haiku/src/kits/shared/ColorQuantizer.cpp

280 lines
6.9 KiB
C++

/* === C R E D I T S & D I S C L A I M E R S ==============
* Permission is given by the author to freely redistribute and include
* this code in any program as long as this credit is given where due.
*
* CQuantizer (c) 1996-1997 Jeff Prosise
*
* 31/08/2003 Davide Pizzolato - www.xdp.it
* - fixed minor bug in ProcessImage when bpp<=8
* - better color reduction to less than 16 colors
*
* COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT
* LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
* RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU.
* SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL
* DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
* SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN
* ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED
* HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
*
* Use at your own risk!
* ==========================================================
*
* Modified for use with Haiku by David Powell & Stephan Aßmus.
*/
#include "ColorQuantizer.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
static inline uint8
clip(float component)
{
if (component > 255.0)
return 255;
return (uint8)(component + 0.5f);
}
struct BColorQuantizer::Node {
bool isLeaf; // TRUE if node has no children
uint32 pixelCount; // Number of pixels represented by this leaf
uint32 sumR; // Sum of red components
uint32 sumG; // Sum of green components
uint32 sumB; // Sum of blue components
uint32 sumA; // Sum of alpha components
Node* child[8]; // Pointers to child nodes
Node* next; // Pointer to next reducible node
};
BColorQuantizer::BColorQuantizer(uint32 maxColors, uint32 bitsPerColor)
: fTree(NULL),
fLeafCount(0),
fMaxColors(maxColors),
fOutputMaxColors(maxColors),
fBitsPerColor(bitsPerColor)
{
// override parameters if out of range
if (fBitsPerColor > 8)
fBitsPerColor = 8;
if (fMaxColors < 16)
fMaxColors = 16;
for (int i = 0; i <= (int)fBitsPerColor; i++)
fReducibleNodes[i] = NULL;
}
BColorQuantizer::~BColorQuantizer()
{
if (fTree != NULL)
_DeleteTree(&fTree);
}
bool
BColorQuantizer::ProcessImage(const uint8* const * rowPtrs, int width,
int height)
{
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x += 3) {
uint8 b = rowPtrs[y][x];
uint8 g = rowPtrs[y][x + 1];
uint8 r = rowPtrs[y][x + 2];
_AddColor(&fTree, r, g, b, 0, fBitsPerColor, 0, &fLeafCount,
fReducibleNodes);
while (fLeafCount > fMaxColors)
_ReduceTree(fBitsPerColor, &fLeafCount, fReducibleNodes);
}
}
return true;
}
uint32
BColorQuantizer::GetColorCount() const
{
return fLeafCount;
}
void
BColorQuantizer::GetColorTable(RGBA* table) const
{
uint32 index = 0;
if (fOutputMaxColors < 16) {
uint32 sums[16];
RGBA tmpPalette[16];
_GetPaletteColors(fTree, tmpPalette, &index, sums);
if (fLeafCount > fOutputMaxColors) {
for (uint32 j = 0; j < fOutputMaxColors; j++) {
uint32 a = (j * fLeafCount) / fOutputMaxColors;
uint32 b = ((j + 1) * fLeafCount) / fOutputMaxColors;
uint32 nr = 0;
uint32 ng = 0;
uint32 nb = 0;
uint32 na = 0;
uint32 ns = 0;
for (uint32 k = a; k < b; k++){
nr += tmpPalette[k].r * sums[k];
ng += tmpPalette[k].g * sums[k];
nb += tmpPalette[k].b * sums[k];
na += tmpPalette[k].a * sums[k];
ns += sums[k];
}
table[j].r = clip((float)nr / ns);
table[j].g = clip((float)ng / ns);
table[j].b = clip((float)nb / ns);
table[j].a = clip((float)na / ns);
}
} else {
memcpy(table, tmpPalette, fLeafCount * sizeof(RGBA));
}
} else {
_GetPaletteColors(fTree, table, &index, NULL);
}
}
// #pragma mark - private
void
BColorQuantizer::_AddColor(Node** _node, uint8 r, uint8 g, uint8 b, uint8 a,
uint32 bitsPerColor, uint32 level, uint32* _leafCount,
Node** reducibleNodes)
{
static const uint8 kMask[8]
= {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
// If the node doesn't exist, create it.
if (*_node == NULL)
*_node = _CreateNode(level, bitsPerColor, _leafCount, reducibleNodes);
// Update color information if it's a leaf node.
if ((*_node)->isLeaf) {
(*_node)->pixelCount++;
(*_node)->sumR += r;
(*_node)->sumG += g;
(*_node)->sumB += b;
(*_node)->sumA += a;
} else {
// Recurse a level deeper if the node is not a leaf.
int shift = 7 - level;
int index = (((r & kMask[level]) >> shift) << 2) |
(((g & kMask[level]) >> shift) << 1) |
(( b & kMask[level]) >> shift);
_AddColor(&((*_node)->child[index]), r, g, b, a, bitsPerColor,
level + 1, _leafCount, reducibleNodes);
}
}
BColorQuantizer::Node*
BColorQuantizer::_CreateNode(uint32 level, uint32 bitsPerColor,
uint32* _leafCount, Node** reducibleNodes)
{
Node* node = (Node*)calloc(1, sizeof(Node));
if (node == NULL)
return NULL;
node->isLeaf = (level == bitsPerColor) ? true : false;
if (node->isLeaf)
(*_leafCount)++;
else {
node->next = reducibleNodes[level];
reducibleNodes[level] = node;
}
return node;
}
void
BColorQuantizer::_ReduceTree(uint32 bitsPerColor, uint32* _leafCount,
Node** reducibleNodes)
{
int i = bitsPerColor - 1;
// Find the deepest level containing at least one reducible node.
for (; i > 0 && reducibleNodes[i] == NULL; i--)
;
// Reduce the node most recently added to the list at level i.
Node* node = reducibleNodes[i];
reducibleNodes[i] = node->next;
uint32 sumR = 0;
uint32 sumG = 0;
uint32 sumB = 0;
uint32 sumA = 0;
uint32 childCount = 0;
for (i = 0; i < 8; i++) {
if (node->child[i] != NULL) {
sumR += node->child[i]->sumR;
sumG += node->child[i]->sumG;
sumB += node->child[i]->sumB;
sumA += node->child[i]->sumA;
node->pixelCount += node->child[i]->pixelCount;
free(node->child[i]);
node->child[i] = NULL;
childCount++;
}
}
node->isLeaf = true;
node->sumR = sumR;
node->sumG = sumG;
node->sumB = sumB;
node->sumA = sumA;
*_leafCount -= (childCount - 1);
}
void
BColorQuantizer::_DeleteTree(Node** _node)
{
for (int i = 0; i < 8; i++) {
if ((*_node)->child[i] != NULL)
_DeleteTree(&((*_node)->child[i]));
}
free(*_node);
*_node = NULL;
}
void
BColorQuantizer::_GetPaletteColors(Node* node, RGBA* table, uint32* _index,
uint32* sums) const
{
if (node == NULL)
return;
if (node->isLeaf) {
table[*_index].r = clip((float)node->sumR / node->pixelCount);
table[*_index].g = clip((float)node->sumG / node->pixelCount);
table[*_index].b = clip((float)node->sumB / node->pixelCount);
table[*_index].a = clip((float)node->sumA / node->pixelCount);
if (sums)
sums[*_index] = node->pixelCount;
(*_index)++;
} else {
for (int i = 0; i < 8; i++) {
if (node->child[i] != NULL)
_GetPaletteColors(node->child[i], table, _index, sums);
}
}
}