haiku/src/kits/app/Cursor.cpp

216 lines
3.9 KiB
C++

/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Frans van Nispen (xlr8@tref.nl)
* Gabe Yoder (gyoder@stny.rr.com)
* Axel Dörfler, axeld@pinc-software.de
*/
/** BCursor describes a view-wide or application-wide cursor. */
/**
@note: As BeOS only supports 16x16 monochrome cursors, and I would like
to see a nice shadowes one, we will need to extend this one.
*/
#include <AppDefs.h>
#include <Bitmap.h>
#include <Cursor.h>
#include <AppServerLink.h>
#include <ServerProtocol.h>
const BCursor *B_CURSOR_SYSTEM_DEFAULT;
const BCursor *B_CURSOR_I_BEAM;
// these are initialized in BApplication::InitData()
BCursor::BCursor(const void *cursorData)
:
fServerToken(-1),
fNeedToFree(false)
{
const uint8 *data = (const uint8 *)cursorData;
if (data == B_HAND_CURSOR || data == B_I_BEAM_CURSOR) {
// just use the default cursors from the app_server
fServerToken = data == B_HAND_CURSOR ?
B_CURSOR_ID_SYSTEM_DEFAULT : B_CURSOR_ID_I_BEAM;
return;
}
// Create a new cursor in the app_server
if (data == NULL
|| data[0] != 16 // size
|| data[1] != 1 // depth
|| data[2] >= 16 || data[3] >= 16) // hot-spot
return;
// Send data directly to server
BPrivate::AppServerLink link;
link.StartMessage(AS_CREATE_CURSOR);
link.Attach(cursorData, 68);
status_t status;
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
link.Read<int32>(&fServerToken);
fNeedToFree = true;
}
}
BCursor::BCursor(BCursorID id)
:
fServerToken(id),
fNeedToFree(false)
{
}
BCursor::BCursor(const BCursor& other)
:
fServerToken(-1),
fNeedToFree(false)
{
*this = other;
}
BCursor::BCursor(BMessage *data)
{
// undefined on BeOS
fServerToken = -1;
fNeedToFree = false;
}
BCursor::BCursor(const BBitmap* bitmap, const BPoint& hotspot)
:
fServerToken(-1),
fNeedToFree(false)
{
if (bitmap == NULL)
return;
BRect bounds = bitmap->Bounds();
color_space colorspace = bitmap->ColorSpace();
void* bits = bitmap->Bits();
int32 size = bitmap->BitsLength();
if (bits == NULL || size <= 0)
return;
// Send data directly to server
BPrivate::AppServerLink link;
link.StartMessage(AS_CREATE_CURSOR_BITMAP);
link.Attach<BRect>(bounds);
link.Attach<BPoint>(hotspot);
link.Attach<color_space>(colorspace);
link.Attach<int32>(bitmap->BytesPerRow());
link.Attach<int32>(size);
link.Attach(bits, size);
status_t status;
if (link.FlushWithReply(status) == B_OK) {
if (status == B_OK) {
link.Read<int32>(&fServerToken);
fNeedToFree = true;
} else
fServerToken = status;
}
}
BCursor::~BCursor()
{
_FreeCursorData();
}
status_t
BCursor::InitCheck() const
{
return fServerToken >= 0 ? B_OK : fServerToken;
}
status_t
BCursor::Archive(BMessage *into, bool deep) const
{
// not implemented on BeOS
return B_OK;
}
BArchivable *
BCursor::Instantiate(BMessage *data)
{
// not implemented on BeOS
return NULL;
}
BCursor&
BCursor::operator=(const BCursor& other)
{
if (&other != this && other != *this) {
_FreeCursorData();
fServerToken = other.fServerToken;
fNeedToFree = other.fNeedToFree;
if (fNeedToFree) {
// Tell app_server that there is another reference for this
// cursor data!
BPrivate::AppServerLink link;
link.StartMessage(AS_REFERENCE_CURSOR);
link.Attach<int32>(fServerToken);
}
}
return *this;
}
bool
BCursor::operator==(const BCursor& other) const
{
return fServerToken == other.fServerToken;
}
bool
BCursor::operator!=(const BCursor& other) const
{
return fServerToken != other.fServerToken;
}
status_t
BCursor::Perform(perform_code d, void *arg)
{
return B_OK;
}
void BCursor::_ReservedCursor1() {}
void BCursor::_ReservedCursor2() {}
void BCursor::_ReservedCursor3() {}
void BCursor::_ReservedCursor4() {}
void
BCursor::_FreeCursorData()
{
// Notify server to deallocate server-side objects for this cursor
if (fNeedToFree) {
BPrivate::AppServerLink link;
link.StartMessage(AS_DELETE_CURSOR);
link.Attach<int32>(fServerToken);
link.Flush();
}
}