+ 100 * abs((int)(mode.space - colorSpace));
if (bestIndex == -1 || diff < bestDiff) {
bestDiff = diff;
bestIndex = i;
}
}
return bestIndex;
}