haiku/src/apps/charactermap/CharacterView.cpp

795 lines
17 KiB
C++

/*
* Copyright 2009-2010, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#include "CharacterView.h"
#include <stdio.h>
#include <string.h>
#include <Bitmap.h>
#include <Catalog.h>
#include <Clipboard.h>
#include <LayoutUtils.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
#include <ScrollBar.h>
#include <Window.h>
#include "UnicodeBlocks.h"
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "CharacterView"
static const uint32 kMsgCopyAsEscapedString = 'cesc';
CharacterView::CharacterView(const char* name)
: BView(name, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS
| B_SCROLL_VIEW_AWARE),
fTargetCommand(0),
fClickPoint(-1, 0),
fHasCharacter(false),
fShowPrivateBlocks(false),
fShowContainedBlocksOnly(false)
{
fTitleTops = new int32[kNumUnicodeBlocks];
fCharacterFont.SetSize(fCharacterFont.Size() * 1.5f);
_UpdateFontSize();
DoLayout();
}
CharacterView::~CharacterView()
{
delete[] fTitleTops;
}
void
CharacterView::SetTarget(BMessenger target, uint32 command)
{
fTarget = target;
fTargetCommand = command;
}
void
CharacterView::SetCharacterFont(const BFont& font)
{
fCharacterFont = font;
fUnicodeBlocks = fCharacterFont.Blocks();
InvalidateLayout();
}
void
CharacterView::ShowPrivateBlocks(bool show)
{
if (fShowPrivateBlocks == show)
return;
fShowPrivateBlocks = show;
InvalidateLayout();
}
void
CharacterView::ShowContainedBlocksOnly(bool show)
{
if (fShowContainedBlocksOnly == show)
return;
fShowContainedBlocksOnly = show;
InvalidateLayout();
}
bool
CharacterView::IsShowingBlock(int32 blockIndex) const
{
if (blockIndex < 0 || blockIndex >= (int32)kNumUnicodeBlocks)
return false;
if (!fShowPrivateBlocks && kUnicodeBlocks[blockIndex].private_block)
return false;
// the reason for two checks is BeOS compatibility.
// The Includes method checks for unicode blocks as
// defined by Be, but there are only 71 such blocks.
// The rest of the blocks (denoted by kNoBlock) need to
// be queried by searching for the start and end codepoints
// via the IncludesBlock method.
if (fShowContainedBlocksOnly) {
if (kUnicodeBlocks[blockIndex].block != kNoBlock
&& !fUnicodeBlocks.Includes(
kUnicodeBlocks[blockIndex].block))
return false;
if (!fCharacterFont.IncludesBlock(
kUnicodeBlocks[blockIndex].start,
kUnicodeBlocks[blockIndex].end))
return false;
}
return true;
}
void
CharacterView::ScrollToBlock(int32 blockIndex)
{
// don't scroll if the selected block is already in view.
// this prevents distracting jumps when crossing a block
// boundary in the character view.
if (IsBlockVisible(blockIndex))
return;
if (blockIndex < 0)
blockIndex = 0;
else if (blockIndex >= (int32)kNumUnicodeBlocks)
blockIndex = kNumUnicodeBlocks - 1;
BView::ScrollTo(0.0f, fTitleTops[blockIndex]);
}
void
CharacterView::ScrollToCharacter(uint32 c)
{
if (IsCharacterVisible(c))
return;
BRect frame = _FrameFor(c);
BView::ScrollTo(0.0f, frame.top);
}
bool
CharacterView::IsCharacterVisible(uint32 c) const
{
return Bounds().Contains(_FrameFor(c));
}
bool
CharacterView::IsBlockVisible(int32 block) const
{
int32 topBlock = _BlockAt(BPoint(Bounds().left, Bounds().top));
int32 bottomBlock = _BlockAt(BPoint(Bounds().right, Bounds().bottom));
if (block >= topBlock && block <= bottomBlock)
return true;
return false;
}
/*static*/ void
CharacterView::UnicodeToUTF8(uint32 c, char* text, size_t textSize)
{
if (textSize < 5) {
if (textSize > 0)
text[0] = '\0';
return;
}
char* s = text;
if (c < 0x80)
*(s++) = c;
else if (c < 0x800) {
*(s++) = 0xc0 | (c >> 6);
*(s++) = 0x80 | (c & 0x3f);
} else if (c < 0x10000) {
*(s++) = 0xe0 | (c >> 12);
*(s++) = 0x80 | ((c >> 6) & 0x3f);
*(s++) = 0x80 | (c & 0x3f);
} else if (c <= 0x10ffff) {
*(s++) = 0xf0 | (c >> 18);
*(s++) = 0x80 | ((c >> 12) & 0x3f);
*(s++) = 0x80 | ((c >> 6) & 0x3f);
*(s++) = 0x80 | (c & 0x3f);
}
s[0] = '\0';
}
/*static*/ void
CharacterView::UnicodeToUTF8Hex(uint32 c, char* text, size_t textSize)
{
char character[16];
CharacterView::UnicodeToUTF8(c, character, sizeof(character));
int size = 0;
for (int32 i = 0; character[i] && size < (int)textSize; i++) {
size += snprintf(text + size, textSize - size, "\\x%02x",
(uint8)character[i]);
}
}
void
CharacterView::MessageReceived(BMessage* message)
{
switch (message->what) {
case kMsgCopyAsEscapedString:
case B_COPY:
{
uint32 character;
if (message->FindInt32("character", (int32*)&character) != B_OK) {
if (!fHasCharacter)
break;
character = fCurrentCharacter;
}
char text[16];
if (message->what == kMsgCopyAsEscapedString)
UnicodeToUTF8Hex(character, text, sizeof(text));
else
UnicodeToUTF8(character, text, sizeof(text));
_CopyToClipboard(text);
break;
}
default:
BView::MessageReceived(message);
break;
}
}
void
CharacterView::AttachedToWindow()
{
Window()->AddShortcut('C', B_SHIFT_KEY,
new BMessage(kMsgCopyAsEscapedString), this);
SetViewColor(255, 255, 255, 255);
SetLowColor(ViewColor());
}
void
CharacterView::DetachedFromWindow()
{
}
BSize
CharacterView::MinSize()
{
return BLayoutUtils::ComposeSize(ExplicitMinSize(),
BSize(fCharacterHeight, fCharacterHeight + fTitleHeight));
}
void
CharacterView::FrameResized(float width, float height)
{
// Scroll to character
if (!fHasTopCharacter)
return;
BRect frame = _FrameFor(fTopCharacter);
if (!frame.IsValid())
return;
BView::ScrollTo(0, frame.top - fTopOffset);
fHasTopCharacter = false;
}
class PreviewItem: public BMenuItem
{
public:
PreviewItem(const char* text, float width, float height)
: BMenuItem(text, NULL),
fWidth(width * 2),
fHeight(height * 2)
{
}
void GetContentSize(float* width, float* height)
{
*width = fWidth;
*height = fHeight;
}
void Draw()
{
BMenu* menu = Menu();
BRect box = Frame();
menu->PushState();
menu->SetLowUIColor(B_DOCUMENT_BACKGROUND_COLOR);
menu->SetViewUIColor(B_DOCUMENT_BACKGROUND_COLOR);
menu->SetHighUIColor(B_DOCUMENT_TEXT_COLOR);
menu->FillRect(box, B_SOLID_LOW);
// Draw the character in the center of the menu
float charWidth = menu->StringWidth(Label());
font_height fontHeight;
menu->GetFontHeight(&fontHeight);
box.left += (box.Width() - charWidth) / 2;
box.bottom -= (box.Height() - fontHeight.ascent
+ fontHeight.descent) / 2;
menu->DrawString(Label(), BPoint(box.left, box.bottom));
menu->PopState();
}
private:
float fWidth;
float fHeight;
};
class NoMarginMenu: public BPopUpMenu
{
public:
NoMarginMenu()
: BPopUpMenu(B_EMPTY_STRING, false, false)
{
// Try to have the size right (should be exactly 2x the cell width)
// and the item text centered in it.
float left, top, bottom, right;
GetItemMargins(&left, &top, &bottom, &right);
SetItemMargins(left, top, bottom, left);
}
};
void
CharacterView::MouseDown(BPoint where)
{
if (!fHasCharacter
|| Window()->CurrentMessage() == NULL)
return;
int32 buttons;
if (Window()->CurrentMessage()->FindInt32("buttons", &buttons) == B_OK) {
if ((buttons & B_PRIMARY_MOUSE_BUTTON) != 0) {
// Memorize click point for dragging
fClickPoint = where;
char text[16];
UnicodeToUTF8(fCurrentCharacter, text, sizeof(text));
fMenu = new NoMarginMenu();
fMenu->AddItem(new PreviewItem(text, fCharacterWidth,
fCharacterHeight));
fMenu->SetFont(&fCharacterFont);
fMenu->SetFontSize(fCharacterFont.Size() * 2.5);
uint32 character;
BRect rect;
// Position the menu exactly above the character
_GetCharacterAt(where, character, &rect);
fMenu->DoLayout();
where = rect.LeftTop();
where.x += (rect.Width() - fMenu->Frame().Width()) / 2;
where.y += (rect.Height() - fMenu->Frame().Height()) / 2;
ConvertToScreen(&where);
fMenu->Go(where, true, true, true);
} else {
// Show context menu
BPopUpMenu* menu = new BPopUpMenu(B_EMPTY_STRING, false, false);
menu->SetFont(be_plain_font);
BMessage* message = new BMessage(B_COPY);
message->AddInt32("character", fCurrentCharacter);
menu->AddItem(new BMenuItem(B_TRANSLATE("Copy character"), message,
'C'));
message = new BMessage(kMsgCopyAsEscapedString);
message->AddInt32("character", fCurrentCharacter);
menu->AddItem(new BMenuItem(
B_TRANSLATE("Copy as escaped byte string"),
message, 'C', B_SHIFT_KEY));
menu->SetTargetForItems(this);
ConvertToScreen(&where);
menu->Go(where, true, true, true);
}
}
}
void
CharacterView::MouseUp(BPoint where)
{
fClickPoint.x = -1;
}
void
CharacterView::MouseMoved(BPoint where, uint32 transit,
const BMessage* dragMessage)
{
if (dragMessage != NULL)
return;
BRect frame;
uint32 character;
bool hasCharacter = _GetCharacterAt(where, character, &frame);
if (fHasCharacter && (character != fCurrentCharacter || !hasCharacter))
Invalidate(fCurrentCharacterFrame);
if (hasCharacter && (character != fCurrentCharacter || !fHasCharacter)) {
BMessage update(fTargetCommand);
update.AddInt32("character", character);
fTarget.SendMessage(&update);
Invalidate(frame);
}
fHasCharacter = hasCharacter;
fCurrentCharacter = character;
fCurrentCharacterFrame = frame;
if (fClickPoint.x >= 0 && (fabs(where.x - fClickPoint.x) > 4
|| fabs(where.y - fClickPoint.y) > 4)) {
// Start dragging
// Update character - we want to drag the one we originally clicked
// on, not the one the mouse might be over now.
if (!_GetCharacterAt(fClickPoint, character, &frame))
return;
BPoint offset = fClickPoint - frame.LeftTop();
frame.OffsetTo(B_ORIGIN);
BBitmap* bitmap = new BBitmap(frame, B_BITMAP_ACCEPTS_VIEWS, B_RGBA32);
if (bitmap->InitCheck() != B_OK) {
delete bitmap;
return;
}
bitmap->Lock();
BView* view = new BView(frame, "drag", 0, 0);
bitmap->AddChild(view);
view->SetLowColor(B_TRANSPARENT_COLOR);
view->FillRect(frame, B_SOLID_LOW);
// Draw character
char text[16];
UnicodeToUTF8(character, text, sizeof(text));
view->SetDrawingMode(B_OP_ALPHA);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetFont(&fCharacterFont);
view->DrawString(text,
BPoint((fCharacterWidth - view->StringWidth(text)) / 2,
fCharacterBase));
view->Sync();
bitmap->RemoveChild(view);
bitmap->Unlock();
BMessage drag(B_MIME_DATA);
if ((modifiers() & (B_SHIFT_KEY | B_OPTION_KEY)) != 0) {
// paste UTF-8 hex string
CharacterView::UnicodeToUTF8Hex(character, text, sizeof(text));
}
drag.AddData("text/plain", B_MIME_DATA, text, strlen(text));
DragMessage(&drag, bitmap, B_OP_ALPHA, offset);
fClickPoint.x = -1;
fHasCharacter = false;
Invalidate(fCurrentCharacterFrame);
}
}
void
CharacterView::Draw(BRect updateRect)
{
const int32 kXGap = fGap / 2;
BFont font;
GetFont(&font);
rgb_color color = (rgb_color){0, 0, 0, 255};
rgb_color highlight = (rgb_color){220, 220, 220, 255};
rgb_color enclose = mix_color(highlight,
ui_color(B_CONTROL_HIGHLIGHT_COLOR), 128);
for (int32 i = _BlockAt(updateRect.LeftTop()); i < (int32)kNumUnicodeBlocks;
i++) {
if (!IsShowingBlock(i))
continue;
int32 y = fTitleTops[i];
if (y > updateRect.bottom)
break;
SetHighColor(color);
DrawString(kUnicodeBlocks[i].name, BPoint(3, y + fTitleBase));
y += fTitleHeight;
int32 x = kXGap;
SetFont(&fCharacterFont);
for (uint32 c = kUnicodeBlocks[i].start; c <= kUnicodeBlocks[i].end;
c++) {
if (y + fCharacterHeight > updateRect.top
&& y < updateRect.bottom) {
// Stroke frame around the active character
if (fHasCharacter && fCurrentCharacter == c) {
SetHighColor(highlight);
FillRect(BRect(x, y, x + fCharacterWidth,
y + fCharacterHeight - fGap));
SetHighColor(enclose);
StrokeRect(BRect(x, y, x + fCharacterWidth,
y + fCharacterHeight - fGap));
SetHighColor(color);
SetLowColor(highlight);
}
// Draw character
char character[16];
UnicodeToUTF8(c, character, sizeof(character));
DrawString(character,
BPoint(x + (fCharacterWidth - StringWidth(character)) / 2,
y + fCharacterBase));
}
x += fCharacterWidth + fGap;
if (x + fCharacterWidth + kXGap >= fDataRect.right) {
y += fCharacterHeight;
x = kXGap;
}
}
if (x != kXGap)
y += fCharacterHeight;
y += fTitleGap;
SetFont(&font);
}
}
void
CharacterView::DoLayout()
{
fHasTopCharacter = _GetTopmostCharacter(fTopCharacter, fTopOffset);
_UpdateSize();
}
int32
CharacterView::_BlockAt(BPoint point) const
{
uint32 min = 0;
uint32 max = kNumUnicodeBlocks;
uint32 guess = (max + min) / 2;
while ((max >= min) && (guess < kNumUnicodeBlocks - 1 )) {
if (fTitleTops[guess] <= point.y && fTitleTops[guess + 1] >= point.y) {
if (!IsShowingBlock(guess))
return -1;
else
return guess;
}
if (fTitleTops[guess + 1] < point.y) {
min = guess + 1;
} else {
max = guess - 1;
}
guess = (max + min) / 2;
}
return -1;
}
bool
CharacterView::_GetCharacterAt(BPoint point, uint32& character,
BRect* _frame) const
{
int32 i = _BlockAt(point);
if (i == -1)
return false;
int32 y = fTitleTops[i] + fTitleHeight;
if (y > point.y)
return false;
const int32 startX = fGap / 2;
if (startX > point.x)
return false;
int32 endX = startX + fCharactersPerLine * (fCharacterWidth + fGap);
if (endX < point.x)
return false;
for (uint32 c = kUnicodeBlocks[i].start; c <= kUnicodeBlocks[i].end;
c += fCharactersPerLine, y += fCharacterHeight) {
if (y + fCharacterHeight <= point.y)
continue;
int32 pos = (int32)((point.x - startX) / (fCharacterWidth + fGap));
if (c + pos > kUnicodeBlocks[i].end)
return false;
// Found character at position
character = c + pos;
if (_frame != NULL) {
_frame->Set(startX + pos * (fCharacterWidth + fGap),
y, startX + (pos + 1) * (fCharacterWidth + fGap) - 1,
y + fCharacterHeight);
}
return true;
}
return false;
}
void
CharacterView::_UpdateFontSize()
{
font_height fontHeight;
GetFontHeight(&fontHeight);
fTitleHeight = (int32)ceilf(fontHeight.ascent + fontHeight.descent
+ fontHeight.leading) + 2;
fTitleBase = (int32)ceilf(fontHeight.ascent);
// Find widest character
fCharacterWidth = (int32)ceilf(fCharacterFont.StringWidth("W") * 1.5f);
if (fCharacterFont.IsFullAndHalfFixed()) {
// TODO: improve this!
fCharacterWidth = (int32)ceilf(fCharacterWidth * 1.4);
}
fCharacterFont.GetHeight(&fontHeight);
fCharacterHeight = (int32)ceilf(fontHeight.ascent + fontHeight.descent
+ fontHeight.leading);
fCharacterBase = (int32)ceilf(fontHeight.ascent);
fGap = (int32)roundf(fCharacterHeight / 8.0);
if (fGap < 3)
fGap = 3;
fCharacterHeight += fGap;
fTitleGap = fGap * 3;
}
void
CharacterView::_UpdateSize()
{
// Compute data rect
BRect bounds = Bounds();
_UpdateFontSize();
fDataRect.right = bounds.Width();
fDataRect.bottom = 0;
fCharactersPerLine = int32(bounds.Width() / (fGap + fCharacterWidth));
if (fCharactersPerLine == 0)
fCharactersPerLine = 1;
for (uint32 i = 0; i < kNumUnicodeBlocks; i++) {
fTitleTops[i] = (int32)ceilf(fDataRect.bottom);
if (!IsShowingBlock(i))
continue;
int32 lines = (kUnicodeBlocks[i].Count() + fCharactersPerLine - 1)
/ fCharactersPerLine;
fDataRect.bottom += lines * fCharacterHeight + fTitleHeight + fTitleGap;
}
// Update scroll bars
BScrollBar* scroller = ScrollBar(B_VERTICAL);
if (scroller == NULL)
return;
if (bounds.Height() > fDataRect.Height()) {
// no scrolling
scroller->SetRange(0.0f, 0.0f);
scroller->SetValue(0.0f);
} else {
scroller->SetRange(0.0f, fDataRect.Height() - bounds.Height() - 1.0f);
scroller->SetProportion(bounds.Height () / fDataRect.Height());
scroller->SetSteps(fCharacterHeight,
Bounds().Height() - fCharacterHeight);
// scroll up if there is empty room on bottom
if (fDataRect.Height() < bounds.bottom)
ScrollBy(0.0f, bounds.bottom - fDataRect.Height());
}
Invalidate();
}
bool
CharacterView::_GetTopmostCharacter(uint32& character, int32& offset) const
{
int32 top = (int32)Bounds().top;
int32 i = _BlockAt(BPoint(0, top));
if (i == -1)
return false;
int32 characterTop = fTitleTops[i] + fTitleHeight;
if (characterTop > top) {
character = kUnicodeBlocks[i].start;
offset = characterTop - top;
return true;
}
int32 lines = (top - characterTop + fCharacterHeight - 1)
/ fCharacterHeight;
character = kUnicodeBlocks[i].start + lines * fCharactersPerLine;
offset = top - characterTop - lines * fCharacterHeight;
return true;
}
BRect
CharacterView::_FrameFor(uint32 character) const
{
// find block containing the character
int32 blockNumber = BlockForCharacter(character);
if (blockNumber > 0) {
int32 diff = character - kUnicodeBlocks[blockNumber].start;
int32 y = fTitleTops[blockNumber] + fTitleHeight
+ (diff / fCharactersPerLine) * fCharacterHeight;
int32 x = fGap / 2 + diff % fCharactersPerLine;
return BRect(x, y, x + fCharacterWidth + fGap, y + fCharacterHeight);
}
return BRect();
}
void
CharacterView::_CopyToClipboard(const char* text)
{
if (!be_clipboard->Lock())
return;
be_clipboard->Clear();
BMessage* clip = be_clipboard->Data();
if (clip != NULL) {
clip->AddData("text/plain", B_MIME_TYPE, text, strlen(text));
be_clipboard->Commit();
}
be_clipboard->Unlock();
}