60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
/*
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* Copyright 2005-2008, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Author:
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include "OffscreenWindow.h"
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#include <new>
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#include <stdio.h>
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#include <Debug.h>
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#include <WindowPrivate.h>
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#include "BitmapHWInterface.h"
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#include "DrawingEngine.h"
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#include "ServerBitmap.h"
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using std::nothrow;
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OffscreenWindow::OffscreenWindow(ServerBitmap* bitmap,
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const char* name, ::ServerWindow* window)
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: Window(bitmap->Bounds(), name,
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B_NO_BORDER_WINDOW_LOOK, kOffscreenWindowFeel,
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0, 0, window, new (nothrow) DrawingEngine()),
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fBitmap(bitmap),
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fHWInterface(new (nothrow) BitmapHWInterface(fBitmap))
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{
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if (!fHWInterface.IsSet() || !GetDrawingEngine())
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return;
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fHWInterface->Initialize();
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GetDrawingEngine()->SetHWInterface(fHWInterface.Get());
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fVisibleRegion.Set(fFrame);
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fVisibleContentRegion.Set(fFrame);
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fVisibleContentRegionValid = true;
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fContentRegion.Set(fFrame);
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fContentRegionValid = true;
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}
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OffscreenWindow::~OffscreenWindow()
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{
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if (GetDrawingEngine())
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GetDrawingEngine()->SetHWInterface(NULL);
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if (fHWInterface.IsSet()) {
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fHWInterface->LockExclusiveAccess();
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fHWInterface->Shutdown();
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fHWInterface->UnlockExclusiveAccess();
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}
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}
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