haiku/headers/private/graphics/video_overlay.h

123 lines
3.6 KiB
C

#if !defined(_VIDEO_OVERLAY_H_)
#define _VIDEO_OVERLAY_H_
/*
Copyright Be Incorporated.
This file will eventually be merged into Accelerant.h once the API is finalized.
*/
#include <Accelerant.h>
#include <GraphicsDefs.h>
#if defined(__cplusplus)
extern "C" {
#endif
enum {
B_SUPPORTS_OVERLAYS = 1U << 31 // part of display_mode.flags
};
enum {
B_OVERLAY_COUNT = 0x08000000,
B_OVERLAY_SUPPORTED_SPACES,
B_OVERLAY_SUPPORTED_FEATURES,
B_ALLOCATE_OVERLAY_BUFFER,
B_RELEASE_OVERLAY_BUFFER,
B_GET_OVERLAY_CONSTRAINTS,
B_ALLOCATE_OVERLAY,
B_RELEASE_OVERLAY,
B_CONFIGURE_OVERLAY
};
typedef struct {
uint32 space; /* color_space of buffer */
uint16 width; /* width in pixels */
uint16 height; /* height in lines */
uint32 bytes_per_row; /* number of bytes in one line */
void *buffer; /* pointer to first byte of overlay buffer in virtual memory */
void *buffer_dma; /* pointer to first byte of overlay buffer in physical memory for DMA */
} overlay_buffer;
typedef struct {
uint16 h_start;
uint16 v_start;
uint16 width;
uint16 height;
} overlay_view;
enum {
B_OVERLAY_COLOR_KEY = 1 << 0,
B_OVERLAY_CHROMA_KEY = 1 << 1,
B_OVERLAY_HORIZONTAL_FILTERING = 1 << 2,
B_OVERLAY_VERTICAL_FILTERING = 1 << 3,
B_OVERLAY_HORIZONTAL_MIRRORING = 1 << 4,
B_OVERLAY_KEYING_USES_ALPHA = 1 << 5
};
typedef struct {
uint8 value; /* if DAC color component of graphic pixel & mask == value, */
uint8 mask; /* then show overlay pixel, else show graphic pixel */
} overlay_key_color;
typedef struct {
int16 h_start; /* Top left un-clipped corner of the window in the virtual display */
int16 v_start; /* Note that these are _signed_ values */
uint16 width; /* un-clipped width of the overlay window */
uint16 height; /* un-clipped height of the overlay window */
uint16 offset_left; /* that portion of the overlay_window which is actually displayed */
uint16 offset_top; /* ie, the first line displayed is v_start + offset_top */
uint16 offset_right; /* and the first pixel displayed is h_start + offset_left */
uint16 offset_bottom;
overlay_key_color red; /* when using color keying, all components must match */
overlay_key_color green;
overlay_key_color blue;
overlay_key_color alpha;
uint32 flags; /* which features should be enabled. See enum above. */
} overlay_window;
typedef struct {
uint16 min;
uint16 max;
} overlay_uint16_minmax;
typedef struct {
float min;
float max;
} overlay_float_minmax;
typedef struct {
uint16 h_alignment; /* alignments: a 1 bit set in every bit which must be zero */
uint16 v_alignment;
uint16 width_alignment;
uint16 height_alignment;
overlay_uint16_minmax width; /* min and max sizes in each axis */
overlay_uint16_minmax height;
} overlay_limits;
typedef struct {
overlay_limits view;
overlay_limits window;
overlay_float_minmax h_scale;
overlay_float_minmax v_scale;
} overlay_constraints;
typedef void * overlay_token;
typedef uint32 (*overlay_count)(const display_mode *dm);
typedef const uint32 *(*overlay_supported_spaces)(const display_mode *dm);
typedef uint32 (*overlay_supported_features)(uint32 a_color_space);
typedef const overlay_buffer *(*allocate_overlay_buffer)(color_space cs, uint16 width, uint16 height);
typedef status_t (*release_overlay_buffer)(const overlay_buffer *ob);
typedef status_t (*get_overlay_constraints)(const display_mode *dm, const overlay_buffer *ob, overlay_constraints *oc);
typedef overlay_token (*allocate_overlay)(void);
typedef status_t (*release_overlay)(overlay_token ot);
typedef status_t (*configure_overlay)(overlay_token ot, const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov);
#if defined(__cplusplus)
}
#endif
#endif