217 lines
4.5 KiB
C++
217 lines
4.5 KiB
C++
/*
|
|
* Copyright (c) 2004 Matthijs Hollemans
|
|
* Copyright (c) 2008-2014 Haiku, Inc. All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
|
|
#include "ScopeView.h"
|
|
|
|
#include <Catalog.h>
|
|
#include <Locale.h>
|
|
#include <Synth.h>
|
|
#include <Window.h>
|
|
|
|
|
|
#undef B_TRANSLATION_CONTEXT
|
|
#define B_TRANSLATION_CONTEXT "Scope View"
|
|
|
|
|
|
// #pragma mark - ScopeView
|
|
|
|
|
|
ScopeView::ScopeView()
|
|
:
|
|
BView(BRect(0, 0, 180, 63), NULL, B_FOLLOW_LEFT | B_FOLLOW_TOP,
|
|
B_WILL_DRAW),
|
|
fIsPlaying(false),
|
|
fIsEnabled(true),
|
|
fHaveFile(false),
|
|
fIsLoading(false),
|
|
fIsLiveInput(false),
|
|
fSampleCount(Bounds().IntegerWidth()),
|
|
fLeftSamples(new int16[fSampleCount]),
|
|
fRightSamples(new int16[fSampleCount]),
|
|
fScopeThreadID(-1)
|
|
{
|
|
}
|
|
|
|
|
|
ScopeView::~ScopeView()
|
|
{
|
|
delete[] fLeftSamples;
|
|
delete[] fRightSamples;
|
|
}
|
|
|
|
|
|
void ScopeView::AttachedToWindow()
|
|
{
|
|
SetViewColor(0, 0, 0);
|
|
|
|
fIsFinished = false;
|
|
fScopeThreadID = spawn_thread(_Thread, "ScopeThread",
|
|
B_NORMAL_PRIORITY, this);
|
|
if (fScopeThreadID > 0)
|
|
resume_thread(fScopeThreadID);
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DetachedFromWindow()
|
|
{
|
|
if (fScopeThreadID > 0) {
|
|
fIsFinished = true;
|
|
status_t exitValue;
|
|
wait_for_thread(fScopeThreadID, &exitValue);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::Draw(BRect updateRect)
|
|
{
|
|
super::Draw(updateRect);
|
|
|
|
if (fIsLoading)
|
|
DrawLoading();
|
|
else if (!fHaveFile && !fIsLiveInput)
|
|
DrawNoFile();
|
|
else if (!fIsEnabled)
|
|
DrawDisabled();
|
|
else if (fIsPlaying || fIsLiveInput)
|
|
DrawPlaying();
|
|
else
|
|
DrawStopped();
|
|
}
|
|
|
|
|
|
int32
|
|
ScopeView::_Thread(void* data)
|
|
{
|
|
return ((ScopeView*) data)->Thread();
|
|
}
|
|
|
|
|
|
int32
|
|
ScopeView::Thread()
|
|
{
|
|
// Because Pulse() was too slow, I created a thread that tells the
|
|
// ScopeView to repaint itself. Note that we need to call LockLooper
|
|
// with a timeout, otherwise we'll deadlock in DetachedFromWindow().
|
|
|
|
while (!fIsFinished) {
|
|
if (fIsEnabled && (fIsPlaying || fIsLiveInput)) {
|
|
if (LockLooperWithTimeout(50000) == B_OK) {
|
|
Invalidate();
|
|
UnlockLooper();
|
|
}
|
|
}
|
|
snooze(50000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DrawLoading()
|
|
{
|
|
DrawText(B_TRANSLATE("Loading instruments" B_UTF8_ELLIPSIS));
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DrawNoFile()
|
|
{
|
|
DrawText(B_TRANSLATE("Drop MIDI file here"));
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DrawDisabled()
|
|
{
|
|
SetHighColor(64, 64, 64);
|
|
|
|
StrokeLine(BPoint(0, Bounds().Height() / 2),
|
|
BPoint(Bounds().Width(), Bounds().Height() / 2));
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DrawStopped()
|
|
{
|
|
SetHighColor(0, 130, 0);
|
|
|
|
StrokeLine(BPoint(0, Bounds().Height() / 2),
|
|
BPoint(Bounds().Width(), Bounds().Height() / 2));
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DrawPlaying()
|
|
{
|
|
int32 width = (int32) Bounds().Width();
|
|
int32 height = (int32) Bounds().Height();
|
|
|
|
// Scope drawing magic based on code by Michael Pfeiffer.
|
|
|
|
int32 size = be_synth->GetAudio(fLeftSamples, fRightSamples, fSampleCount);
|
|
if (size > 0) {
|
|
SetHighColor(255, 0, 130);
|
|
SetLowColor(0, 130, 0);
|
|
|
|
int32 x;
|
|
int32 y;
|
|
int32 sx = 0;
|
|
int32 f = (height << 16) / 65535;
|
|
int32 dy = height / 2 + 1;
|
|
for (int32 i = 0; i < width; i++) {
|
|
x = sx / width;
|
|
y = ((fLeftSamples[x] * f) >> 16) + dy;
|
|
FillRect(BRect(i, y, i, y));
|
|
|
|
y = ((fRightSamples[x] * f) >> 16) + dy;
|
|
FillRect(BRect(i, y, i, y), B_SOLID_LOW);
|
|
|
|
sx += size;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ScopeView::DrawText(const char* text)
|
|
{
|
|
font_height height;
|
|
GetFontHeight(&height);
|
|
|
|
float stringWidth = StringWidth(text);
|
|
float stringHeight = height.ascent + height.descent;
|
|
|
|
float x = (Bounds().Width() - stringWidth) / 2;
|
|
float y = height.ascent + (Bounds().Height() - stringHeight) / 2;
|
|
|
|
SetHighColor(255, 255, 255);
|
|
SetLowColor(ViewColor());
|
|
SetDrawingMode(B_OP_OVER);
|
|
|
|
DrawString(text, BPoint(x, y));
|
|
}
|