110 lines
2.4 KiB
C++
110 lines
2.4 KiB
C++
/*
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* Copyright (c) 2004 Matthijs Hollemans
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* Copyright (c) 2008-2014 Haiku, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _SCOPE_VIEW_H
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#define _SCOPE_VIEW_H
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#include <View.h>
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class ScopeView : public BView {
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public:
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ScopeView();
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virtual ~ScopeView();
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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void SetPlaying(bool playing);
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void SetEnabled(bool enabled);
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void SetHaveFile(bool haveFile);
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void SetLoading(bool loading);
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void SetLiveInput(bool liveInput);
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private:
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typedef BView super;
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static int32 _Thread(void* data);
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int32 Thread();
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void DrawLoading();
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void DrawNoFile();
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void DrawDisabled();
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void DrawStopped();
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void DrawPlaying();
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void DrawText(const char* text);
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bool fIsFinished;
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bool fIsPlaying;
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bool fIsEnabled;
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bool fHaveFile;
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bool fIsLoading;
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bool fIsLiveInput;
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int32 fSampleCount;
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int16* fLeftSamples;
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int16* fRightSamples;
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thread_id fScopeThreadID;
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};
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inline void
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ScopeView::SetPlaying(bool playing)
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{
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fIsPlaying = playing;
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}
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inline void
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ScopeView::SetEnabled(bool enabled)
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{
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fIsEnabled = enabled;
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}
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inline void
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ScopeView::SetHaveFile(bool haveFile)
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{
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fHaveFile = haveFile;
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}
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inline void
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ScopeView::SetLoading(bool loading)
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{
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fIsLoading = loading;
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}
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inline void
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ScopeView::SetLiveInput(bool liveInput)
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{
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fIsLiveInput = liveInput;
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}
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#endif // _SCOPE_VIEW_H
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