////////////////////////////////////////////////// // Application Directory [AppLocation.cpp] ////////////////////////////////////////////////// #ifndef APP_LOCATION_H #include "AppLocation.h" #endif #ifndef _PATH_H #include #endif AppLocation *AppLocation::_instance = NULL; AppLocation *AppLocation::Instance() { if (_instance == NULL) { _instance = new AppLocation(); } return _instance; } AppLocation::~AppLocation() { } void AppLocation::SetExecutableCall(std::string executable_call) { BPath path(executable_call.c_str()); BPath directory; path.GetParent(&directory); _executable_path = directory.Path(); } std::string AppLocation::Path() { return _executable_path; } std::string AppLocation::AbsolutePath(std::string relative_path) { return _executable_path + '/' + relative_path; } AppLocation::AppLocation() { }