haiku/src/servers/launch/Job.cpp

709 lines
12 KiB
C++

/*
* Copyright 2015-2018, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#include "Job.h"
#include <stdlib.h>
#include <Entry.h>
#include <Looper.h>
#include <Message.h>
#include <Roster.h>
#include <MessagePrivate.h>
#include <RosterPrivate.h>
#include <user_group.h>
#include "Target.h"
#include "Utility.h"
Job::Job(const char* name)
:
BaseJob(name),
fEnabled(true),
fService(false),
fCreateDefaultPort(false),
fLaunching(false),
fInitStatus(B_NO_INIT),
fTeam(-1),
fDefaultPort(-1),
fToken((uint32)B_PREFERRED_TOKEN),
fLaunchStatus(B_NO_INIT),
fTarget(NULL),
fPendingLaunchDataReplies(0, false),
fTeamListener(NULL)
{
mutex_init(&fLaunchStatusLock, "launch status lock");
}
Job::Job(const Job& other)
:
BaseJob(other.Name()),
fEnabled(other.IsEnabled()),
fService(other.IsService()),
fCreateDefaultPort(other.CreateDefaultPort()),
fLaunching(other.IsLaunching()),
fInitStatus(B_NO_INIT),
fTeam(-1),
fDefaultPort(-1),
fToken((uint32)B_PREFERRED_TOKEN),
fLaunchStatus(B_NO_INIT),
fTarget(other.Target()),
fPendingLaunchDataReplies(0, false)
{
mutex_init(&fLaunchStatusLock, "launch status lock");
fCondition = other.fCondition;
// TODO: copy events
//fEvent = other.fEvent;
fEnvironment = other.fEnvironment;
fSourceFiles = other.fSourceFiles;
for (int32 i = 0; i < other.Arguments().CountStrings(); i++)
AddArgument(other.Arguments().StringAt(i));
for (int32 i = 0; i < other.Requirements().CountStrings(); i++)
AddRequirement(other.Requirements().StringAt(i));
PortMap::const_iterator constIterator = other.Ports().begin();
for (; constIterator != other.Ports().end(); constIterator++) {
fPortMap.insert(
std::make_pair(constIterator->first, constIterator->second));
}
PortMap::iterator iterator = fPortMap.begin();
for (; iterator != fPortMap.end(); iterator++)
iterator->second.RemoveData("port");
}
Job::~Job()
{
_DeletePorts();
}
::TeamListener*
Job::TeamListener() const
{
return fTeamListener;
}
void
Job::SetTeamListener(::TeamListener* listener)
{
fTeamListener = listener;
}
bool
Job::IsEnabled() const
{
return fEnabled;
}
void
Job::SetEnabled(bool enable)
{
fEnabled = enable;
}
bool
Job::IsService() const
{
return fService;
}
void
Job::SetService(bool service)
{
fService = service;
}
bool
Job::CreateDefaultPort() const
{
return fCreateDefaultPort;
}
void
Job::SetCreateDefaultPort(bool createPort)
{
fCreateDefaultPort = createPort;
}
void
Job::AddPort(BMessage& data)
{
const char* name = data.GetString("name");
fPortMap.insert(std::pair<BString, BMessage>(BString(name), data));
}
const BStringList&
Job::Arguments() const
{
return fArguments;
}
BStringList&
Job::Arguments()
{
return fArguments;
}
void
Job::AddArgument(const char* argument)
{
fArguments.Add(argument);
}
::Target*
Job::Target() const
{
return fTarget;
}
void
Job::SetTarget(::Target* target)
{
fTarget = target;
}
const BStringList&
Job::Requirements() const
{
return fRequirements;
}
BStringList&
Job::Requirements()
{
return fRequirements;
}
void
Job::AddRequirement(const char* requirement)
{
fRequirements.Add(requirement);
}
const BStringList&
Job::Pending() const
{
return fPendingJobs;
}
BStringList&
Job::Pending()
{
return fPendingJobs;
}
void
Job::AddPending(const char* pending)
{
fPendingJobs.Add(pending);
}
bool
Job::CheckCondition(ConditionContext& context) const
{
if (Target() != NULL && !Target()->HasLaunched())
return false;
return BaseJob::CheckCondition(context);
}
status_t
Job::Init(const Finder& finder, std::set<BString>& dependencies)
{
// Only initialize the jobs once
if (fInitStatus != B_NO_INIT)
return fInitStatus;
fInitStatus = B_OK;
if (fTarget != NULL)
fTarget->AddDependency(this);
// Check dependencies
for (int32 index = 0; index < Requirements().CountStrings(); index++) {
const BString& requires = Requirements().StringAt(index);
if (dependencies.find(requires) != dependencies.end()) {
// Found a cyclic dependency
// TODO: log error
return fInitStatus = B_ERROR;
}
dependencies.insert(requires);
Job* dependency = finder.FindJob(requires);
if (dependency != NULL) {
std::set<BString> subDependencies = dependencies;
fInitStatus = dependency->Init(finder, subDependencies);
if (fInitStatus != B_OK) {
// TODO: log error
return fInitStatus;
}
fInitStatus = _AddRequirement(dependency);
} else {
::Target* target = finder.FindTarget(requires);
if (target != NULL)
fInitStatus = _AddRequirement(dependency);
else {
// Could not find dependency
fInitStatus = B_NAME_NOT_FOUND;
}
}
if (fInitStatus != B_OK) {
// TODO: log error
return fInitStatus;
}
}
return fInitStatus;
}
status_t
Job::InitCheck() const
{
return fInitStatus;
}
team_id
Job::Team() const
{
return fTeam;
}
const PortMap&
Job::Ports() const
{
return fPortMap;
}
port_id
Job::Port(const char* name) const
{
PortMap::const_iterator found = fPortMap.find(name);
if (found != fPortMap.end())
return found->second.GetInt32("port", -1);
return B_NAME_NOT_FOUND;
}
port_id
Job::DefaultPort() const
{
return fDefaultPort;
}
void
Job::SetDefaultPort(port_id port)
{
fDefaultPort = port;
PortMap::iterator iterator = fPortMap.begin();
for (; iterator != fPortMap.end(); iterator++) {
BString name;
if (iterator->second.HasString("name"))
continue;
iterator->second.SetInt32("port", (int32)port);
break;
}
}
status_t
Job::Launch()
{
// Build environment
std::vector<const char*> environment;
for (const char** variable = (const char**)environ; variable[0] != NULL;
variable++) {
environment.push_back(variable[0]);
}
if (Target() != NULL)
_AddStringList(environment, Target()->Environment());
_AddStringList(environment, Environment());
// Resolve source files
BStringList sourceFilesEnvironment;
GetSourceFilesEnvironment(sourceFilesEnvironment);
_AddStringList(environment, sourceFilesEnvironment);
environment.push_back(NULL);
if (fArguments.IsEmpty()) {
// Launch by signature
BString signature("application/");
signature << Name();
return _Launch(signature.String(), NULL, 0, NULL, &environment[0]);
}
// Build argument vector
entry_ref ref;
status_t status = get_ref_for_path(
Utility::TranslatePath(fArguments.StringAt(0).String()), &ref);
if (status != B_OK) {
_SetLaunchStatus(status);
return status;
}
std::vector<BString> strings;
std::vector<const char*> args;
size_t count = fArguments.CountStrings() - 1;
if (count > 0) {
for (int32 i = 1; i < fArguments.CountStrings(); i++) {
strings.push_back(Utility::TranslatePath(fArguments.StringAt(i)));
args.push_back(strings.back());
}
args.push_back(NULL);
}
// Launch via entry_ref
return _Launch(NULL, &ref, count, &args[0], &environment[0]);
}
bool
Job::IsLaunched() const
{
return fLaunchStatus != B_NO_INIT;
}
bool
Job::IsRunning() const
{
return fTeam >= 0;
}
void
Job::TeamDeleted()
{
fTeam = -1;
fDefaultPort = -1;
if (IsService())
SetState(B_JOB_STATE_WAITING_TO_RUN);
MutexLocker locker(fLaunchStatusLock);
fLaunchStatus = B_NO_INIT;
}
bool
Job::CanBeLaunched() const
{
// Services cannot be launched while they are running
return IsEnabled() && !IsLaunching() && (!IsService() || !IsRunning());
}
bool
Job::IsLaunching() const
{
return fLaunching;
}
void
Job::SetLaunching(bool launching)
{
fLaunching = launching;
}
status_t
Job::HandleGetLaunchData(BMessage* message)
{
MutexLocker launchLocker(fLaunchStatusLock);
if (IsLaunched())
return _SendLaunchDataReply(message);
if (!IsEnabled())
return B_NOT_ALLOWED;
return fPendingLaunchDataReplies.AddItem(message) ? B_OK : B_NO_MEMORY;
}
status_t
Job::GetMessenger(BMessenger& messenger)
{
if (fDefaultPort < 0)
return B_NAME_NOT_FOUND;
BMessenger::Private(messenger).SetTo(fTeam, fDefaultPort, fToken);
return B_OK;
}
status_t
Job::Run()
{
status_t status = BJob::Run();
// Jobs can be relaunched at any time
if (!IsService())
SetState(B_JOB_STATE_WAITING_TO_RUN);
return status;
}
status_t
Job::Execute()
{
status_t status = B_OK;
if (!IsRunning() || !IsService())
status = Launch();
else
debug_printf("Ignore launching %s\n", Name());
fLaunching = false;
return status;
}
void
Job::_DeletePorts()
{
PortMap::const_iterator iterator = Ports().begin();
for (; iterator != Ports().end(); iterator++) {
port_id port = iterator->second.GetInt32("port", -1);
if (port >= 0)
delete_port(port);
}
}
status_t
Job::_AddRequirement(BJob* dependency)
{
if (dependency == NULL)
return B_OK;
switch (dependency->State()) {
case B_JOB_STATE_WAITING_TO_RUN:
case B_JOB_STATE_STARTED:
case B_JOB_STATE_IN_PROGRESS:
AddDependency(dependency);
break;
case B_JOB_STATE_SUCCEEDED:
// Just queue it without any dependencies
break;
case B_JOB_STATE_FAILED:
case B_JOB_STATE_ABORTED:
// TODO: return appropriate error
return B_BAD_VALUE;
}
return B_OK;
}
void
Job::_AddStringList(std::vector<const char*>& array, const BStringList& list)
{
int32 count = list.CountStrings();
for (int32 index = 0; index < count; index++) {
array.push_back(list.StringAt(index).String());
}
}
void
Job::_SetLaunchStatus(status_t launchStatus)
{
MutexLocker launchLocker(fLaunchStatusLock);
fLaunchStatus = launchStatus != B_NO_INIT ? launchStatus : B_ERROR;
launchLocker.Unlock();
_SendPendingLaunchDataReplies();
}
status_t
Job::_SendLaunchDataReply(BMessage* message)
{
BMessage reply(fTeam < 0 ? fTeam : (uint32)B_OK);
if (reply.what == B_OK) {
reply.AddInt32("team", fTeam);
PortMap::const_iterator iterator = fPortMap.begin();
for (; iterator != fPortMap.end(); iterator++) {
BString name;
if (iterator->second.HasString("name"))
name << iterator->second.GetString("name") << "_";
name << "port";
reply.AddInt32(name.String(),
iterator->second.GetInt32("port", -1));
}
}
message->SendReply(&reply);
delete message;
return B_OK;
}
void
Job::_SendPendingLaunchDataReplies()
{
for (int32 i = 0; i < fPendingLaunchDataReplies.CountItems(); i++)
_SendLaunchDataReply(fPendingLaunchDataReplies.ItemAt(i));
fPendingLaunchDataReplies.MakeEmpty();
}
/*! Creates the ports for a newly launched job. If the registrar already
pre-registered the application, \c fDefaultPort will already be set, and
honored when filling the ports message.
*/
status_t
Job::_CreateAndTransferPorts()
{
// TODO: prefix system ports with "system:"
bool defaultPort = false;
for (PortMap::iterator iterator = fPortMap.begin();
iterator != fPortMap.end(); iterator++) {
BString name(Name());
const char* suffix = iterator->second.GetString("name");
if (suffix != NULL)
name << ':' << suffix;
else
defaultPort = true;
const int32 capacity = iterator->second.GetInt32("capacity",
B_LOOPER_PORT_DEFAULT_CAPACITY);
port_id port = -1;
if (suffix != NULL || fDefaultPort < 0) {
port = _CreateAndTransferPort(name.String(), capacity);
if (port < 0)
return port;
if (suffix == NULL)
fDefaultPort = port;
} else if (suffix == NULL)
port = fDefaultPort;
iterator->second.SetInt32("port", port);
if (name == "x-vnd.haiku-registrar:auth") {
// Allow the launch_daemon to access the registrar authentication
BPrivate::set_registrar_authentication_port(port);
}
}
if (fCreateDefaultPort && !defaultPort) {
BMessage data;
data.AddInt32("capacity", B_LOOPER_PORT_DEFAULT_CAPACITY);
port_id port = -1;
if (fDefaultPort < 0) {
port = _CreateAndTransferPort(Name(),
B_LOOPER_PORT_DEFAULT_CAPACITY);
if (port < 0)
return port;
fDefaultPort = port;
} else
port = fDefaultPort;
data.SetInt32("port", port);
AddPort(data);
}
return B_OK;
}
port_id
Job::_CreateAndTransferPort(const char* name, int32 capacity)
{
port_id port = create_port(B_LOOPER_PORT_DEFAULT_CAPACITY, Name());
if (port < 0)
return port;
status_t status = set_port_owner(port, fTeam);
if (status != B_OK) {
delete_port(port);
return status;
}
return port;
}
status_t
Job::_Launch(const char* signature, entry_ref* ref, int argCount,
const char* const* args, const char** environment)
{
thread_id mainThread = -1;
status_t result = BRoster::Private().Launch(signature, ref, NULL, argCount,
args, environment, &fTeam, &mainThread, &fDefaultPort, NULL, true);
if (result == B_OK) {
result = _CreateAndTransferPorts();
if (result == B_OK) {
resume_thread(mainThread);
if (fTeamListener != NULL)
fTeamListener->TeamLaunched(this, result);
} else
kill_thread(mainThread);
}
_SetLaunchStatus(result);
return result;
}