haiku/src/apps/pulse/ProgressBar.cpp

177 lines
4.4 KiB
C++

//*****************************************************************************
//
// File: ProgressBar.cpp
//
// Written by: David Ramsey and Daniel Switkin
//
// Copyright 1999, Be Incorporated
//
//*****************************************************************************
#include "ProgressBar.h"
#include "PulseApp.h"
ProgressBar::ProgressBar(BRect r, char *name) : BView(r, name, B_FOLLOW_NONE,
B_WILL_DRAW)
{
previous_value = current_value = 0;
// Create 20 segments
float height = (r.bottom - r.top) - 8;
for (int32 counter = 0; counter < 20; counter++) {
segments[counter].rect.Set(r.left + (counter * 7), r.top,
(r.left + (counter * 7) + 5), r.top + height);
segments[counter].rect.OffsetTo(BPoint((counter * 7) + 4, 4));
}
SetLowColor(255, 0, 0);
SetViewColor(B_TRANSPARENT_COLOR);
}
// New - real time updating of bar colors
void
ProgressBar::UpdateColors(int32 color, bool fade)
{
unsigned char red = (color & 0xff000000) >> 24;
unsigned char green = (color & 0x00ff0000) >> 16;
unsigned char blue = (color & 0x0000ff00) >> 8;
if (fade) {
unsigned char red_base = red / 3;
unsigned char green_base = green / 3;
unsigned char blue_base = blue / 3;
for (int x = 0; x < 20; x++) {
segments[x].color.red = (uint8)(red_base + ((red - red_base)
* ((float)x / 19.0)));
segments[x].color.green = (uint8)(green_base
+ ((green - green_base) * ((float)x / 19.0)));
segments[x].color.blue = (uint8)(blue_base + ((blue - blue_base)
* ((float)x / 19.0)));
segments[x].color.alpha = 0xff;
}
} else {
for (int x = 0; x < 20; x++) {
segments[x].color.red = red;
segments[x].color.green = green;
segments[x].color.blue = blue;
segments[x].color.alpha = 0xff;
}
}
Render(true);
}
void
ProgressBar::AttachedToWindow()
{
Prefs *prefs = ((PulseApp *)be_app)->fPrefs;
UpdateColors(prefs->normal_bar_color, prefs->normal_fade_colors);
}
void
ProgressBar::MouseDown(BPoint point)
{
point = ConvertToParent(point);
Parent()->MouseDown(point);
}
void
ProgressBar::Set(int32 value)
{
// How many segments to light up
current_value = (int32)(value / 4.9);
if (current_value > 20)
current_value = 20;
Render(false);
}
// Draws the progress bar. If "all" is true the entire bar is redrawn rather
// than just the part that changed.
void
ProgressBar::Render(bool all)
{
if (all) {
// Black border
BRect bounds = Bounds();
bounds.InsetBy(2, 2);
SetHighColor(0, 0, 0);
StrokeRect(bounds);
bounds.InsetBy(1, 1);
StrokeRect(bounds);
// Black dividers
float left = bounds.left;
BPoint start, end;
for (int x = 0; x < 19; x++) {
left += 7;
start.Set(left, bounds.top);
end.Set(left, bounds.bottom);
StrokeLine(start, end);
}
for (int x = 0; x < current_value; x++) {
SetHighColor(segments[x].color.red, segments[x].color.green,
segments[x].color.blue);
FillRect(segments[x].rect);
}
SetHighColor(75, 75, 75);
if (current_value < 20) {
for (int x = 19; x >= current_value; x--) {
FillRect(segments[x].rect);
}
}
} else if (current_value > previous_value) {
for (int x = previous_value; x < current_value; x++) {
SetHighColor(segments[x].color.red, segments[x].color.green,
segments[x].color.blue);
FillRect(segments[x].rect);
}
} else if (current_value < previous_value) {
SetHighColor(75, 75, 75);
for (int x = previous_value - 1; x >= current_value; x--) {
FillRect(segments[x].rect);
}
// Special case to make sure the lowest light gets turned off
if (current_value == 0) FillRect(segments[0].rect);
}
Sync();
previous_value = current_value;
}
void
ProgressBar::Draw(BRect rect)
{
// Add bevels
SetHighColor(dkgray, dkgray, dkgray);
BRect frame = Bounds();
StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.right, frame.top));
StrokeLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right,
frame.top + 1));
StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.left,
frame.bottom));
StrokeLine(BPoint(frame.left + 1, frame.top),
BPoint(frame.left + 1, frame.bottom));
SetHighColor(ltgray, ltgray, ltgray);
StrokeLine(BPoint(frame.right-1, frame.top + 2),
BPoint(frame.right - 1, frame.bottom));
StrokeLine(BPoint(frame.right, frame.top + 1),
BPoint(frame.right, frame.bottom));
StrokeLine(BPoint(frame.left+1, frame.bottom - 1),
BPoint(frame.right - 1, frame.bottom - 1));
StrokeLine(BPoint(frame.left, frame.bottom),
BPoint(frame.right, frame.bottom));
Render(true);
}