haiku/src/apps/mediaplayer/Controller.h

224 lines
6.2 KiB
C++

/*
* Controller.h - Media Player for the Haiku Operating System
*
* Copyright (C) 2006 Marcus Overhagen <marcus@overhagen.de>
* Copyright (C) 2007-2008 Stephan Aßmus <superstippi@gmx.de> (MIT Ok)
*
* Released under the terms of the MIT license.
*/
#ifndef __CONTROLLER_H
#define __CONTROLLER_H
#include <Alert.h>
#include <Entry.h>
#include <MediaDefs.h>
#include <MediaFormats.h>
#include <MediaNode.h>
#include <List.h>
#include <Locker.h>
#include <String.h>
#include "ListenerAdapter.h"
#include "NodeManager.h"
#include "PlaylistItem.h"
class AudioTrackSupplier;
class TrackSupplier;
class PlaylistItem;
class ProxyAudioSupplier;
class ProxyVideoSupplier;
class SubTitles;
class VideoTrackSupplier;
class VideoView;
class Controller : public NodeManager {
public:
class Listener {
public:
Listener();
virtual ~Listener();
virtual void FileFinished();
virtual void FileChanged(PlaylistItem* item,
status_t result);
virtual void VideoTrackChanged(int32 index);
virtual void AudioTrackChanged(int32 index);
virtual void SubTitleTrackChanged(int32 index);
virtual void VideoStatsChanged();
virtual void AudioStatsChanged();
virtual void PlaybackStateChanged(uint32 state);
virtual void PositionChanged(float position);
virtual void SeekHandled(int64 seekFrame);
virtual void VolumeChanged(float volume);
virtual void MutedChanged(bool muted);
};
Controller();
virtual ~Controller();
// PlaybackManager interface
virtual void MessageReceived(BMessage* message);
virtual int64 Duration();
// NodeManager interface
virtual VideoTarget* CreateVideoTarget();
virtual VideoSupplier* CreateVideoSupplier();
virtual AudioSupplier* CreateAudioSupplier();
// Controller
status_t SetToAsync(const PlaylistItemRef& item);
status_t SetTo(const PlaylistItemRef& item);
const PlaylistItem* Item() const
{ return fItem.Get(); }
void PlayerActivated(bool active);
void GetSize(int *width, int *height,
int* widthAspect = NULL,
int* heightAspect = NULL);
int AudioTrackCount();
int VideoTrackCount();
int SubTitleTrackCount();
status_t SelectAudioTrack(int n);
int CurrentAudioTrack();
int AudioTrackChannelCount();
status_t SelectVideoTrack(int n);
int CurrentVideoTrack();
status_t SelectSubTitleTrack(int n);
int CurrentSubTitleTrack();
const char* SubTitleTrackName(int n);
void Stop();
void Play();
void Pause();
void TogglePlaying();
uint32 PlaybackState();
bigtime_t TimeDuration();
bigtime_t TimePosition();
status_t SaveState(bool reset = false);
void RestoreState();
virtual void SetVolume(float factor);
float Volume();
void VolumeUp();
void VolumeDown();
void ToggleMute();
int64 SetPosition(float value);
int64 SetFramePosition(int64 frame);
int64 SetTimePosition(bigtime_t position);
bool HasFile();
status_t GetFileFormatInfo(
media_file_format* fileFormat);
status_t GetCopyright(BString* copyright);
status_t GetLocation(BString* location);
status_t GetName(BString* name);
status_t GetEncodedVideoFormat(media_format* format);
status_t GetVideoCodecInfo(media_codec_info* info);
status_t GetEncodedAudioFormat(media_format* format);
status_t GetAudioCodecInfo(media_codec_info* info);
status_t GetMetaData(BMessage* metaData);
status_t GetVideoMetaData(int32 track,
BMessage* metaData);
status_t GetAudioMetaData(int32 track,
BMessage* metaData);
// video view
void SetVideoView(VideoView *view);
bool IsOverlayActive();
// notification support
bool AddListener(Listener* listener);
void RemoveListener(Listener* listener);
private:
void _AdoptGlobalSettings();
uint32 _PlaybackState(int32 playingMode) const;
int64 _FrameDuration() const;
bigtime_t _TimePosition() const;
void _NotifyFileChanged(PlaylistItem* item,
status_t result) const;
void _NotifyFileFinished() const;
void _NotifyVideoTrackChanged(int32 index) const;
void _NotifyAudioTrackChanged(int32 index) const;
void _NotifySubTitleTrackChanged(int32 index) const;
void _NotifyVideoStatsChanged() const;
void _NotifyAudioStatsChanged() const;
void _NotifyPlaybackStateChanged(uint32 state) const;
void _NotifyPositionChanged(float position) const;
void _NotifySeekHandled(int64 seekFrame) const;
void _NotifyVolumeChanged(float volume) const;
void _NotifyMutedChanged(bool muted) const;
// overridden from PlaybackManager so that we
// can use our own Listener mechanism
virtual void NotifyPlayModeChanged(int32 mode) const;
virtual void NotifyLoopModeChanged(int32 mode) const;
virtual void NotifyLoopingEnabledChanged(
bool enabled) const;
virtual void NotifyVideoBoundsChanged(BRect bounds) const;
virtual void NotifyFPSChanged(float fps) const;
virtual void NotifyCurrentFrameChanged(int64 frame) const;
virtual void NotifySpeedChanged(float speed) const;
virtual void NotifyFrameDropped() const;
virtual void NotifyStopFrameReached() const;
virtual void NotifySeekHandled(int64 seekedFrame) const;
private:
VideoView* fVideoView;
float fVolume;
float fActiveVolume;
bool fMuted;
PlaylistItemRef fItem;
ProxyVideoSupplier* fVideoSupplier;
ProxyAudioSupplier* fAudioSupplier;
VideoTrackSupplier* fVideoTrackSupplier;
AudioTrackSupplier* fAudioTrackSupplier;
const SubTitles* fSubTitles;
int32 fSubTitlesIndex;
mutable int64 fCurrentFrame;
bigtime_t fDuration;
float fVideoFrameRate;
mutable int32 fPendingSeekRequests;
mutable int64 fSeekFrame;
mutable int64 fRequestedSeekFrame;
ListenerAdapter fGlobalSettingsListener;
bool fAutoplaySetting;
// maintains the auto-play setting
bool fAutoplay;
// is true if the player is already playing
// otherwise it's the same as fAutoplaySetting
bool fLoopMovies;
bool fLoopSounds;
uint32 fBackgroundMovieVolumeMode;
uint32 fResume;
BList fListeners;
};
#endif // __CONTROLLER_H