haiku/src/apps/webpositive/BookmarkBar.cpp

232 lines
4.9 KiB
C++

/*
* Copyright 2014, Adrien Destugues <pulkomandy@pulkomandy.tk>.
* Distributed under the terms of the MIT License.
*/
#include "BookmarkBar.h"
#include <Directory.h>
#include <Entry.h>
#include <IconMenuItem.h>
#include <Messenger.h>
#include <Window.h>
#include "NavMenu.h"
#include <stdio.h>
BookmarkBar::BookmarkBar(const char* title, BHandler* target,
const entry_ref* navDir)
:
BMenuBar(title)
{
SetFlags(Flags() | B_FRAME_EVENTS);
BEntry(navDir).GetNodeRef(&fNodeRef);
fOverflowMenu = new BMenu(B_UTF8_ELLIPSIS);
AddItem(fOverflowMenu);
}
BookmarkBar::~BookmarkBar()
{
stop_watching(BMessenger(this));
}
void
BookmarkBar::AttachedToWindow()
{
BMenuBar::AttachedToWindow();
watch_node(&fNodeRef, B_WATCH_DIRECTORY, BMessenger(this));
// Enumerate initial directory content
BDirectory dir(&fNodeRef);
BEntry bookmark;
while (dir.GetNextEntry(&bookmark, true) == B_OK) {
node_ref ref;
if (bookmark.GetNodeRef(&ref) == B_OK)
_AddItem(ref.node, &bookmark);
}
}
void
BookmarkBar::MessageReceived(BMessage* message)
{
switch (message->what) {
case B_NODE_MONITOR:
{
int32 opcode = message->FindInt32("opcode");
ino_t inode = message->FindInt64("node");
switch (opcode) {
case B_ENTRY_CREATED:
{
entry_ref ref;
const char* name;
message->FindInt32("device", &ref.device);
message->FindInt64("directory", &ref.directory);
message->FindString("name", &name);
ref.set_name(name);
BEntry entry(&ref, true);
if (entry.InitCheck() == B_OK)
_AddItem(inode, &entry);
break;
}
case B_ENTRY_MOVED:
{
entry_ref ref;
const char *name;
message->FindInt32("device", &ref.device);
message->FindInt64("to directory", &ref.directory);
message->FindString("name", &name);
ref.set_name(name);
if (fItemsMap[inode] == NULL) {
BEntry entry(&ref, true);
_AddItem(inode, &entry);
break;
} else {
// Existing item. Check if it's a rename or a move
// to some other folder.
ino_t from, to;
message->FindInt64("to directory", &to);
message->FindInt64("from directory", &from);
if (from == to) {
const char *name;
if (message->FindString("name", &name) == B_OK)
fItemsMap[inode]->SetLabel(name);
BMessage* itemMessage = new BMessage(
B_REFS_RECEIVED);
itemMessage->AddRef("refs", &ref);
fItemsMap[inode]->SetMessage(itemMessage);
break;
}
}
// fall through: the item was moved from here to
// elsewhere, remove it from the bar.
}
case B_ENTRY_REMOVED:
{
IconMenuItem* item = fItemsMap[inode];
RemoveItem(item);
fOverflowMenu->RemoveItem(item);
fItemsMap.erase(inode);
delete item;
}
}
return;
}
}
BMenuBar::MessageReceived(message);
}
void
BookmarkBar::FrameResized(float width, float height)
{
int32 count = CountItems() - 1;
// We don't touch the "more" menu
int32 i = 0;
float rightmost = 0.f;
while (i < count) {
BMenuItem* item = ItemAt(i);
BRect frame = item->Frame();
if (frame.right > width - 32)
break;
rightmost = frame.right;
i++;
}
if (i == count) {
// See if we can move some items from the "more" menu in the remaining
// space.
BMenuItem* extraItem = fOverflowMenu->ItemAt(0);
while (extraItem != NULL) {
BRect frame = extraItem->Frame();
if (frame.Width() + rightmost > width - 32)
break;
AddItem(fOverflowMenu->RemoveItem((int32)0), i);
i++;
extraItem = fOverflowMenu->ItemAt(0);
}
} else {
// Remove any overflowing item and move them to the "more" menu.
for (int j = i; j < count; j++)
fOverflowMenu->AddItem(RemoveItem(j));
}
BMenuBar::FrameResized(width, height);
}
BSize
BookmarkBar::MinSize()
{
BSize size = BMenuBar::MinSize();
// We only need space to show the "more" button.
size.width = 32;
// We need enough vertical space to show bookmark icons.
if (size.height < 20)
size.height = 20;
return size;
}
// #pragma mark - private methods
void
BookmarkBar::_AddItem(ino_t inode, BEntry* entry)
{
char name[B_FILE_NAME_LENGTH];
entry->GetName(name);
// make sure the item doesn't already exists
if (fItemsMap[inode] != NULL)
return;
entry_ref ref;
entry->GetRef(&ref);
IconMenuItem* item = NULL;
if (entry->IsDirectory()) {
BNavMenu* menu = new BNavMenu(name, B_REFS_RECEIVED, Window());
menu->SetNavDir(&ref);
item = new IconMenuItem(menu, NULL,
"application/x-vnd.Be-directory", B_MINI_ICON);
} else {
BNode node(entry);
BNodeInfo info(&node);
BMessage* message = new BMessage(B_REFS_RECEIVED);
message->AddRef("refs", &ref);
item = new IconMenuItem(name, message, &info, B_MINI_ICON);
}
int32 count = CountItems();
BMenuBar::AddItem(item, count - 1);
fItemsMap[inode] = item;
// Move the item to the "more" menu if it overflows.
BRect r = Bounds();
FrameResized(r.Width(), r.Height());
}