haiku/src/apps/activitymonitor/ActivityWindow.cpp

411 lines
8.8 KiB
C++

/*
* Copyright 2008-2015, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#include "ActivityWindow.h"
#include <stdio.h>
#include <Application.h>
#include <Catalog.h>
#include <File.h>
#include <FindDirectory.h>
#ifdef __HAIKU__
#include <GroupLayout.h>
#endif
#include <Menu.h>
#include <MenuBar.h>
#include <MenuItem.h>
#include <Path.h>
#include <Roster.h>
#include "ActivityMonitor.h"
#include "ActivityView.h"
#include "DataSource.h"
#include "SettingsWindow.h"
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "ActivityWindow"
static const uint32 kMsgAddView = 'advw';
static const uint32 kMsgAlwaysOnTop = 'alot';
static const uint32 kMsgShowSettings = 'shst';
ActivityWindow::ActivityWindow()
:
BWindow(BRect(100, 100, 500, 350), B_TRANSLATE_SYSTEM_NAME("ActivityMonitor"),
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE)
{
BMessage settings;
_LoadSettings(settings);
BRect frame;
if (settings.FindRect("window frame", &frame) == B_OK) {
MoveTo(frame.LeftTop());
ResizeTo(frame.Width(), frame.Height());
} else {
float scaling = be_plain_font->Size() / 12.0f;
ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
CenterOnScreen();
}
#ifdef __HAIKU__
BGroupLayout* layout = new BGroupLayout(B_VERTICAL, 0);
SetLayout(layout);
// create GUI
BMenuBar* menuBar = new BMenuBar("menu");
layout->AddView(menuBar);
fLayout = new BGroupLayout(B_VERTICAL);
float inset = ceilf(be_plain_font->Size() * 0.7);
fLayout->SetInsets(B_USE_WINDOW_SPACING);
fLayout->SetSpacing(inset);
BView* top = new BView("top", 0, fLayout);
layout->AddView(top);
top->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
BMessage viewState;
int32 count = 0;
for (int32 i = 0; settings.FindMessage("activity view", i, &viewState)
== B_OK; i++) {
ActivityView* view = new ActivityView("ActivityMonitor", &viewState);
fLayout->AddItem(view->CreateHistoryLayoutItem());
fLayout->AddItem(view->CreateLegendLayoutItem());
count++;
}
if (count == 0) {
// Add default views (memory & CPU usage)
_AddDefaultView();
_AddDefaultView();
}
#else // !__HAIKU__
BView *layout = new BView(Bounds(), "topmost", B_FOLLOW_NONE, 0);
AddChild(layout);
// create GUI
BRect mbRect(Bounds());
mbRect.bottom = 10;
BMenuBar* menuBar = new BMenuBar(mbRect, "menu");
layout->AddChild(menuBar);
BRect topRect(Bounds());
topRect.top = menuBar->Bounds().bottom + 1;
BView* top = new BView(topRect, "top", B_FOLLOW_ALL, 0);
layout->AddChild(top);
BMessage viewState;
int32 count = 0;
ActivityView *aview;
BRect rect;
for (int32 i = 0; settings.FindMessage("activity view", i, &viewState)
== B_OK; i++) {
aview = new ActivityView("ActivityMonitor", &viewState);
if (!rect.IsValid())
rect = aview->Bounds();
else
rect.OffsetBySelf(0.0, aview->Bounds().Height());
top->AddChild(aview);
count++;
}
if (count == 0)
top->AddChild(new ActivityView("ActivityMonitor", NULL));
#endif
// add menu
// "File" menu
BMenu* menu = new BMenu(B_TRANSLATE("File"));
menu->AddItem(new BMenuItem(B_TRANSLATE("Add graph"),
new BMessage(kMsgAddView)));
menu->AddSeparatorItem();
menu->AddItem(new BMenuItem(B_TRANSLATE("Quit"),
new BMessage(B_QUIT_REQUESTED), 'Q'));
menu->SetTargetForItems(this);
menuBar->AddItem(menu);
// "Settings" menu
menu = new BMenu(B_TRANSLATE("Settings"));
menu->AddItem(new BMenuItem(B_TRANSLATE("Settings" B_UTF8_ELLIPSIS),
new BMessage(kMsgShowSettings), ','));
menu->AddSeparatorItem();
fAlwaysOnTop = new BMenuItem(B_TRANSLATE("Always on top"), new BMessage(kMsgAlwaysOnTop));
_SetAlwaysOnTop(settings.GetBool("always on top", false));
menu->AddItem(fAlwaysOnTop);
menu->SetTargetForItems(this);
menuBar->AddItem(menu);
}
ActivityWindow::~ActivityWindow()
{
}
void
ActivityWindow::MessageReceived(BMessage* message)
{
if (message->WasDropped()) {
_MessageDropped(message);
return;
}
switch (message->what) {
case B_REFS_RECEIVED:
case B_SIMPLE_DATA:
_MessageDropped(message);
break;
case kMsgAddView:
{
#ifdef __HAIKU__
BView* firstView = fLayout->View()->ChildAt(0);
_AddDefaultView();
if (firstView != NULL)
ResizeBy(0, firstView->Bounds().Height() + fLayout->Spacing());
#endif
break;
}
case kMsgRemoveView:
{
#ifdef __HAIKU__
BView* view;
if (message->FindPointer("view", (void**)&view) != B_OK)
break;
view->RemoveSelf();
ResizeBy(0, -view->Bounds().Height() - fLayout->Spacing());
delete view;
#endif
break;
}
case kMsgShowSettings:
{
if (fSettingsWindow.IsValid()) {
// Just bring the window to front (via scripting)
BMessage toFront(B_SET_PROPERTY);
toFront.AddSpecifier("Active");
toFront.AddBool("data", true);
fSettingsWindow.SendMessage(&toFront);
} else {
// Open new settings window
BWindow* window = new SettingsWindow(this);
window->Show();
fSettingsWindow = window;
}
break;
}
case kMsgAlwaysOnTop:
{
_SetAlwaysOnTop(!fAlwaysOnTop->IsMarked());
break;
}
case kMsgTimeIntervalUpdated:
BroadcastToActivityViews(message);
break;
default:
BWindow::MessageReceived(message);
break;
}
}
bool
ActivityWindow::QuitRequested()
{
_SaveSettings();
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
int32
ActivityWindow::ActivityViewCount() const
{
#ifdef __HAIKU__
return fLayout->View()->CountChildren();
#else
return 1;
#endif
}
ActivityView*
ActivityWindow::ActivityViewAt(int32 index) const
{
return dynamic_cast<ActivityView*>(fLayout->View()->ChildAt(index));
}
bool
ActivityWindow::IsAlwaysOnTop() const
{
return fAlwaysOnTop->IsMarked();
}
void
ActivityWindow::BroadcastToActivityViews(BMessage* message, BView* exceptToView)
{
BView* view;
for (int32 i = 0; (view = ActivityViewAt(i)) != NULL; i++) {
if (view != exceptToView)
PostMessage(message, view);
}
}
bigtime_t
ActivityWindow::RefreshInterval() const
{
ActivityView* view = ActivityViewAt(0);
if (view != 0)
return view->RefreshInterval();
return 100000;
}
status_t
ActivityWindow::_OpenSettings(BFile& file, uint32 mode)
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return B_ERROR;
path.Append("ActivityMonitor settings");
return file.SetTo(path.Path(), mode);
}
status_t
ActivityWindow::_LoadSettings(BMessage& settings)
{
BFile file;
status_t status = _OpenSettings(file, B_READ_ONLY);
if (status < B_OK)
return status;
return settings.Unflatten(&file);
}
status_t
ActivityWindow::_SaveSettings()
{
BFile file;
status_t status = _OpenSettings(file, B_WRITE_ONLY | B_CREATE_FILE
| B_ERASE_FILE);
if (status < B_OK)
return status;
BMessage settings('actm');
status = settings.AddRect("window frame", Frame());
if (status != B_OK)
return status;
status = settings.SetBool("always on top", fAlwaysOnTop->IsMarked());
if (status != B_OK)
return status;
#ifdef __HAIKU__
BView* top = fLayout->View();
#else
BView* top = ChildAt(0);
#endif
int32 count = top->CountChildren();
for (int32 i = 0; i < count; i++) {
ActivityView* view = dynamic_cast<ActivityView*>(top->ChildAt(i));
if (view == NULL)
continue;
BMessage viewState;
status = view->SaveState(viewState);
if (status == B_OK)
status = settings.AddMessage("activity view", &viewState);
if (status != B_OK)
break;
}
if (status == B_OK)
status = settings.Flatten(&file);
return status;
}
void
ActivityWindow::_AddDefaultView()
{
BMessage settings;
settings.AddInt64("refresh interval", RefreshInterval());
ActivityView* view = new ActivityView("ActivityMonitor", &settings);
switch (ActivityViewCount()) {
case 0:
// The first view defaults to memory usage
view->AddDataSource(new UsedMemoryDataSource());
view->AddDataSource(new CachedMemoryDataSource());
view->AddDataSource(new SwapSpaceDataSource());
break;
case 2:
// The third view defaults to network in/out
view->AddDataSource(new NetworkUsageDataSource(true));
view->AddDataSource(new NetworkUsageDataSource(false));
break;
case 1:
default:
// Everything beyond that defaults to a CPU usage view
view->AddDataSource(new CPUUsageDataSource());
break;
}
fLayout->AddItem(view->CreateHistoryLayoutItem());
fLayout->AddItem(view->CreateLegendLayoutItem());
}
void
ActivityWindow::_MessageDropped(BMessage* message)
{
entry_ref ref;
if (message->FindRef("refs", &ref) != B_OK) {
// TODO: If app, then launch it, and add ActivityView for this one?
}
}
void
ActivityWindow::_SetAlwaysOnTop(bool alwaysOnTop)
{
SetFeel(alwaysOnTop ? B_FLOATING_ALL_WINDOW_FEEL : B_NORMAL_WINDOW_FEEL);
fAlwaysOnTop->SetMarked(alwaysOnTop);
if (fSettingsWindow.IsValid() && alwaysOnTop) {
// Change the settings window feel to modal (via scripting)
BMessage toFront(B_SET_PROPERTY);
toFront.AddSpecifier("Feel");
toFront.AddInt32("data", B_MODAL_ALL_WINDOW_FEEL);
fSettingsWindow.SendMessage(&toFront);
}
}