haiku/src/apps/terminal/FindWindow.cpp

165 lines
4.2 KiB
C++

/*
* Copyright 2007-2013 Haiku, Inc. All rights reserved.
* Copyright 2003-2004 Kian Duffy, myob@users.sourceforge.net
* Parts Copyright 1998-1999 Kazuho Okui and Takashi Murai.
* All rights reserved. Distributed under the terms of the MIT license.
*
* Authors:
* John Scipione, jscipione@gmail.com
*/
#include "FindWindow.h"
#include <Box.h>
#include <Button.h>
#include <Catalog.h>
#include <CheckBox.h>
#include <ControlLook.h>
#include <GridLayoutBuilder.h>
#include <GroupLayout.h>
#include <GroupLayoutBuilder.h>
#include <Locale.h>
#include <RadioButton.h>
#include <SpaceLayoutItem.h>
#include <String.h>
#include <TextControl.h>
const uint32 MSG_FIND_HIDE = 'Fhid';
const uint32 TOGGLE_FIND_CONTROL = 'MTFG';
const BRect kWindowFrame(10, 30, 250, 200);
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Terminal FindWindow"
FindWindow::FindWindow(BMessenger messenger, const BString& str,
bool findSelection, bool matchWord, bool matchCase, bool forwardSearch)
:
BWindow(kWindowFrame, B_TRANSLATE("Find"), B_FLOATING_WINDOW,
B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_CLOSE_ON_ESCAPE
| B_AUTO_UPDATE_SIZE_LIMITS),
fFindDlgMessenger(messenger)
{
SetLayout(new BGroupLayout(B_VERTICAL));
BBox* separator = new BBox("separator");
separator->SetExplicitMinSize(BSize(250.0, B_SIZE_UNSET));
separator->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED, 1.0));
BRadioButton* useSelection = NULL;
const float spacing = be_control_look->DefaultItemSpacing();
AddChild(BGroupLayoutBuilder(B_VERTICAL, B_USE_SMALL_SPACING)
.SetInsets(spacing, spacing, spacing, spacing)
.Add(BGridLayoutBuilder(B_USE_SMALL_SPACING, B_USE_SMALL_SPACING)
.Add(fTextRadio = new BRadioButton(B_TRANSLATE("Use text:"),
new BMessage(TOGGLE_FIND_CONTROL)), 0, 0)
.Add(fFindLabel = new BTextControl(NULL, NULL, NULL), 1, 0)
.Add(useSelection = new BRadioButton(B_TRANSLATE("Use selection"),
new BMessage(TOGGLE_FIND_CONTROL)), 0, 1))
.Add(BSpaceLayoutItem::CreateVerticalStrut(spacing / 4))
.Add(separator)
.Add(BSpaceLayoutItem::CreateVerticalStrut(spacing / 4))
.Add(fForwardSearchBox = new BCheckBox(B_TRANSLATE("Search forward")))
.Add(fMatchCaseBox = new BCheckBox(B_TRANSLATE("Match case")))
.Add(fMatchWordBox = new BCheckBox(B_TRANSLATE("Match word")))
.AddGroup(B_HORIZONTAL)
.AddGlue()
.Add(fFindButton = new BButton(B_TRANSLATE("Find"),
new BMessage(MSG_FIND)))
.End()
.TopView());
fFindLabel->SetDivider(0.0);
if (!findSelection) {
fFindLabel->SetText(str.String());
fFindLabel->MakeFocus(true);
} else {
fFindLabel->SetEnabled(false);
}
if (findSelection)
useSelection->SetValue(B_CONTROL_ON);
else
fTextRadio->SetValue(B_CONTROL_ON);
if (forwardSearch)
fForwardSearchBox->SetValue(B_CONTROL_ON);
if (matchCase)
fMatchCaseBox->SetValue(B_CONTROL_ON);
if (matchWord)
fMatchWordBox->SetValue(B_CONTROL_ON);
fFindButton->MakeDefault(true);
AddShortcut((uint32)'W', B_COMMAND_KEY, new BMessage(MSG_FIND_HIDE));
}
FindWindow::~FindWindow()
{
}
void
FindWindow::MessageReceived(BMessage *msg)
{
switch (msg->what) {
case B_QUIT_REQUESTED:
Quit();
break;
case MSG_FIND:
_SendFindMessage();
break;
case MSG_FIND_HIDE:
Quit();
break;
case TOGGLE_FIND_CONTROL:
fFindLabel->SetEnabled(fTextRadio->Value() == B_CONTROL_ON);
break;
default:
BWindow::MessageReceived(msg);
break;
}
}
void
FindWindow::Quit()
{
fFindDlgMessenger.SendMessage(MSG_FIND_CLOSED);
BWindow::Quit();
}
void
FindWindow::_SendFindMessage()
{
BMessage message(MSG_FIND);
if (fTextRadio->Value() == B_CONTROL_ON) {
message.AddString("findstring", fFindLabel->Text());
message.AddBool("findselection", false);
} else
message.AddBool("findselection", true);
//Add the other parameters
// TODO: "usetext" is never checked for elsewhere and seems
// redundant with "findselection", why is it here?
message.AddBool("usetext", fTextRadio->Value() == B_CONTROL_ON);
message.AddBool("forwardsearch", fForwardSearchBox->Value() == B_CONTROL_ON);
message.AddBool("matchcase", fMatchCaseBox->Value() == B_CONTROL_ON);
message.AddBool("matchword", fMatchWordBox->Value() == B_CONTROL_ON);
fFindDlgMessenger.SendMessage(&message);
}