haiku/src/apps/glteapot/FPS.cpp

123 lines
2.5 KiB
C++

/*
Copyright 1999, Be Incorporated. All Rights Reserved.
This file may be used under the terms of the Be Sample Code License.
*/
#include "FPS.h"
FPS::FPS()
{
}
FPS::~FPS()
{
}
void
FPS::drawChar(GLfloat x, GLfloat y, GLint number)
{
static bool numbers[13][7] = {
{ true, true, true, true, true, true, false }, /* 0 */
{ false, true, true, false, false, false, false }, /* 1 */
{ true, true, false, true, true, false, true }, /* 2 */
{ true, true, true, true, false, false, true }, /* 3 */
{ false, true, true, false, false, true, true }, /* 4 */
{ true, false, true, true, false, true, true }, /* 5 */
{ true, false, true, true, true, true, true }, /* 6 */
{ true, true, true, false, false, false, false }, /* 7 */
{ true, true, true, true, true, true, true }, /* 8 */
{ true, true, true, false, false, true, true }, /* 9 */
{ true, false, false, false, true, true, true }, /* F */
{ true, true, false, false, true, true, true }, /* P */
{ true, false, true, true, false, true, true }, /* S */
};
static GLfloat gap = 0.03;
static GLfloat size = 1.0;
static GLfloat x0 = -size / 4;
static GLfloat x1 = -size / 4 + gap;
static GLfloat x2 = -x1;
static GLfloat x3 = -x0;
static GLfloat y0 = size / 2;
static GLfloat y1 = size / 2 - gap;
static GLfloat y2 = 0 + gap;
static GLfloat y3 = 0;
static GLfloat y4 = -y2;
static GLfloat y5 = -y1;
static GLfloat y6 = -y0;
glBegin(GL_LINES);
if (numbers[number][0]) {
glVertex2f(x1 + x, y0 + y);
glVertex2f(x2 + x, y0 + y);
}
if (numbers[number][1]) {
glVertex2f(x3 + x, y1 + y);
glVertex2f(x3 + x, y2 + y);
}
if (numbers[number][2]) {
glVertex2f(x3 + x, y4 + y);
glVertex2f(x3 + x, y5 + y);
}
if (numbers[number][3]) {
glVertex2f(x1 + x, y6 + y);
glVertex2f(x2 + x, y6 + y);
}
if (numbers[number][4]) {
glVertex2f(x0 + x, y5 + y);
glVertex2f(x0 + x, y4 + y);
}
if (numbers[number][5]) {
glVertex2f(x0 + x, y2 + y);
glVertex2f(x0 + x, y1 + y);
}
if (numbers[number][6]) {
glVertex2f(x1 + x, y3 + y);
glVertex2f(x2 + x, y3 + y);
}
glEnd();
}
void
FPS::drawCounter(GLfloat frameRate)
{
GLfloat pos = 0;
int ifps = (int)frameRate;
int count = 0;
int number = 1;
while (ifps > number) {
number *= 10;
count++;
}
number /= 10;
for (int i = 0; i < count; i++) {
drawChar(pos, 0, (ifps / number) % 10);
pos += 1.0;
if (number == 1)
break;
number /= 10;
}
pos += 0.5;
drawChar(pos, 0, 10);
pos += 1;
drawChar(pos, 0, 11);
pos += 1;
drawChar(pos, 0, 12);
pos += 1;
}