haiku/src/servers/app/EventDispatcher.h

163 lines
4.1 KiB
C++

/*
* Copyright 2005-2007, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef EVENT_DISPATCHER_H
#define EVENT_DISPATCHER_H
#include <AutoDeleter.h>
#include <Locker.h>
#include <Message.h>
#include <MessageFilter.h>
#include <Messenger.h>
#include <ObjectList.h>
class Desktop;
class EventStream;
class HWInterface;
class ServerBitmap;
struct event_listener;
class EventTarget {
public:
EventTarget();
~EventTarget();
void SetTo(const BMessenger& messenger);
BMessenger& Messenger() { return fMessenger; }
event_listener* FindListener(int32 token, int32* _index = NULL);
bool AddListener(int32 token, uint32 eventMask, uint32 options,
bool temporary);
void RemoveListener(event_listener* listener, bool temporary);
bool RemoveListener(int32 token);
bool RemoveTemporaryListener(int32 token);
void RemoveTemporaryListeners();
bool IsEmpty() const { return fListeners.IsEmpty(); }
int32 CountListeners() const { return fListeners.CountItems(); }
event_listener* ListenerAt(int32 index) const
{ return fListeners.ItemAt(index); }
private:
bool _RemoveTemporaryListener(event_listener* listener, int32 index);
BObjectList<event_listener> fListeners;
BMessenger fMessenger;
};
class EventFilter {
public:
virtual ~EventFilter() {};
virtual filter_result Filter(BMessage* event, EventTarget** _target,
int32* _viewToken = NULL, BMessage* latestMouseMoved = NULL) = 0;
virtual void RemoveTarget(EventTarget* target);
};
class EventDispatcher : public BLocker {
public:
EventDispatcher();
~EventDispatcher();
status_t SetTo(EventStream* stream);
status_t InitCheck();
void RemoveTarget(EventTarget& target);
bool AddListener(EventTarget& target, int32 token,
uint32 eventMask, uint32 options);
bool AddTemporaryListener(EventTarget& target,
int32 token, uint32 eventMask, uint32 options);
void RemoveListener(EventTarget& target, int32 token);
void RemoveTemporaryListener(EventTarget& target, int32 token);
void SetMouseFilter(EventFilter* filter);
void SetKeyboardFilter(EventFilter* filter);
void GetMouse(BPoint& where, int32& buttons);
void SendFakeMouseMoved(EventTarget& target, int32 viewToken);
bigtime_t IdleTime();
bool HasCursorThread();
void SetHWInterface(HWInterface* interface);
void SetDragMessage(BMessage& message, ServerBitmap* bitmap,
const BPoint& offsetFromCursor);
// the message should be delivered on the next
// "mouse up".
// if the mouse is not pressed, it should
// be delivered to the "current" target right away.
void SetDesktop(Desktop* desktop);
private:
status_t _Run();
void _Unset();
void _SendFakeMouseMoved(BMessage* message);
bool _SendMessage(BMessenger& messenger, BMessage* message,
float importance);
bool _AddTokens(BMessage* message, EventTarget* target,
uint32 eventMask, BMessage* nextMouseMoved = NULL,
int32* _viewToken = NULL);
void _RemoveTokens(BMessage* message);
void _SetFeedFocus(BMessage* message);
void _UnsetFeedFocus(BMessage* message);
void _SetMouseTarget(const BMessenger* messenger);
void _UnsetLastMouseTarget();
bool _AddListener(EventTarget& target, int32 token,
uint32 eventMask, uint32 options, bool temporary);
void _RemoveTemporaryListeners();
void _DeliverDragMessage();
void _EventLoop();
void _CursorLoop();
static status_t _event_looper(void* dispatcher);
static status_t _cursor_looper(void* dispatcher);
private:
EventStream* fStream;
thread_id fThread;
thread_id fCursorThread;
EventTarget* fPreviousMouseTarget;
EventTarget* fFocus;
bool fSuspendFocus;
ObjectDeleter <EventFilter>
fMouseFilter;
ObjectDeleter<EventFilter>
fKeyboardFilter;
BObjectList<EventTarget> fTargets;
BMessage* fNextLatestMouseMoved;
BPoint fLastCursorPosition;
int32 fLastButtons;
bigtime_t fLastUpdate;
BMessage fDragMessage;
bool fDraggingMessage;
BPoint fDragOffset;
BLocker fCursorLock;
HWInterface* fHWInterface;
Desktop* fDesktop;
};
#endif /* EVENT_DISPATCHER_H */