haiku/src/apps/processcontroller/TeamBarMenu.cpp

180 lines
4.4 KiB
C++

/*
* Copyright 2000, Georges-Edouard Berenger. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "TeamBarMenu.h"
#include "ThreadBarMenu.h"
#include "TeamBarMenuItem.h"
#include "NoiseBarMenuItem.h"
#include "ProcessController.h"
#include <Bitmap.h>
#include <Roster.h>
#include <Window.h>
#include <stdlib.h>
#define EXTRA 10
TeamBarMenu::TeamBarMenu(const char* title, info_pack* infos, int32 teamCount)
: BMenu(title),
fTeamCount(teamCount+EXTRA),
fFirstShow(true)
{
SetFlags(Flags() | B_PULSE_NEEDED);
fTeamList = (team_id*)malloc(sizeof(team_id) * fTeamCount);
int k;
for (k = 0; k < teamCount; k++) {
fTeamList[k] = infos[k].team_info.team;
}
while (k < fTeamCount) {
fTeamList[k++] = -1;
}
fRecycleCount = EXTRA;
fRecycleList = (TRecycleItem*)malloc(sizeof(TRecycleItem) * fRecycleCount);
SetFont(be_plain_font);
gCurrentThreadBarMenu = NULL;
fLastTotalTime = system_time();
AddItem(new NoiseBarMenuItem());
}
TeamBarMenu::~TeamBarMenu()
{
gCurrentThreadBarMenu = NULL;
free(fTeamList);
free(fRecycleList);
}
void
TeamBarMenu::Draw(BRect updateRect)
{
BMenu::Draw (updateRect);
if (fFirstShow) {
Pulse();
fFirstShow = false;
}
}
void
TeamBarMenu::Pulse()
{
Window()->BeginViewTransaction();
// create the list of items to remove, for their team is gone. Update the old teams.
int lastRecycle = 0;
int firstRecycle = 0;
int k;
TeamBarMenuItem *item;
double total = 0;
for (k = 1; (item = (TeamBarMenuItem*)ItemAt(k)) != NULL; k++) {
item->BarUpdate();
if (item->fKernel < 0) {
if (lastRecycle == fRecycleCount) {
fRecycleCount += EXTRA;
fRecycleList = (TRecycleItem*)realloc(fRecycleList,
sizeof(TRecycleItem)*fRecycleCount);
}
fRecycleList[lastRecycle].index = k;
fRecycleList[lastRecycle++].item = item;
} else {
if (lastRecycle > 0) {
RemoveItems(fRecycleList[0].index, lastRecycle, true);
k -= lastRecycle;
lastRecycle = 0;
}
total += item->fUser + item->fKernel;
}
}
// Look new teams that have appeared. Create an item for them, or recycle from the list.
int32 cookie = 0;
info_pack infos;
item = NULL;
while (get_next_team_info(&cookie, &infos.team_info) == B_OK) {
int j = 0;
while (j < fTeamCount && infos.team_info.team != fTeamList[j])
j++;
if (infos.team_info.team != fTeamList[j]) {
// new team
team_info info;
j = 0;
while (j < fTeamCount && fTeamList[j] != -1)
if (get_team_info(fTeamList[j], &info) != B_OK)
fTeamList[j] = -1;
else
j++;
if (j == fTeamCount) {
fTeamCount += 10;
fTeamList = (team_id*)realloc(fTeamList, sizeof(team_id) * fTeamCount);
}
fTeamList[j] = infos.team_info.team;
if (!get_team_name_and_icon(infos, true)) {
// the team is already gone!
fTeamList[j] = -1;
} else {
if (!item && firstRecycle < lastRecycle) {
item = fRecycleList[firstRecycle++].item;
}
if (item) {
item->Reset(infos.team_name, infos.team_info.team, infos.team_icon, true);
} else {
BMessage* kill_team = new BMessage('KlTm');
kill_team->AddInt32("team", infos.team_info.team);
item = new TeamBarMenuItem(new ThreadBarMenu(infos.team_name,
infos.team_info.team, infos.team_info.thread_count),
kill_team, infos.team_info.team, infos.team_icon, true);
item->SetTarget(gPCView);
AddItem(item);
item->BarUpdate();
}
if (item->fKernel >= 0) {
total += item->fUser + item->fKernel;
item = NULL;
} else {
fTeamList[j] = -1;
}
}
}
}
if (item) {
RemoveItem(item);
delete item;
}
// Delete the items that haven't been recycled.
if (firstRecycle < lastRecycle)
RemoveItems(IndexOf(fRecycleList[firstRecycle].item), lastRecycle - firstRecycle, true);
total /= gCPUcount;
total = 1 - total;
fLastTotalTime = system_time();
NoiseBarMenuItem* noiseItem;
if ((noiseItem = (NoiseBarMenuItem*)ItemAt(0)) != NULL) {
noiseItem->SetBusyWaiting(0);
if (total >= 0)
noiseItem->SetLost(total);
else
noiseItem->SetLost(0);
noiseItem->DrawBar(false);
}
if (gCurrentThreadBarMenu && gCurrentThreadBarMenu->LockLooperWithTimeout(25000) == B_OK) {
gCurrentThreadBarMenu->Window()->BeginViewTransaction();
gCurrentThreadBarMenu->Update();
gCurrentThreadBarMenu->Window()->EndViewTransaction();
gCurrentThreadBarMenu->Window()->Flush();
gCurrentThreadBarMenu->UnlockLooper();
}
Window()->EndViewTransaction();
Window()->Flush();
}