haiku/src/servers/app/Angle.cpp

376 lines
7.5 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Angle.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Angle class for speeding up trig functions
//
//------------------------------------------------------------------------------
#include "Angle.h"
#include <math.h>
#ifndef ANGLE_PI
#define ANGLE_PI 3.14159265358979323846
#endif
static bool sTablesInitialized = false;
static float sSinTable[360];
static float sCosTable[360];
static float sTanTable[360];
/*!
\brief Constructor
\param angle Value in degrees
*/
Angle::Angle(float angle)
: fAngleValue(angle)
{
_InitTrigTables();
}
//! Constructor
Angle::Angle()
: fAngleValue(0)
{
_InitTrigTables();
}
//! Empty destructor
Angle::~Angle()
{
}
//! Constrains angle to 0 <= angle <= 360
void
Angle::Normalize()
{
// if the value of the angle is >=360 or <0, make it so that it is
// within those bounds
fAngleValue = fmodf(fAngleValue, 360);
if (fAngleValue < 0)
fAngleValue += 360;
}
/*!
\brief Obtains the sine of the angle
\return The sine of the angle
*/
float
Angle::Sine()
{
return sSinTable[(int)fAngleValue];
}
/*!
\brief Calculates an angle given a float value
\param value Number between 0 and 1 inclusive
\return The angle obtained or 0 if value passed was invalid
*/
Angle
Angle::InvSine(float value)
{
// Returns the inverse sine of a value in the range 0 <= value <= 1 via
// reverse-lookup any value out of range causes the function to return 0
// Filter out bad values
value = fabs(value);
if (value > 1)
return Angle(0);
uint16 i = 90;
while (value < sSinTable[i])
i--;
// current sSinTable[i] is less than value. Pick the degree value which is closer
// to the passed value
if ((value - sSinTable[i]) > (sSinTable[i + 1] - value))
return Angle(i + 1);
return Angle(i); // value is closer to previous
}
/*!
\brief Obtains the cosine of the angle
\return The cosine of the angle
*/
float
Angle::Cosine(void)
{
return sCosTable[(int)fAngleValue];
}
/*!
\brief Calculates an angle given a float value
\param value Number between 0 and 1 inclusive
\return The angle obtained or 0 if value passed was invalid
*/
Angle
Angle::InvCosine(float value)
{
// Returns the inverse cosine of a value in the range 0 <= value <= 1 via
// reverse-lookup any value out of range causes the function to return 0
// Filter out bad values
value = fabs(value);
if (value > 1)
return 0;
uint16 i = 90;
while (value > sCosTable[i])
i--;
// current sCosTable[i] is less than value. Pick the degree value which is closer
// to the passed value
if ((value - sCosTable[i]) < (sCosTable[i + 1] - value))
return Angle(i + 1);
return Angle(i); // value is closer to previous
}
/*!
\brief Obtains the tangent of the angle
\return The tangent of the angle
*/
float
Angle::Tangent(int *status)
{
if (fAngleValue == 90 || fAngleValue == 270) {
if (status)
*status = 0;
return 0.0;
}
return sTanTable[(int)fAngleValue];
}
/*!
\brief Returns the inverse tangent of a value given
\param value Number between 0 and 1 inclusive
\return The angle found or 0 if value was invalid
*/
Angle
Angle::InvTangent(float value)
{
// Filter out bad values
value = fabs(value);
if (value > 1)
return Angle(0);
uint16 i = 90;
while (value > sTanTable[i])
i--;
if ((value - sTanTable[i]) < (sTanTable[i+1] - value))
return Angle(i+1);
return Angle(i); // value is closer to previous
}
/*!
\brief Returns a value based on what quadrant the angle is in
\return
- \c 1: 0 <= angle <90
- \c 2: 90 <= angle < 180
- \c 3: 180 <= angle < 270
- \c 4: 270 <= angle < 360
*/
uint8
Angle::Quadrant()
{
// We can get away with not doing extra value checks because of the order in
// which the checks are done.
if (fAngleValue < 90)
return 1;
if (fAngleValue < 180)
return 2;
if (fAngleValue < 270)
return 3;
return 4;
}
/*!
\brief Obtains the angle constrained to between 0 and 180 inclusive
\return The constrained value
*/
Angle
Angle::Constrain180()
{
// Constrains angle to 0 <= angle < 180
if (fAngleValue < 180)
return Angle(fAngleValue);
float value = fmodf(fAngleValue, 180);;
if (value < 0)
value += 180;
return Angle(value);
}
/*!
\brief Obtains the angle constrained to between 0 and 90 inclusive
\return The constrained value
*/
Angle
Angle::Constrain90()
{
// Constrains angle to 0 <= angle < 90
if (fAngleValue < 90)
return Angle(fAngleValue);
float value = fmodf(fAngleValue, 90);;
if (value < 0)
value += 90;
return Angle(value);
}
/*!
\brief Sets the angle's value and normalizes the value
\param angle Value in degrees
*/
void
Angle::SetValue(float angle)
{
fAngleValue = angle;
Normalize();
}
float
Angle::Value() const
{
return fAngleValue;
}
//! Initializes the global trig tables
void
Angle::_InitTrigTables()
{
if (sTablesInitialized)
return;
sTablesInitialized = true;
for(int32 i = 0; i < 90; i++) {
double currentRadian = (i * ANGLE_PI) / 180.0;
// Get these so that we can do some superfast assignments
double sinValue = sin(currentRadian);
double cosValue = cos(currentRadian);
// Do 4 assignments, taking advantage of sin/cos symmetry
sSinTable[i] = sinValue;
sSinTable[i + 90] = cosValue;
sSinTable[i + 180] = sinValue * -1;
sSinTable[i + 270] = cosValue * -1;
sCosTable[i] = cosValue;
sCosTable[i + 90] = sinValue * -1;
sCosTable[i + 180] = cosValue * -1;
sCosTable[i + 270] = sinValue;
double tanValue = sinValue / cosValue;
sTanTable[i] = tanValue;
sTanTable[i + 90] = tanValue;
sTanTable[i + 180] = tanValue;
sTanTable[i + 270] = tanValue;
}
}
Angle&
Angle::operator=(const Angle &from)
{
fAngleValue = from.fAngleValue;
return *this;
}
Angle&
Angle::operator=(const float &from)
{
fAngleValue = from;
return *this;
}
Angle&
Angle::operator=(const long &from)
{
fAngleValue = (float)from;
return *this;
}
Angle&
Angle::operator=(const int &from)
{
fAngleValue = (float)from;
return *this;
}
bool
Angle::operator==(const Angle &from)
{
return (fAngleValue == from.fAngleValue);
}
bool
Angle::operator!=(const Angle &from)
{
return (fAngleValue != from.fAngleValue);
}
bool
Angle::operator>(const Angle &from)
{
return (fAngleValue > from.fAngleValue);
}
bool
Angle::operator<(const Angle &from)
{
return (fAngleValue < from.fAngleValue);
}
bool
Angle::operator>=(const Angle &from)
{
return (fAngleValue >= from.fAngleValue);
}
bool
Angle::operator<=(const Angle &from)
{
return (fAngleValue <= from.fAngleValue);
}