haiku/src/apps/midiplayer/ScopeView.cpp

217 lines
4.5 KiB
C++

/*
* Copyright (c) 2004 Matthijs Hollemans
* Copyright (c) 2008-2014 Haiku, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ScopeView.h"
#include <Catalog.h>
#include <Locale.h>
#include <Synth.h>
#include <Window.h>
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Scope View"
// #pragma mark - ScopeView
ScopeView::ScopeView()
:
BView(BRect(0, 0, 180, 63), NULL, B_FOLLOW_LEFT | B_FOLLOW_TOP,
B_WILL_DRAW),
fIsPlaying(false),
fIsEnabled(true),
fHaveFile(false),
fIsLoading(false),
fIsLiveInput(false),
fSampleCount(Bounds().IntegerWidth()),
fLeftSamples(new int16[fSampleCount]),
fRightSamples(new int16[fSampleCount]),
fScopeThreadID(-1)
{
}
ScopeView::~ScopeView()
{
delete[] fLeftSamples;
delete[] fRightSamples;
}
void ScopeView::AttachedToWindow()
{
SetViewColor(0, 0, 0);
fIsFinished = false;
fScopeThreadID = spawn_thread(_Thread, "ScopeThread",
B_NORMAL_PRIORITY, this);
if (fScopeThreadID > 0)
resume_thread(fScopeThreadID);
}
void
ScopeView::DetachedFromWindow()
{
if (fScopeThreadID > 0) {
fIsFinished = true;
status_t exitValue;
wait_for_thread(fScopeThreadID, &exitValue);
}
}
void
ScopeView::Draw(BRect updateRect)
{
super::Draw(updateRect);
if (fIsLoading)
DrawLoading();
else if (!fHaveFile && !fIsLiveInput)
DrawNoFile();
else if (!fIsEnabled)
DrawDisabled();
else if (fIsPlaying || fIsLiveInput)
DrawPlaying();
else
DrawStopped();
}
int32
ScopeView::_Thread(void* data)
{
return ((ScopeView*) data)->Thread();
}
int32
ScopeView::Thread()
{
// Because Pulse() was too slow, I created a thread that tells the
// ScopeView to repaint itself. Note that we need to call LockLooper
// with a timeout, otherwise we'll deadlock in DetachedFromWindow().
while (!fIsFinished) {
if (fIsEnabled && (fIsPlaying || fIsLiveInput)) {
if (LockLooperWithTimeout(50000) == B_OK) {
Invalidate();
UnlockLooper();
}
}
snooze(50000);
}
return 0;
}
void
ScopeView::DrawLoading()
{
DrawText(B_TRANSLATE("Loading instruments" B_UTF8_ELLIPSIS));
}
void
ScopeView::DrawNoFile()
{
DrawText(B_TRANSLATE("Drop MIDI file here"));
}
void
ScopeView::DrawDisabled()
{
SetHighColor(64, 64, 64);
StrokeLine(BPoint(0, Bounds().Height() / 2),
BPoint(Bounds().Width(), Bounds().Height() / 2));
}
void
ScopeView::DrawStopped()
{
SetHighColor(0, 130, 0);
StrokeLine(BPoint(0, Bounds().Height() / 2),
BPoint(Bounds().Width(), Bounds().Height() / 2));
}
void
ScopeView::DrawPlaying()
{
int32 width = (int32) Bounds().Width();
int32 height = (int32) Bounds().Height();
// Scope drawing magic based on code by Michael Pfeiffer.
int32 size = be_synth->GetAudio(fLeftSamples, fRightSamples, fSampleCount);
if (size > 0) {
SetHighColor(255, 0, 130);
SetLowColor(0, 130, 0);
int32 x;
int32 y;
int32 sx = 0;
int32 f = (height << 16) / 65535;
int32 dy = height / 2 + 1;
for (int32 i = 0; i < width; i++) {
x = sx / width;
y = ((fLeftSamples[x] * f) >> 16) + dy;
FillRect(BRect(i, y, i, y));
y = ((fRightSamples[x] * f) >> 16) + dy;
FillRect(BRect(i, y, i, y), B_SOLID_LOW);
sx += size;
}
}
}
void
ScopeView::DrawText(const char* text)
{
font_height height;
GetFontHeight(&height);
float stringWidth = StringWidth(text);
float stringHeight = height.ascent + height.descent;
float x = (Bounds().Width() - stringWidth) / 2;
float y = height.ascent + (Bounds().Height() - stringHeight) / 2;
SetHighColor(255, 255, 255);
SetLowColor(ViewColor());
SetDrawingMode(B_OP_OVER);
DrawString(text, BPoint(x, y));
}